Here's an interesting rebel build a buddy and I made up just these last 2 days. It seems OP against all other builds we have brought against it so far. You can pretty much guess what it is featured in it by the title. 99 points.
'Farlando'
B-Wing - Keyan Farlander (45)
- B-Wing/E2
- Push the Limit
- Heavy Laser Cannon
- Lando Calrissian
- Fire Control System
-Move/barrel roll/get target lock, use PTL to roll Lando's possible focus/evade tokens, and at least get the guaranteed stress token to feed Farlander's ability on attack. Guarantees 3-4 hit rolls almost every time with the HLC after the stress token and target lock are expended. At range 1 without HLC, it's 4 dice anyways so no change; Actually an improvement in the form of critical hits. This ship is the spine of the build.
Y-Wing - Horton Salm (36)
- Twin Laser Turret
- R2 Astromech
- Engine Upgrade
-Here is an almost guaranteed 2 hits with the TLT and Horton's reroll attack dice ability. Use him to fly around at range 2-3 picking off damaged opponents or wearing away at bigger ships. With the engine upgrade, not much can keep up, and those that can really shouldn't...
Z-95 Headhunter - Lieutenant Blount (18)
- Veteran Instincts
-Stealth devices? Here's a ship which never misses. Fires before Farlando to ensure any stealth devices are deactivated for his HLC to hit a reduced agility rating. Fly it smart. 4hp...
This build should chew through any Tie swarm and small ship build. It should be a match for any large ship build as well with Farlando's ability to consistently hit well with the HLC, Horton's ability to pick off ships from the flanks by circling, and Blount's ability against stealth devices before either of the other ships fire.
Edited by Fantha Bodder