Help - How to defeat decivader with empire?

By darks0uls, in X-Wing Squad Lists

Hi,

I would want to know which could be the best way to defeat "decivader + ace" using another empire list.

This is a example of a decivader possible list:

Chiraneau + soontir (V) (97/100)
=============================

VT-49 Decimator: Rear Admiral Chiraneau (46 + 16)
+ Veteran Instincts (1)
+ Darth Vader (3)
+ Gunner (5)
+ Rebel captive (3)
+ Engine Upgrade (4)

TIE Interceptor: Soontir Fel (27 + 8)
+ Push the Limit (3)
+ Royal Guard Tie (0)
+ Autothrusters (2)
+ Stealth Device (3)

Could be possible to defeat using palpmobile + soontir + inquisitor?

Or is it a difficult list to fight against it because of the vader crew?

I know that it could be possible with a 6 crackswarm but i am not used to fly with 6 ships...

I have been thinking in antidecivader list with 3 empire ships and i have different configurations.

I would want to check them and tell me how do you think they can work against a decivader list.

Option 1: (100/100)
=======================
TIE Advanced: Darth Vader (29 + 4)
+ Adaptability (0)
+ Proton Rockets (3)
+ TIE/x 1 (0)
+ Guidance Chips (0)
+ Adv. Targeting Computer (1)

TIE Advanced: Juno Eclipse (28 + 5)
+ Veteran Instincts (1)
+ Proton Rockets (3)
+ TIE/x 1 (0)
+ Guidance Chips (0)
+ Adv. Targeting Computer (1)

TIE Adv. Prototype: The Inquisitor (25 + 9)
+ Veteran Instincts (1)
+ Homing Missiles (5)
+ TIE/v 1 (1)
+ Autothrusters (2)

--> The problem with the option 1 is that vader without engine upgradecould be a problem. Also inquisitor without push the limite...

Option 2: (100/100)
=======================

TIE Advanced: Darth Vader (29 + 5)
+ Adaptability (0)
+ TIE/x 1 (0)
+ Engine Upgrade (4)
+ Adv. Targeting Computer (1)

TIE Advanced: Juno Eclipse (28 + 5)
+ Veteran Instincts (1)
+ Proton Rockets (3)
+ TIE/x 1 (0)
+ Guidance Chips (0)
+ Adv. Targeting Computer (1)

TIE Adv. Prototype: The Inquisitor (25 + 8)
+ Veteran Instincts (1)
+ Cluster Missiles (4)
+ TIE/v 1 (1)
+ Autothrusters (2)

--> I lose some missiles here. And change Homing Missiles (5) to Cluster Missiles (4). But i get engine upgrade on vader

Option 3: (98/100)
=========================
TIE Advanced: Darth Vader (29 + 5)
+ Adaptability (0)
+ TIE/x 1 (0)
+ Engine Upgrade (4)
+ Adv. Targeting Computer (1)

TIE Advanced: Juno Eclipse (28 + 5)
+ Veteran Instincts (1)
+ Proton Rockets (3)
+ TIE/x 1 (0)
+ Guidance Chips (0)
+ Adv. Targeting Computer (1)

TIE Adv. Prototype: The Inquisitor (25 + 6)
+ Push the Limit (3)
+ TIE/v 1 (1)
+ Autothrusters (2)

--> I lose more missiles here (now only juno with proton rocket) but i get engine upgrade on vader and push the limit on the inquisitor. Its a 98 list, so i dont know what more could i add.

Which could be the best option?

Thank you.

Thank you.

Edited by darks0uls

It's designed to kill low health ace pilots, especially TIE interceptors that are only Hull, as they'll suffer critical damage. If you go against it with a classic two ace Palpatine's Shuttle squad it'll probably erase both before it dies.

Therefore, if you rely too heavily on aces it'll give you a hard time. Against anything else it suffers from a very low damage output.

Solution? Put something in your squad that isn't too reliant on green dice and has shielding. Imperial options there are Firesprays, Lambdas, TIE fighters (through weight in numbers), TIE defenders and the two bomber craft.

