Bossk and Zuckuss Advice

By Truckerpunk, in X-Wing

Now don't rip me part too badly here, I've never flown in a tournament and only flown this a couple of times with fairly good success, but wanted to ask what people might think about this build.

Bossk and Zuckuss (99)

Bossk (54) - YV-666

Predator (3), "Mangler" Cannon (4), Boba Fett (1), Dengar (3), Greedo (1), "Hot Shot" Blaster (3), Engine Upgrade (4)

Zuckuss (45) - G-1A Starfighter

Expose (4), Advanced Sensors (3), K4 Security Droid (3), "Hot Shot" Blaster (3), Mist Hunter (0), Experimental Interface (3), Tractor Beam (1)

Advice, modifications, and thoughts are very welcome as I'm not sure if it's viable in anything more then casual house games.

Basically I have been hammering damage out with them both, taking what comes, and if a ship slips past, popping off the Hot Shot Blasters for the kills.

Please be gentle hahahaha

The Dengar and predator combo is basically to completely eliminate the need for target locks, i just focus each turn and they provide the re rolls.

I would get rid of predator on Bossk and use Veteran Instincts instead if you have the card. By switching to VI and making Bossk PS9, you have a greater chance of moving later in the round after your opponents ships. This means that you can use your engine upgrade better as after you move you can have a better feel where you need to boost as your opponent has already moved. This can also potentialy help you dodge a few enemy arcs as well. Boba is fun and synergizes with Greedo, but a bit situational for tournaments. I have run Bossk at tournaments and having either 4-LOM or Zuckuss crew on him can really hammer massive amounts of damage into even high agility, evade capable ships. I would recomend one or both for your build ( though that means no Zuckuss pilot.)

As for your Zuckuss build im not a huge fan. While your build can definately dish out damage, having expose and a potential zero agility ship is asking fot trouble. A skilled opponent can take tjat Zuckuss build out in 1-2 rounds of attacking. I might rethink this part of your build a bit.

Anyways, just my 2 cents. The most important thing is to go into a tournament with a build you both enjoy flying and are comfortable flying. I wish you good fortune at any tournament you may enter!

Edited by Evenflow30

Would take 4-LOM instead of Greedo

Predator + Dengar = Overdose

Nevertheless I would never make a list with only non-agile ships. You will easily be outflanked

Edited by IG88E

Would take 4-LOM instead of Greedo

Predator + Dengar = Overdose

Nevertheless I would never make a list with only non-agile ships. You will easily be outflanked

I disagree that you will be flanked easily though, with a Large ship + Boost, you can cover a lot of ground.

Would take 4-LOM instead of Greedo

Predator + Dengar = Overdose

Nevertheless I would never make a list with only non-agile ships. You will easily be outflanked

I second (third?) the suggestion of 4-lom over Greedo, it will help you punch damage through that much more effectively. Would you consider dropping down to Moralo Eval? Then you could use the cannon in your entire arc, but you'd lose the PS7 and the EPT. With Dengar crew it may be that you don't lose much in raw efficiency though.

I disagree that you will be flanked easily though, with a Large ship + Boost, you can cover a lot of ground.

Yes, I didn't see the boost upgrade. However for me personally too much points on a ship. And drop the mangler. It justs narrows your 180 arc. Like Paul Heaver said, just don't add anything to force the crit. But if you insist, "Calculation" has good use in this kind of builds. 5 points saved.

Zuckuss has overload too:

Hot shot blaster and Exp. Int. is too much. Expose is not so good either 10 points saved

Edited by IG88E

I think Bossk and Dengar with title are a better combo for a two ship build.

It could be a fun list for sure. However with only 20 hit points at 1 agility you will die rather quickly.

But again for casual games should be enjoyable.

I had been tossing around the idea is LOM-4 in the spot of Greedo, you have sold me on that part for sure. My original feelings on the Zuckuss was the same as seems to be the prevailing comments on it here, I wasn't sold on it when I saw it suggested the day of the wave 8 arrivals in store, but I went with it. My first build with it had it along side a U-boat Dengar, Zuckuss did all the leg work in the matches with that squad. Dengar would get his first volly of torpedoes off and be my opponents focal point, that round his ability would send in the second Torpedo strike and then he just felt like he was good for blocking and taking punishment. The local Meta here has a Palp Shuttle and Oiccun Decimetor that leads the feild most Friday's. Blocking leads to a slow death, hence my change to Bossk, more constant fire power with his ability.

Zuckuss has been my shinning star against that leading build, at range 2-3 he's rolling 5 dice typically with target lock and focus and shedding the stress for the double actions with a green positioning move. It seems to consistently put out an average of 5 damage. I'm guessing if It was up against maybe something with more jousting ships I'd get creamed tho hahahaha

I just wanted to bring some more context to the method behind my madness. Everyone's advice is awesome tho! You guys all rock!

