New Armada Vassal Module version 2.2.0

By Green Knight, in Star Wars: Armada

better graphics are better.

If the engine/server can handle them, load it up

Daht

Although I dont think we need blank firing arc salvo information. Needless grey box

better graphics are better.

If the engine/server can handle them, load it up

Daht

Although I dont think we need blank firing arc salvo information. Needless grey box

Sometimes blank information is the best information. It's accurate for the g-75 at least.

i like the photo-models!

better graphics are better.

If the engine/server can handle them, load it up

Daht

Although I dont think we need blank firing arc salvo information. Needless grey box

Sometimes blank information is the best information. It's accurate for the g-75 at least.

Its more that it makes the Nebulon look like it has a hammerhead.

better graphics are better.

If the engine/server can handle them, load it up

It will not impact performance. Vassal cares only about number of pixels, nothing else.

i like the photo-models!

The photo-models are there to stay. Just not sure if I prefer the all-black bases or not.

better graphics are better.

If the engine/server can handle them, load it up

Daht

Although I dont think we need blank firing arc salvo information. Needless grey box

Sometimes blank information is the best information. It's accurate for the g-75 at least.

Its more that it makes the Nebulon look like it has a hammerhead.

The Neb is a wonky beast, being so long and thin!

I've always assumed the lack of text and designs past the firing arcs was to avoid any unnecessary fights with FFG/Disney

I've always assumed the lack of text and designs past the firing arcs was to avoid any unnecessary fights with FFG/Disney

Well, like the cards, the tokens will contain no game stats beyond arcs.

Edit: so essentially, no change, except that it will look more like the table-top version.

Edited by Green Knight