You could also potentially try the three ace Palpatine build (Wampa, Inquisitor and Omega Leader). Wampa can pull a similar autodamage erasure on the enemy ace unless they hit him first, and if they hit him first that means they're not killing your Inquisitor or Omega Leader.

Edited by Blue Five

Here you go:

"Deathrain" (26)
+ Conner Net (4)

+ Extra Munitions (2)

+ Enhanced Scopes (1)

+ Long-Range Scanners (0)

"Howlrunner" (18)

+ Determination (1)

4x Academy Pilot (12)

"Deathrain" is a great answer to aces with Conner Nets and his ability. They're extremely difficult to avoid, and set the enemy ace up for failure (not to mention the free damage), especially if they're stressed. LRS is free and can help punch a little bit of extra damage through. Enhanced Scopes make sure your own swarm doesn't get in "Deathrain"'s way.

"Howlrunner" and her mini-swarm can stack damage up on a Decimator (or nearly any large ship) very quickly. This is a little trickier if that ship has Engine Upgrade, but still doable. Determination helps keep "Howlrunner" (and her ability) in the game against a few nasty crits.

"Deathfire", a future Bomber pilot in Imperial Veterans, will allow you to simulate "Deathrain" for fewer points.

kill it

kill it before it lays crits!

(seriously burn it down before it gets too many shots off; it's basically required if you're flying low health lists)

These guys were really tough on my Soontir, Carnor, Yorr squad, but this was back before Palpatine and even Autothrusters were available. That said, those cards don't do anything to help you with direct damage. I ran Hull and Shield Upgrade on them, and Rebel Captive on Yorr for 100 points total. Increasing the bulk of the TIE interceptors drastically increases the amount of damage the Decimator has to inflict on itself to get any meaningful result. The key is to rush with the shuttle, getting one solid shot off, but ideally two shots, before he closes range with the interceptors. Once he has taken some damage, he may think twice about the double-Vader hit with Gunner, and if he does go for it, he'll be seriously hurting.

In the current environment, this squad is really squishy, and having both Autothrusters and Palpatine will likely help (a Soontir or Carnor without Autothrusters or Palpatine makes TLTs very happy). So it could go something like this:

Omicron Group Pilot (21)

- Emperor Palpatine (8)

Soontir Fel (27)

- Push the Limit (3)

- Autothrusters (2)

- Royal Guard TIE (0)

- Shield Upgrade (4)

Caronr Jax (26)

- Push the Limit (3)

- Autothrusters (2)

- Royal Guard TIE (0)

- Shield Upgrade (4)

100 points total

Yeah, you make no initiative bid, but having the Shields will really save your hide. I find them more valuable than Stealth Device. There are enough things that either bypass Stealth, or hard counter it that all it really does is help you win games easier that you were going to win anyway. Shield helps more against your tough match-ups. Now, I actually prefer Targeting Computer on Soontir Fel, but if DeciVaders are giving you trouble, you'll have to stick with Shield and hope for good dice.

Vader pilot really puts the hurt on vader crew.. Oddly enough.

Gotta play like a REAL *******. Ive done it quite a few times with Triple Ace or 2 Ace + 1 Support lists, but I wouldn't say it is a match you'll ever reliably win. Gun down that Deci ASAP is pretty much it. If the Deci ONLY hits with Vader crew, then it is taking 4 damage a round. If you shoot 9 dice that same round, Deci is at 3-7 HP. Next round he will have to Vader again to get that last damage through, 1-5 hp, where your remaining 6 dice or so finish him off.

Pretty much, gun the Deci, dont get arc dodged, engage out of arc with your Autothrusters ships so that ONLY Vader crew has good odds of hitting, arc dodge the enemy ace if you can, then hope your surviving ace can solo a Soontir (better hopeyou had an init bid).

If you are running Palp + Aces, make sure that Shuttle gets shots on the Deci. The Shuttle will make up the damage. Easier said than done with a Shuttle vs PWT with boost.

