Babaganoosh, as I'm sure you've noticed a lot of the submissions here aren't in rules text form. After the 25th I've got a lot of free time on my hands if you need the ones you choose rephrased.
Can I make a request? I for the life of me can't word my droid pilot (the 1v1 guy) in a satisfactory way. I want his ability to work like this:
When a ship attempts to target lock him, he may immediately (prior to the enemy target lock finishing) acquire a target lock on the enemy ship. Then, if he chooses not to take the lock, the enemy is regarded as "not able to acquire the target lock, similar to being out of range. Thus they can try to target lock something else, or do another action.
Is that kind of ability even possible with the given structure of the rules?
Maybe word the ability like this: When an enemy ship acquires a target lock on you, you may acquire a target lock on that ship, or you may remove a red target lock token from your ship.
I'd say that ability is a little OP, since you could permanently deny TLs not only from one ship, but any number of enemy ships. I'd limit it in some way (range restriction, once per turn, stress yourself, etc.)
Edited by Babaganoosh






















