- Two star bases each with a default production per turn. Perhaps 12 points. Maybe that is just a tad too low
- The bases produce points that are equivalent to squad point values.
- At the end of each turn you can convert the production points into actual ships.
- Ships can always start within range 2 of their base.
- Alternatively ships can start within range 1 of their side provided no enemy ship is with range 2 of them.
- Certain asteroids provide extra production (perhaps as much as the initial default), mines, etc...
- Limited maximum squad points per side.
- One base for each side; placement and starting position at opposite corners of the long ends of a 6'x3' area; no epic ships.
- One base for one side; side with the base does not have epic ships; side without base must use 4 or more epic points.
- Something else?