TAT & C3 Combat System - You missed that it's Large ship only, all your TIE Phantom concerns are off. And there are other abilities and upgrades that act as turret arcs, Nera Daniels off the top of my head.
I did indeed miss that it's large ship only, in which case the only ship that can use it is the Lambda shuttle, in which case it's probably fine. Especially since if you take that you can't take palpatine. An always range 1 360 turret could still be a potential issue, but since you have to spend a Tl to do it and are using your system slot (so no FCS), that's probably not a big deal since you'll be unmodified unless you have outside help. Maybe something at the start about "During the Declare Target step, you may spend a Target Lock you have on a ship outside of your firing arc to declare that ship as the target for your attack."
Not entirely sure on the wording, but basically just something that gives the timing for it so people don't try to argue it doesn't specify it has to be during your normal combat activation and say it could let them shoot twice.
Also, is the intention (I'm assuming so) that you have to spend a TL to shoot at THAT SHIP out of arc? The current wording would mean as long as you have a TL on someone, you could spend it to attack whoever you want.
4x-Phantom Jammer - Spending a focus to target lock is a different thing, but I think I can clarify. Also being normal with phase actions is what I'm all about,... Not. I'll consider that also.
Not sure I see how there's that much of a difference, though I suppose the original specified the TL action and I just said acquire a TL (which could be changed). I'm just trying to get come up with a version that flows and reads the way the upgrade cards are usually written. On the subject of action vs acquire, did you want the focus to be required to get a TL on that ship period, or only the TL action (and doesn't stop things like FCS, r4 agromech, thread tracers, etc).
For the normal phase actions (end of combat vs during the end phase), it's more a matter of keeping the usual timings unless there's a good reason to change it. Realistically about the only time it would matter is if Corran is the one with the TL on you (and I guess a titled ghost depending who has initiative)
- Updated the 4x-Phantom Jammer with wording that I think is clearer.
- The TAT & C3 Combat System is a whole other ball park. I originally wanted an ability that did justice to the TAT and Countermeasures Compensation Computer combined Tri-Tracker system, I think I've failed and plan to start from scratch.