Not ripping but, tearing. I tried 2 one agility ships before and got torn apart by 3 aces. It was not even close.

I think Bossk and Dengar with title are a better combo for a two ship build.

You think correctly. That combo won the Colorado Regional.

Zuckuss in particular will die in no time flat and almost certainly not give enough return for his points.

I think Bossk and Dengar with title are a better combo for a two ship build.

You think correctly. That combo won the Colorado Regional.

Played against this yesterday with my regular opponent, running two Space Cows & a TIE Advanced, just for a laugh and to try something out... & got totally annihilated, lol...

...that Jumpmaster can sure dance around the asteroids and get into range 1, with someone who knows its dial !

I think Bossk and Dengar with title are a better combo for a two ship build.

You think correctly. That combo won the Colorado Regional.

I'm hearing from attendees that the Colorado Regional was not run according to current tournament rules and structure. May or may not have changed this, but it definitely changed the outcome for others.

Bossk and Zuckuss (99)

Bossk (54) - YV-666

Predator (3), "Mangler" Cannon (4), Boba Fett (1), Dengar (3), Greedo (1), "Hot Shot" Blaster (3), Engine Upgrade (4)

Zuckuss (45) - G-1A Starfighter

Expose (4), Advanced Sensors (3), K4 Security Droid (3), "Hot Shot" Blaster (3), Mist Hunter (0), Experimental Interface (3), Tractor Beam (1)

Advice, modifications, and thoughts are very welcome as I'm not sure if it's viable in anything more then casual house games.

One thing I'll say is that Expose is not the best card. I've really tried to make it work a lot of times. One of the worst problems is that it takes an action to get that bonus die. If you just do a Focus or TL, then you end up with better averages than just adding a die. Not only that, but it costs 4 pts to do it. So, that tends to make it a harsh purchase.

If you are really set on Expose, I would try something different. K4 will give you TL on a green, but you don't always get to do them. You have Predator and Dengar on Bossk, but the return on that isn't so great. If you put one of them on Zuckuss, you will do better, I think. Getting 2-3 re-rolls for Bossk with just 3 dice is a little overkill when Zuckuss gets a lot of dice, but only a TL if he does a green. Spread out the re-roll options.

Just keep that stuff in mind when you build lists and you will find something good. Don't just netlist all the time, but keep thinking creative.

Bossk and Zuckuss (99)

Bossk (54) - YV-666

Predator (3), "Mangler" Cannon (4), Boba Fett (1), Dengar (3), Greedo (1), "Hot Shot" Blaster (3), Engine Upgrade (4)

Zuckuss (45) - G-1A Starfighter

Expose (4), Advanced Sensors (3), K4 Security Droid (3), "Hot Shot" Blaster (3), Mist Hunter (0), Experimental Interface (3), Tractor Beam (1)

Advice, modifications, and thoughts are very welcome as I'm not sure if it's viable in anything more then casual house games.

One thing I'll say is that Expose is not the best card. I've really tried to make it work a lot of times. One of the worst problems is that it takes an action to get that bonus die. If you just do a Focus or TL, then you end up with better averages than just adding a die. Not only that, but it costs 4 pts to do it. So, that tends to make it a harsh purchase.

If you are really set on Expose, I would try something different. K4 will give you TL on a green, but you don't always get to do them. You have Predator and Dengar on Bossk, but the return on that isn't so great. If you put one of them on Zuckuss, you will do better, I think. Getting 2-3 re-rolls for Bossk with just 3 dice is a little overkill when Zuckuss gets a lot of dice, but only a TL if he does a green. Spread out the re-roll options.

Just keep that stuff in mind when you build lists and you will find something good. Don't just netlist all the time, but keep thinking creative.

Thank you for your suggestions and Awesome Podcast by the way Mr.Chadwick. Big fan of you guys and your philosophy on X-wing! I'm going to take some of your advice for the next time I fly this for sure. Thanks for suggesting changes as apposed to just nixing a pilot completely, Zuckuss might not be the best but he is pretty fun to fly. which is the whole point if you ask me.

Here our local game store doesn't have X-wing nights and the owner didn't even know X-wing had tournaments until I mentioned it to him, So there is a group of about 6 of us that play mostly at my house where we have a huge table set up and honestly more board games there then the local store has in stock (It's more of a Card store really), so its always casual games for us. Its refreshing to hear you guys talk about just playing for the fun of it and not flying those top tier squads just for the wins every time. Have fun with it for sure!

You guys all rock, I'm excited to hear more podcasts from you in the future.

Zuckuss in particular will die in no time flat and almost certainly not give enough return for his points.

So the Zuckuss' lists that won the Stele Open and the Kentucky Regional, and came in 2nd in the Missouri and Colorado Regionals were held back because Zuckuss was a liability...