Edited by phild0

Get into range 1 and burn it down as quickly as you can. Get a couple of crits on it and hope for Blinded Pilot.

(and yeah, once Vets drops, bring Defenders)

Hi,

Thank you for the answers.

Any other ideas about how to defeat decivader + soontir?

I think palpaces is not the best way... it could be really difficult to beat.

So which other empire lists do you recommend?

Which could be the best empire list to defeat decivader + soontir?

Thank you.

High damage missiles/torpedos and bombs will do the trick for the decimator.

The Tie Punisher might be a good choice, Redline with Cluster Missiles and Fire Control System and extra munitions? Get 2 TL, fire the missile, use a TL to modify the first 3 dice, get another TL from FC, modify the next 3 dice and get another TL. The end of the day you still have 2 TL on the Decimator. Assault Missiles might be good aswell to do some splash damage on Soontir of he's close by.

After I exposed my dad to the deci-vader, it's become his favorite list. Every now and then though I gotta remind him it has its weaknesses. And it's usually the dumbest lists that I play that kill it. So let's look at the decivaders strength. Practically one shoting every small ship it comes against. It's weaknesses? Ships with high shield counts. B wings for example. You want to go up against it with an empire list? Try my personal favorite, 4 lambdas with manglers cannons. Spread them around the board, and slowly move up, cutting off the path of the enemy ships. Then launch crit after crit into the defenseless decimator. All the while you have 20 shields and 20 hull. That's more work then a decivader can handle :P

Who the **** owns four lambdas!?!? Haha

Defenders have enough shields to negate the crits and title gives them evade. Triple D list, or double Ds and Redline?

TIE Defender: · Countess Ryad (34)

Crack Shot (1)

TIE/x7 (-2)

TIE Punisher: · "Redline" (27)

Plasma Torpedoes (3)

Flechette Torpedoes (2)

Fire Control System (2)

Guidance Chips (0)

TIE Defender: Glaive Squadron Pilot (34)

Crack Shot (1)

TIE/x7 (-2)

Redline has plasma for shielded ships aka scouts and fletchette for aces rather than the normal clusters. Defenders have crackshot for more bite vs high agi lists.

Who the **** owns four lambdas!?!? Haha

Defenders have enough shields to negate the crits and title gives them evade. Triple D list, or double Ds and Redline?

TIE Defender: · Countess Ryad (34)

Crack Shot (1)

TIE/x7 (-2)

TIE Punisher: · "Redline" (27)

Plasma Torpedoes (3)

Flechette Torpedoes (2)

Fire Control System (2)

Guidance Chips (0)

TIE Defender: Glaive Squadron Pilot (34)

Crack Shot (1)

TIE/x7 (-2)

Redline has plasma for shielded ships aka scouts and fletchette for aces rather than the normal clusters. Defenders have crackshot for more bite vs high agi lists.

Thank you for all the answers!

The veterans expansion pack is not on the stores so i cant use that list yet :-(

I have been thinking in antidecivader list with 3 empire ships and i have different configurations.

I would want to check them and tell me how do you think they can work against a decivader list.

Option 1: (100/100)

=======================

TIE Advanced: Darth Vader (29 + 4)

+ Adaptability (0)

+ Proton Rockets (3)

+ TIE/x 1 (0)

+ Guidance Chips (0)

+ Adv. Targeting Computer (1)

TIE Advanced: Juno Eclipse (28 + 5)

+ Veteran Instincts (1)

+ Proton Rockets (3)

+ TIE/x 1 (0)

+ Guidance Chips (0)

+ Adv. Targeting Computer (1)

TIE Adv. Prototype: The Inquisitor (25 + 9)

+ Veteran Instincts (1)

+ Homing Missiles (5)

+ TIE/v 1 (1)

+ Autothrusters (2)

--> The problem with the option 1 is that vader without engine upgradecould be a problem. Also inquisitor without push the limite...

