Intelligence Agent, how to use?

By exinfris, in X-Wing

This may sound like a dumb question, but what good is Intelligence Agent.

You both set your dials, then you get to look at one of your opponents dials. It's not like it makes any difference, you've already set your dials and can't change them.

Am I missing something?

Advanced sensors, BB-8, other ships with repositioning actions. Imp Fett, Navigator, Stay on Target...

All this will either help you block that ship since you know what it's going to do, or dodge it's firing arc.

Having Intel Agent on a HWK in a list of X- and Y-wings will probably not be optimal, outside of certain droid upgrades.

Edited by GrimmyV

It helps you decide what actions to take. For example, a low PS ship (such as a Contracted Scout) can use a repositioning action (such as Boost or Barrel Roll) to help it block a higher PS ship. It can also help you decide whether to take an offensive action like Target Lock, or a defensive action like Evade, depending on whether or not you expect your opponent to have a shot at you or vice versa. You could also combo it with cards like Navigator, Stay On Target, or Hera's pilot ability, all of which allow you to change your maneuver based on the new intel.

Edited by EdgeOfDreams

This may sound like a dumb question, but what good is Intelligence Agent.

You both set your dials, then you get to look at one of your opponents dials. It's not like it makes any difference, you've already set your dials and can't change them.

Am I missing something?

It can be useful if you have repositioning abilities like boost, barrel roll, SLAM, and to a lesser extent it can help you make the right action choices (TL instead of focus).

I use it in this list:

40 Whisper w/ VI, FCS, Intel, ACD.

60 (5x) Academy.

It allows me to peak at a ship's dial before I decloak Whisper to tailor my decloak to their dial. It's also really handy to help the TIE fighters block more effectively. In fact I've won several games simply because I've been able to block with one TIE over multiple turns using intel.

Varients of that list include:

40 Whisper w/ VI, FCS, Intel, ACD.

60 (4x) Black w/ Crackshot.

40 Whisper w/ VI, FCS, Intel, ACD.

60 (3x) Sienar w/ Prockets, Chips, v1.

Edited by CRCL

That Phantom usage goes double for Echo considering the huge number of possible position changes she can make when decloaking.

I fly Echo with Intel Agent. Cant imagine her without it. Its life saver knowing where your target is going before you decloak. Echo can literally end up anywhere within range 3, so knowing where you enemy is facing is crucial.

Where you've got something expendable you plan you use as a blocker, like (for example) an Academy TIE, then the Intelligence agent lets you see what they're doing and barrel roll to get in the way.

As noted, it's also good on lower pilot skill ships with boost/barrel roll/decloak.

Biggest use is Phantoms, by a LONG way.

Otherwise, as noted, repositioning to avoid or create blocks, or to pre-emptively arcdodge ships without repositioning.

Mostly Phantoms though.

Let's not forget the honorable bumpmaster - intel agent on a large barrel-rolling ship is tasty .

I sometimes put one on a deci or shuttle if I'm running a phantom too, or just a low-ps arcdodger (eg royal guards).

Finally, warden bombers quite like them, as they have the greatest post-maneuver reposition of all - advanced slam - and their primary function is guessing opponent's flight paths.

Intel agent is much under-appreciated, in my books!

I also used to run intel on my YT-2400:

52 Leebo w/ Predator, HLC, Intel, APL, Outrider.

This build helps you protect your R1 bubble, and also helps you kill those pesky aces in the endgame with APL and intel. Big base + barrel roll is easily the best blocking combo in the game.

Edited by CRCL

Let's not forget the honorable bumpmaster - intel agent on a large barrel-rolling ship is tasty .

I sometimes put one on a deci or shuttle if I'm running a phantom too, or just a low-ps arcdodger (eg royal guards).

Finally, warden bombers quite like them, as they have the greatest post-maneuver reposition of all - advanced slam - and their primary function is guessing opponent's flight paths.

Intel agent is much under-appreciated, in my books!

Here's a question: if Bumpmasters are a thing, why aren't bump-2400s?

Six Sigma I heard is pretty good.

