New Armada Vassal Module version 2.2.0
Was there anything done to improve performance? I'm not sure if it's just me, but playing on Vassal has been lagging like crazy lately.
Was there anything done to improve performance? I'm not sure if it's just me, but playing on Vassal has been lagging like crazy lately.
I've cleaned up the various triggers as best I can, but I still get lag from time to time. So hoping for more feedback there.
What's a bit strange is that most users are still on 225/226 and are still getting lags, which suggest that it isn't the module, but something server-related. Looking into that.
The buggy 2.2.9 was relatively smooth last night. Notched with ease.
Very odd.
The buggy 2.2.9 was relatively smooth last night. Notched with ease.
Very odd.
That has been my experience as well, sometimes sometimes not, which confuses me no end.
Found a minibug:
- if you try to spawn a Gozanti, you get a Gladiator instead
Been tinkering...I'm just going to leave this here, as a sort of teaser:
Fear will keep them in line...


Join the dark side - we have Star Destroyers:

I'm not sure if I like the approach of the ships being bigger than the bases. I hope that it is an option that can be turned on and off. I like to see the tokens attached to the bases more than I need something that looks cool. Although it does indeed look awesome. I just am not sure if it is really practical.
I'm not sure if I like the approach of the ships being bigger than the bases. I hope that it is an option that can be turned on and off. I like to see the tokens attached to the bases more than I need something that looks cool. Although it does indeed look awesome. I just am not sure if it is really practical.
Its not practical at all...final version will be base sized. Looks cool though
Edited by Green KnightI think it looks great. As along as if we can fade it so that one can see another ships base underneath I will be happy with that.
It helps a LOT for giving the feel of the real game.
I think it looks great. As along as if we can fade it so that one can see another ships base underneath I will be happy with that.
It helps a LOT for giving the feel of the real game.
It interferes too much with other functionality. But it sure looks good!
I think it looks great. As along as if we can fade it so that one can see another ships base underneath I will be happy with that.
It helps a LOT for giving the feel of the real game.
It interferes too much with other functionality. But it sure looks good!
I guess it would mess with tokens and such
I think it looks great. As along as if we can fade it so that one can see another ships base underneath I will be happy with that.
It helps a LOT for giving the feel of the real game.
It interferes too much with other functionality. But it sure looks good!
I guess it would mess with tokens and such
Nah, tokens aren't the main problem. As long as you fade the ISD, you can see them all right.
But shield values aren't a layer, but a dynamic value, so I can either have them display on top of the image (ugly) or not be visible at all (impractical!). Same with the shield/hull value thing.
I suppose I could make them into a layers, but it's hardly worth the effort (it would also require all sorts of coding, which would slow the module down).
So basically: you can drool over it now, in its full glory, but it will shrink back down...
Edited by Green KnightSee? Not pretty...

See? Not pretty...
Its fine to me! I get a realistic game sized ISD!
...the Executor is coming! ![]()
See? Not pretty...
Its fine to me! I get a realistic game sized ISD!
I've never seen you field anything larger than a Small ship!!!
:D ![]()
See? Not pretty...
Its fine to me! I get a realistic game sized ISD!
I've never seen you field anything larger than a Small ship!!!
:D
Shhhhhh I have ran a Liberty once. . .
Those actually look amazing, but I think keeping them scaled down is a good idea. It's a 2D top-down simulation, so players really need a good view of where the base is rather than the glorious visual of a Star Destroyer that overlaps the vital view of its own base.
Those actually look amazing, but I think keeping them scaled down is a good idea. It's a 2D top-down simulation, so players really need a good view of where the base is rather than the glorious visual of a Star Destroyer that overlaps the vital view of its own base.
I agree with Matt. On the tabletop I can adjust me head to make judgements but vassal, I think I'd keep it faded all the time.
Those actually look amazing, but I think keeping them scaled down is a good idea. It's a 2D top-down simulation, so players really need a good view of where the base is rather than the glorious visual of a Star Destroyer that overlaps the vital view of its own base.
The final version will be base-sized...but I ran a RL ISD list the other day, and **** do they look impressive on the table...so I wanted to see how they looked on vassal...and yeah, size does matter Yoda!
What do you think about a more photo-realistic look, both for ship tokens and ship models?
IMO it's a little more cluttered and doesn't give any extra info, yet it's oddly compelling as it reminds me more of the real deal.
Here are some screens:
(also showing possible new distance bands and range bands)



It looks good! I definitely like the arc lines and the range bands.
better graphics are better.
If the engine/server can handle them, load it up