I am curious, would you rather have one less JumpMaster - if they fixed the point cost to be in line with most of the other "fixed" ships in the game?
The cost of the Contracted Scout is not the problem.
Eminently arguable. If the scout had been 27 or 29 instead of 25 you would only have been able to get two fully loaded scouts into a list, and the alpha strike would have been nowhere near as devastating.
Sure, that's true. But that would also be the case if Proton Torpedoes cost 8 points instead of 4 points, and no one is arguing that's the solution.
What I mean is that when you subtract the Deadeye-astromech-Chips-torpedo complex, it's really hard to argue that the Contracted Scout is too much of a powerhouse. There's no good counterfactual out there, since the U-boat has pushed out a lot of other potential builds, but I suspect without that set of ordnance-focused upgrades, we'd only see Dengar, the occasional Manaroo, and very rare BumpMasters.
Maybe it seems like splitting hairs, but I think locating the problem correctly is the first step to fixing it (or at least confining the damage).
Wild Space Fringer and Outer Rim Smuggler would like a word with you. ![]()