Option 2: (100/100)

=======================

TIE Advanced: Darth Vader (29 + 5)

+ Adaptability (0)

+ TIE/x 1 (0)

+ Engine Upgrade (4)

+ Adv. Targeting Computer (1)

TIE Advanced: Juno Eclipse (28 + 5)

+ Veteran Instincts (1)

+ Proton Rockets (3)

+ TIE/x 1 (0)

+ Guidance Chips (0)

+ Adv. Targeting Computer (1)

TIE Adv. Prototype: The Inquisitor (25 + 8)

+ Veteran Instincts (1)

+ Cluster Missiles (4)

+ TIE/v 1 (1)

+ Autothrusters (2)

--> I lose some missiles here. And change Homing Missiles (5) to Cluster Missiles (4). But i get engine upgrade on vader

Option 3: (98/100)

=========================

TIE Advanced: Darth Vader (29 + 5)

+ Adaptability (0)

+ TIE/x 1 (0)

+ Engine Upgrade (4)

+ Adv. Targeting Computer (1)

TIE Advanced: Juno Eclipse (28 + 5)

+ Veteran Instincts (1)

+ Proton Rockets (3)

+ TIE/x 1 (0)

+ Guidance Chips (0)

+ Adv. Targeting Computer (1)

TIE Adv. Prototype: The Inquisitor (25 + 6)

+ Push the Limit (3)

+ TIE/v 1 (1)

+ Autothrusters (2)

--> I lose more missiles here (now only juno with proton rocket) but i get engine upgrade on vader and push the limit on the inquisitor. Its a 98 list, so i dont know what more could i add.

Which could be the best option?

Thank you.

Defenders.....

Nuff said.

(In all seriousness Defenders would last a while againt decivader)

Gotta play like a REAL *******. Ive done it quite a few times with Triple Ace or 2 Ace + 1 Support lists, but I wouldn't say it is a match you'll ever reliably win. Gun down that Deci ASAP is pretty much it. If the Deci ONLY hits with Vader crew, then it is taking 4 damage a round. If you shoot 9 dice that same round, Deci is at 3-7 HP. Next round he will have to Vader again to get that last damage through, 1-5 hp, where your remaining 6 dice or so finish him off.

Pretty much, gun the Deci, dont get arc dodged, engage out of arc with your Autothrusters ships so that ONLY Vader crew has good odds of hitting, arc dodge the enemy ace if you can, then hope your surviving ace can solo a Soontir (better hopeyou had an init bid).

If you are running Palp + Aces, make sure that Shuttle gets shots on the Deci. The Shuttle will make up the damage. Easier said than done with a Shuttle vs PWT with boost.

This!

Although I don't think Palp Shuttle is your best bet in this particular matchup, but if you like flying palp aces, Phild0 describes your best shot at victory...

I think this list would really make a DeciFel list sweat:

Inquisitor w/ push the limit, title & autothrusters = 31

Omega Leader w/ Juke + Comm relay = 26

Vessery w/ Veteran Instincts + HLC = 43

100

Go ahead, use Vader on Vessery! You have a very good shot of trading Vessery for Chiraneau. OL + Inqy can easily tagteam Fel. And if your opponent decides to take out Omega Leader? Well he's your weakest ship, so you still have a chance of taking out Chiraneau before you lose anything else (keep inquisitor outside of R1 from chiraneau if possible though).

Another list I'm partial to (most tourney success with):

Whisper w/ VI, FCS, ACD & Gunner = 44

Vader w/ VI, title, ATC & engine = 35

Alpha pilot w/ autothrusters = 20

99

Upgrades are not set in stone, but this is what I'd use to specifically beat DeciFel.

Alpha either gets ignored or he takes the bullet to preserve your aces (either way works ok for you). If he's getting ignored, make sure to punish your opponent with mad blocking! Whisper and Vader can put a serious beatdown on Chiraneau. They will wipe him out fast if he's vadering at all (and he probably is). Either one alone stands a good chance vs Fel, although you prefer to have Vader left at the end due to the PS advantage...

Edited by blade_mercurial

I have updated the first post with my last message, where i have been thinking in 3 different options of 3 aces.

What do you think?

Thank you!

Edited by darks0uls