Game 1 vs Ben:
Ben was flying a Dual ISD II list with some fighter cover led by Dengar. I was intimidated at first, but he bit hard on my leftward 30 by committing an entire ISD to it. So I stacked my forces right.

I managed to score a Capacitor failure along with a monster delivery from my leading 30. Combined with some hot TRC shots from my Corvettes, I melted that lead ISD. I traded the 30 for it, but it was a very good trade.

Ultimately, my fighters handled his, and his 2nd ISD landed into a bad place where I made quick work of him. I managed to get the elephant off my back and land a 9-1 win. Afterwards we discussed his list, and he asked how I would have played it. He took the advice (speed 0 turtling, using more squadron commands) and beat his 2nd opponent. I had a very proud papa moment there. Honestly, that made my day as much as the win did.

Game 2 vs Paul:
Paul was flying a odd (to me) 2 ISD I, 3 Raider, no fighter build. I didn't feel concerned but I probably should have been. I probably could have deployed better in hindsight, but somehow I doubt it would have mattered.

By turn 3 I had lost 3 ships. I had hurt his leftward ISD, but sill not enough to kill it (at first).

We went to Turn 5, but ultimately he tabled me. I did manage to take out his ISD and two raiders. a 1-9 loss, and it turns out he did that to everybody. I made decisions that sometimes put him into tough decisions and would hopefully let me survive. It didn't matter. He could do no wrong the entire match. He was the Pinball Wizard incarnate! I know Paul is on the forums, so I hope he's not insulted by me calling him Pinball Wizard when discussing the game here. He was nice during and after the game as we talked strategy and Vassal. It just felt like I played against a robot calculating every possible outcome of every game being played in the store. ![]()

Game 3 vs Joshua:
Joshua was flying a super technical 2 Neb, TRC90, AF list with a bunch of aces. A lot of meshing of abilities. I took first, hoping to scrape a win together to place well. Perhaps I shouldn't of placed the 30's so wide right. I truly thought he was going to swing towards them a bit. WRONG!!!

I tried to keep dancing with my Neb and the Corvette. For the most part, it worked. I kept them alive for quite some time. Eventually ramming Salvation to kill his ship...while killing my own (the only places to go would have put me into kill zones anyway...may as well take the points trade). At this point, I opted to sit on the station for the tokens and bail from the fight. I didn't see much of a future in fighting his ships, despite eventually having rear arc MC30 and TRC Corvettes against his fleet. This was going to be a loss, and I was hoping to not give the farm away.

The next 2 or 3 turns ended up being sad and actionless. To this point, I managed to find most of the blank sides of dice this game. Even TRC'd units were coming up short. I got 4 tokens on the station, he only managed one. It was a 4-6 loss. I do think he messed up Paragon the one turn (he rolled a black die on both attacks because the defending ship was activated already) but ultimately wouldn't have changed the outcome of the shot. He was a nice guy, and we both laughed that turns 1-3 went super fast. 4-6 turned into a slow roll of a game, leading us to be the last game going with about 10 min on the clock when we were done.

Overall for the day: 1-3, 14 tournament points for 10th of 16. Paul ended up smoking the field with 27 points for the overall win with 2nd coming in with 22 points for point of reference. I was happy I won a game, I'm happy I was useful in giving advice, and I had a good time with some of my fellow players (especially to those I traveled with). I didn't get to see a lot of the other action. I got caught up with two high activation count matchups. Regardless, I think there was quite a good spread of Rebel and Imperial players (I want to say there was more Rebs but not by much). NY likes the no fighters scene A LOT! I was a little shocked at that. But they seem to be waiting for Wave 3 to fix that.
Ultimately, I think I'm going to put the game down for a month. I had my taste of regional action, and be it my player skill or just the fact I've been doing non-stop OT at work for a few months straight and not being able to practice much (and never against another live person) I think I'm having the game stress me out isn't helping me relax when it's supposed to be a fun thing. I love Armada, but I think I need to let it go to give me a chance to breathe. I got fighters still to paint, and whatnot, so I'll probably focus on them vs the game itself.
If you have any specific questions or comments lay them out! I'll see what I remember.
