Free "tech" upgrade slot and cheaper tech for Scyks? = Fix?

By IG88E, in X-Wing

For the Scyk would like to see some passive (but variable) boost like done with the TIE advanced

Title: Scyk only

Your upgrade bar gains the "tech" upgrade icon.
If you equip a tech upgrade, its squad point cost is reduced by 3 (to a minimum of 0).

So you get a free evade on the start that you can keep with the free Comm relay = Free shield (and a bit more) we all waiting for (+ Juke?)

Or weapon guidance (but better to take something else on scyks)

Of course the fix could also come with at least another new tech suitable for scyks

Critics? Tech upgrade ideas?

PS: I now that is not chronological when concerning power creep, but it would be so terrifically suitable for the Scyks, and

Scyks can be restored or still in use in the new era. We also have Falcon (and now with more upgrades), still flying next to TIE/fos

Edited by IG88E

To keep the flavor more scummy how bout an Illicit slot? The only benefit to Tech is that it forces some players from other factions to buy the expansion (if you think that is a benefit). Also would make Scyks the only scum ships wanting them (provided no other ships planned with it).

An Illicit slot and some new upgrades would also be beneficial to K's as well, if the upgrades take that into consideration.

Edited by Crackin Dirty

No. Tech is going to stay Ep. VII forward.

To keep the flavor more scummy how bout an Illicit slot? The only benefit to Tech is that it forces some players from other factions to buy the expansion (if you think that is a benefit). Also would make Scyks the only scum ships wanting them (provided no other ships planned with it).

An Illicit slot and some new upgrades would also be beneficial to K's as well, if the upgrades take that into consideration.

Not bad either, a -3 point illicit slot. Although I generally like the idea that that the illicit slot is only restricted to some and not all scum ships, too often would make things boring

No. Tech is going to stay Ep. VII forward.

And why? Which time are Scyks? Do they explode after 30 years?

These can be Scyks restored or still in use in the new era. We also have Falcon (and now with more upgrades), still flying next to TIE/fos

No. Tech is going to stay Ep. VII forward.

And why? Which time are Scyks? Do they explode after 30 years?

These can be Scyks restored or still in use in the new era. We also have Falcon (and now with more upgrades), still flying next to TIE/fos

Because of game balance reasons. By keeping the tech upgrade only for future ships they don't have to juggle so many different pilot and upgrade combinations. It also allows them to inject a bit of flavor with these upgrades being limited to only the latest and greatest ships in the new trilogy.

Tech is not exactly tech appropriate.

System wouldn't make sense, and it would overlap overmuch with the Advanced.

Doubling up on Mods would be fitting, but Interceptors already get that.

Illicit makes a lot of sense. Either give them a second one, or a discount.

Meh

Tansari vet (17)

Free relay

Juke

Hull

=22

= sh*tty juke relay FO

Edited by ficklegreendice

Laetin would be interesting with a comm relay. Can't have more than 1 evade, but it can be regenerated with each missed attack.

We do not know which tech upgrades are in the pipeline, could be OP with unrevealed upcoming tech upgrades. And it is an old cheap(!) starfighter, it having tech is not fitting.

If the Scyk would receive Illicits then the Z95 has a problem.

Hoping for a Scyk only mod.

There's no need to fix Scyk. People buy the pack to get the upgrades' cardstock anyway.
Same with Crapaxz and StarViper.

:P

No. Tech is going to stay Ep. VII forward.

And why? Which time are Scyks? Do they explode after 30 years?

These can be Scyks restored or still in use in the new era. We also have Falcon (and now with more upgrades), still flying next to TIE/fos

Because of game balance reasons. By keeping the tech upgrade only for future ships they don't have to juggle so many different pilot and upgrade combinations. It also allows them to inject a bit of flavor with these upgrades being limited to only the latest and greatest ships in the new trilogy.

The juggling is unavoidable, no matter if tech, illicit, mod or ept. That is no fair argument.

Secondly, we know that Scum is putting the technology of every era and fraction together making something new. Also in the new era. I agree that it would be "out of flavour" giving T-65 or B-wings etc the tech upgrade. Bit Scyks would be kind of fun, especially with a new tech (comm relay is safest to date though)

First, fixes are best when they fit both thematically and mechanically with the ship's role. The tech slot does neither.

Second, only ships manufactured in the new era have tech slots, period. The spoiled Rey pilot card for the Falcon doesn't have it, for instance.

First, fixes are best when they fit both thematically and mechanically with the ship's role. The tech slot does neither.

Second, only ships manufactured in the new era have tech slots, period. The spoiled Rey pilot card for the Falcon doesn't have it, for instance.

Not fitting mechanically? Just your plain opinion without basis. And please save your "period" for someone else

To keep the flavor more scummy how bout an Illicit slot? The only benefit to Tech is that it forces some players from other factions to buy the expansion (if you think that is a benefit). Also would make Scyks the only scum ships wanting them (provided no other ships planned with it).

An Illicit slot and some new upgrades would also be beneficial to K's as well, if the upgrades take that into consideration.

First, fixes are best when they fit both thematically and mechanically with the ship's role. The tech slot does neither.

Second, only ships manufactured in the new era have tech slots, period. The spoiled Rey pilot card for the Falcon doesn't have it, for instance.

Not fitting mechanically? Just your plain opinion without basis. And please save your "period" for someone else

I too am not certain how it wouldn't fit mechanically given any of the tech upgrade mechanics could have been released as Illicits but I'm with Vorpal thematically. Tech and System are high tech equipment and the Scyk is a bare bones starfighter that's old even in the GCW. I think FFG dropped the ball not giving it an Illicit (given its nature as a heavily modified Starfighter it's one of the best fits, yet is the only Wave 6 Scum ship not to get Illicit or Salvaged Astro).

