Hey guys, I'm currently running a Force and Destiny game set a couple hundred years after the movies. This is my first game even playing the Star Wars RPG from FFG, and at first I absolutely loved it (I used to play Saga Edition and Star Wars D20, and both had big issues with them). However, I have a big issue with the current game system, and I don't know how to handle it in a fair, mature way as the GM.
My party consists of 2 complete newbies (never played a tabletop RPG before), 1 slightly experience player, and a seasoned veteran. They re-rolled their characters stat-wise not too long ago (it fit with the story), since some of them didn't know what they were doing when making characters. The issue that I'm running into, however, is that I can't seem to make good encounters that I feel are both challenging and interesting, without them being extremely boring.
For example, the player characters (that are roughly around 300 experience currently), seem too powerful offensively. One of my players in particular is focused around defense (sucks at lightsaber combat, but had guard shotos to prevent from being hit) and while he's defending he uses Heal/Harm. Now I know he's invested 100+ exp into this power, but it just seems...too much. No roll required other that a Force Die (and he's going Dark side, so no issue with rolling Dark), and it does 6 damage ignoring Soak. And I can't seem to hit him when I attack.
Then, I have a tank-like character who is an Armorer that sits back and shoots his Disruptor Rifle. He is, of course, annoying to kill.
Then another member is a skilled duelist with Lightsabers, who even has a Crit 1 weapon (another annoyingly stupid thing). All while handing out Battle Meditation.
The other player uses Vibro-weapons, of course with Crit-1.
This, combined with things such as disarming because of Threat/Advantage, crits coming from everywhere, and lack of experience with the game system on all of our ends (me included) makes it so I don't know what to do. I've even sent an Inquisitor level Sith against them, and sure they took some hits, but it was still along the easy side for them.
I have ideas in my head about how to make epic lightsaber fights and interesting encounters, but I don't know how to do so with this game system. How do I prevent them from disarming my super big bad guy? Is there a way to make a longer fight, one that doesn't end quickly in either direction? Is there something I'm missing?
I'm thought of things such as "I'm going to spend a Destiny point to prevent him from being disarmed" just to stay within the parameters of fair for the players, but other than that, I don't know. Are there any experienced people out there who know how to handle situations like this more effectively?