Hi all,
I and some of my friends have been playing various rpg's for many years (In my case I started around 1993), Some of us have managed to play more or less regular while others are more busy. The issue lately is that while we had 4 somewhat regular GM's for various systems, only one is now regularily available so I've been considering starting as GM in a setting.
We've played about 10 sessions (i guess) with RT.The RT GM is quite busy and it took a year in real time from the sesstion we found the Light of Terra to we captured it in the next sesstion. It's now 8 months since that time and I don't expect we'll be playing for a while...
I think most of us found RT quite enjoable but the system appears really broken and unbalanced in general. I quite enjoy looking at the mechanics of games, so that might be fixed with a rather generous amount of house rules. I have to say that in our first encounter with RT and another pirate ship, the first thing our captain said was "lets board and capture it", only to find out how poorly these rules are. I've noticed how Errant Knight has a rather extensive set of house rules that I've just glanced over.
My bigger worry as a (potential) new GM is the freedom one has in RT to go anywhere and do anything. While the same thing really appeals to me as player, it's also a concern I have if i GM. In more regular fantasy, one can pop the group into a dungeon and they'll more or less stay there How do you solve these issues?
Also, I'm wondering how many official/premade adventures exist for this setting? Are there only a few?
Any suggestions or tips are great!