I was able to use Intel agent to great effect in a few of my games at the Murray, KY regional this past weekend. I had it on one of two of my VCX-100's, paired with a prototype pilot. I could look at one ship's dial and try to block their move with the A-wing or decide which Lothal Rebel to move first.

Let's not forget the honorable bumpmaster - intel agent on a large barrel-rolling ship is tasty .

I sometimes put one on a deci or shuttle if I'm running a phantom too, or just a low-ps arcdodger (eg royal guards).

Finally, warden bombers quite like them, as they have the greatest post-maneuver reposition of all - advanced slam - and their primary function is guessing opponent's flight paths.

Intel agent is much under-appreciated, in my books!

Here's a question: if Bumpmasters are a thing, why aren't bump-2400s?

Higher cost and missing illicit slot (feedback array) are making them not so tasty

Let's not forget the honorable bumpmaster - intel agent on a large barrel-rolling ship is tasty .

I sometimes put one on a deci or shuttle if I'm running a phantom too, or just a low-ps arcdodger (eg royal guards).

Finally, warden bombers quite like them, as they have the greatest post-maneuver reposition of all - advanced slam - and their primary function is guessing opponent's flight paths.

Intel agent is much under-appreciated, in my books!

Here's a question: if Bumpmasters are a thing, why aren't bump-2400s?

Higher cost and missing illicit slot (feedback array) are making them not so tasty

Hey, guess what's going to start happening in a few months!

(Smug Computers are coming, and they're bringing Feedback Arrays)

Let's not forget the honorable bumpmaster - intel agent on a large barrel-rolling ship is tasty .

I sometimes put one on a deci or shuttle if I'm running a phantom too, or just a low-ps arcdodger (eg royal guards).

Finally, warden bombers quite like them, as they have the greatest post-maneuver reposition of all - advanced slam - and their primary function is guessing opponent's flight paths.

Intel agent is much under-appreciated, in my books!

Here's a question: if Bumpmasters are a thing, why aren't bump-2400s?

The best bump-fringer you can make:

Wild Space Fringer (33)

YT-2400 Freighter (30), Intelligence Agent (1), Anti-Pursuit Lasers (2)

Compared to the (premium edition) bumpmaster:

Contracted Scout (33)

JumpMaster 5000 (25), Intelligence Agent (1), R5-P8 (3), Feedback Array (2), Adaptability (0), Anti-Pursuit Lasers (2)

Same price, a world apart in usefulness.

Run two for extra fun!

Intelligence Agent is useful in two situations:

1. You have some ability that allows you to change your maneuver or can take an action that moves your ship if the ship gets to use this movement before the other ship moves.

2. You have a little more information to use when deciding what non-movement action to take.

Has synergy with Enhanced Scopes, particularly on mid to high PS ships you want to block with.

Edited by slowreflex

Let's not forget the honorable bumpmaster - intel agent on a large barrel-rolling ship is tasty .

I sometimes put one on a deci or shuttle if I'm running a phantom too, or just a low-ps arcdodger (eg royal guards).

Finally, warden bombers quite like them, as they have the greatest post-maneuver reposition of all - advanced slam - and their primary function is guessing opponent's flight paths.

Intel agent is much under-appreciated, in my books!

Here's a question: if Bumpmasters are a thing, why aren't bump-2400s?

Higher cost and missing illicit slot (feedback array) are making them not so tasty

I think it's mainly cost. Wild Space Fringer actually has a better PS for blocking but is 5 points more expensive than a Contract Scout. For the same 30 points that you spend on a naked Fringer you can get a Contract Scout with Intimidation, Anti-Pursuit Lasers (or Feedback Array) and an Intel Agent.

Intelligence Agent pairs very well with Hera Syndulla, as long as she's making green or red moves. She can check a higher PS pilot's dial and adapt her own move accordingly, maybe blocking Soontir, or allowing herself to have a shot when an Ace otherwise would have gotten away.

And let's not all forget this classic:

How to Lose Friends and Alienate People

3x Outer Rim Smuggler (27)

+ Intelligence Agent (1)

+ Anti-Pursuit Lasers (2)

+ Navigator (3)

[Nowadays you can lose the Navigator and upgrade to Wild Space Fringers.]