I think whatever fix the Scyk gets will have to be a radical one. Some ships just needed little nudges, the Scyk is almost completely role-less.

Period is American for full stop.

First, fixes are best when they fit both thematically and mechanically with the ship's role. The tech slot does neither.

Second, only ships manufactured in the new era have tech slots, period. The spoiled Rey pilot card for the Falcon doesn't have it, for instance.

Not fitting mechanically? Just your plain opinion without basis. And please save your "period" for someone else

I too am not certain how it wouldn't fit mechanically given any of the tech upgrade mechanics could have been released as Illicits but I'm with Vorpal thematically. Tech and System are high tech equipment and the Scyk is a bare bones starfighter that's old even in the GCW. I think FFG dropped the ball not giving it an Illicit (given its nature as a heavily modified Starfighter it's one of the best fits, yet is the only Wave 6 Scum ship not to get Illicit or Salvaged Astro).

I think whatever fix the Scyk gets will have to be a radical one. Some ships just needed little nudges, the Scyk is almost completely role-less.

Period is American for full stop.

Thanks. I can follow you. Let's see what it will be. At least I wish FFG will make good work, but when I look back I am optimistic. Greetings

PS: And I know what "period" means, it is used to passive-aggressively underline a statement when there are no arguments, such as "Basta!". It is offensive during discussion for lot of people

First, fixes are best when they fit both thematically and mechanically with the ship's role. The tech slot does neither.

Second, only ships manufactured in the new era have tech slots, period. The spoiled Rey pilot card for the Falcon doesn't have it, for instance.

Not fitting mechanically? Just your plain opinion without basis. And please save your "period" for someone else

I too am not certain how it wouldn't fit mechanically given any of the tech upgrade mechanics could have been released as Illicits but I'm with Vorpal thematically. Tech and System are high tech equipment and the Scyk is a bare bones starfighter that's old even in the GCW. I think FFG dropped the ball not giving it an Illicit (given its nature as a heavily modified Starfighter it's one of the best fits, yet is the only Wave 6 Scum ship not to get Illicit or Salvaged Astro).

I think whatever fix the Scyk gets will have to be a radical one. Some ships just needed little nudges, the Scyk is almost completely role-less.

Period is American for full stop.

Thanks. I can follow you. Let's see what it will be. At least I wish FFG will make good work, but when I look back I am optimistic. Greetings

PS: And I know what "period" means, it is used to passive-aggressively underline a statement when there are no arguments, such as "Basta!". It is offensive during discussion for lot of people

In an American context it usually just signals emphasis. My intention wasn't to be offensive, and I'm sorry I made that mistake.

What I meant is that so far, all the ships with the tech slot are military-grade starfighters from the era of the First Order and Resistance. The one clear example of a ship we know for sure as brought forward into the Resistance doesn't have it. Of course FFG could change that, but it seems like a useful marker to have--these ships represent advanced, post-GCW technology, and those ships are the older stock.

So if and when we get a Scyk fix, I would be extraordinarily surprised to find that it involved the tech slot.

First, fixes are best when they fit both thematically and mechanically with the ship's role. The tech slot does neither.

Second, only ships manufactured in the new era have tech slots, period. The spoiled Rey pilot card for the Falcon doesn't have it, for instance.

Not fitting mechanically? Just your plain opinion without basis. And please save your "period" for someone else

I too am not certain how it wouldn't fit mechanically given any of the tech upgrade mechanics could have been released as Illicits but I'm with Vorpal thematically. Tech and System are high tech equipment and the Scyk is a bare bones starfighter that's old even in the GCW. I think FFG dropped the ball not giving it an Illicit (given its nature as a heavily modified Starfighter it's one of the best fits, yet is the only Wave 6 Scum ship not to get Illicit or Salvaged Astro).

I think whatever fix the Scyk gets will have to be a radical one. Some ships just needed little nudges, the Scyk is almost completely role-less.

Period is American for full stop.

Thanks. I can follow you. Let's see what it will be. At least I wish FFG will make good work, but when I look back I am optimistic. Greetings

PS: And I know what "period" means, it is used to passive-aggressively underline a statement when there are no arguments, such as "Basta!". It is offensive during discussion for lot of people

In an American context it usually just signals emphasis. My intention wasn't to be offensive, and I'm sorry I made that mistake.

What I meant is that so far, all the ships with the tech slot are military-grade starfighters from the era of the First Order and Resistance. The one clear example of a ship we know for sure as brought forward into the Resistance doesn't have it. Of course FFG could change that, but it seems like a useful marker to have--these ships represent advanced, post-GCW technology, and those ships are the older stock.

So if and when we get a Scyk fix, I would be extraordinarily surprised to find that it involved the tech slot.

No big deal, thanks for clarifying.

Yes lets see what it will be. It's one of the most intersting ships when balanced (especially the title-less one), a scum TIE fighter

In an American context it usually just signals emphasis.

Not to lecture you on your own language but it's a bit more than simple emphasis: its meaning derives from the punctuation mark: declaring the end of the sentence/discussion on this point. It's synonymous with "end of" or "this is final."

Edited by Blue Five

In an American context it usually just signals emphasis.

Not to lecture you on your own language but it's a bit more than simple emphasis: its meaning derives from the punctuation mark: declaring the end of the sentence/discussion on this point. It's synonymous with "end of" or "this is final."

Okay... in this context I meant it for emphasis only. I was trying to signal, without going into a lot of detail, that right now it's a really straightforward if-and-only-if relationship: all the military ships we have from the sequel era have the tech slot, and no other ships do. We can debate whether hat should stay true, and how likely it is to stick around, but right now it's one of the clearest signals in the game to me.