Custom Card League: Submit your entries now!

By Babaganoosh, in X-Wing

TAT & C3 Combat System - You missed that it's Large ship only, all your TIE Phantom concerns are off. And there are other abilities and upgrades that act as turret arcs, Nera Daniels off the top of my head.

I did indeed miss that it's large ship only, in which case the only ship that can use it is the Lambda shuttle, in which case it's probably fine. Especially since if you take that you can't take palpatine. An always range 1 360 turret could still be a potential issue, but since you have to spend a Tl to do it and are using your system slot (so no FCS), that's probably not a big deal since you'll be unmodified unless you have outside help. Maybe something at the start about "During the Declare Target step, you may spend a Target Lock you have on a ship outside of your firing arc to declare that ship as the target for your attack."

Not entirely sure on the wording, but basically just something that gives the timing for it so people don't try to argue it doesn't specify it has to be during your normal combat activation and say it could let them shoot twice.

Also, is the intention (I'm assuming so) that you have to spend a TL to shoot at THAT SHIP out of arc? The current wording would mean as long as you have a TL on someone, you could spend it to attack whoever you want.

4x-Phantom Jammer - Spending a focus to target lock is a different thing, but I think I can clarify. Also being normal with phase actions is what I'm all about,... Not. I'll consider that also.

Not sure I see how there's that much of a difference, though I suppose the original specified the TL action and I just said acquire a TL (which could be changed). I'm just trying to get come up with a version that flows and reads the way the upgrade cards are usually written. On the subject of action vs acquire, did you want the focus to be required to get a TL on that ship period, or only the TL action (and doesn't stop things like FCS, r4 agromech, thread tracers, etc).

For the normal phase actions (end of combat vs during the end phase), it's more a matter of keeping the usual timings unless there's a good reason to change it. Realistically about the only time it would matter is if Corran is the one with the TL on you (and I guess a titled ghost depending who has initiative)

  • Updated the 4x-Phantom Jammer with wording that I think is clearer.
  • The TAT & C3 Combat System is a whole other ball park. I originally wanted an ability that did justice to the TAT and Countermeasures Compensation Computer combined Tri-Tracker system, I think I've failed and plan to start from scratch.

ThatJakeGuy's FINAL StealthX Submission

The StealthX wasn't quite as fast or maneuverable as its predecessor, so it gets a decent but not excellent dial.

2GA6TRE.jpg

The StealthX is a Stealth fighter, it does not have an active cloaking system that turns on or off so why does it have the Cloak action?

Probably because there's no stealth option in game, so cloaking is the closest equivalent we have. It's notable that all 3 stealthX entries had the cloak action

Posting my upgrades for the winning ships. I'll edit this as more come to me.

First off: The Tie Avenger.

This ship (no offence to the maker) was the least exciting for me. It just looked like a ship I've seen before, slightly worse defender especially with the new X7 title. So I decided it needed to interest me. I read about it's amazing engines, so I decided to capitalize on that.

tumblr_o8dkmuGAqb1vuhrgho4_250.jpg

So the title gives you the option to keep on your enemy if they arc dodge you, it's very lower PS love to not make the generics sit in the dust and you can PTL off this to regain enemies in arc.

tumblr_o8dkmuGAqb1vuhrgho2_400.jpg

The only pilot I could find on Wookiepedia, with the worst name. Going with the keeping low PS love, this commander makes enemies pay for bad piloting choices, keeping them in your sights if they misjudged your move.

Next I made love for the Sorosubb Yacht.

tumblr_o8dkmuGAqb1vuhrgho6_250.jpg

YOU COULD DOUBLE ION! Or Ion and Stress or Tractor beam and Ion! I however made it so the turret comes first, so tractor beaming someone into range to autoblaster is not an option, nor is tactor beaming then Ionizing. It's not specific to the ship it's made for, but until the game has a ship that has those two upgrades, it is specific for the Yacht.

tumblr_o8dkmuGAqb1vuhrgho1_250.jpg

You a gambler that really wants to try a 5 HLC shot? Well, this is the crew for you! It could be your best friend or worst enemy.


tumblr_o8dm1ff78C1vuhrgho1_400.jpg

Double or nothing! I win, I evade all your attacks. You win? I blow up spectacularly.

Edited by CheapCreep

Some custom pilots submissions for the new custom ships recently voted in:

Two assault gunboat pilots here;

Major Trace has a really strong ability (partly because of his awkward PS) and can get a lot of mileage out of his focus tokens.

Deadbolt has a great disruptive ability, on the other hand. If you can get him into a dogfight he'll really cut into your opponent's token efficiency.

Deadbolt-Front-Face_zps3qwoyyx6.jpg Major-Trace-Front-Face_zpsgjulaska.jpg

Edge has a strong action economy style ability, since he is at a mid-level PS.

Breakneck is at a higher PS, and has a strong repositioning ability to take advantage of it.

Edge-Front-Face_zps5dtue5ay.jpg Breakneck-Front-Face_zpslddeu8em.jpg

ThatJakeGuy's FINAL StealthX Submission

The StealthX wasn't quite as fast or maneuverable as its predecessor, so it gets a decent but not excellent dial.

2GA6TRE.jpg

The StealthX is a Stealth fighter, it does not have an active cloaking system that turns on or off so why does it have the Cloak action?

Probably because there's no stealth option in game, so cloaking is the closest equivalent we have. It's notable that all 3 stealthX entries had the cloak action

So Stealth Device from the Slave1 box doesn't exist?

3 people trying to get the gimmick into their list doesn't mean much at all.

Lore wise to game wise the StealthX should have some defensive bonuses at a loss of Target Lock abilities..

It is merely an X-wing T-65XJ3 painted black with the electronics turned off after all.

It could be covered by some Upgrade Cards

# StealthX #

- Title

X-Wing Only, Title

Your Action bar loses the Target Lock action and gains the Evade Action

When defending at range 2 or greater add 1 Focus result.

You must equip "Deadeye" paying its cost

(* So this works well with Luke who in the story runs the StealthX in his Squadron in the future storylines, but can also turn a generic into a Stealth type. The Deadeye EPT represents the Jedi Shadow bomb effect and/or the unguided torpedos like when wedge direct fires proton torps)

# R9 Astromech #

- Astromech

At the start of combat you may take a stress to gain a focus token.

(* R9s take up part of the work for the pilot but will hinder the pilot to make sure they themselves are safe. The effect works across any of the ships that use astromechs but as intended combos with the StealthX's free focus result)

There are some great cards here. But why don't you replace the Hugh Jackman by a proper Niles?

NilesFerrier-RFT.png

(the Ragnar Lothbrok in the other card disturbs me a little too)

27228961470_6b43c42a17_z.jpg

Your skinny Niles Ferrier doesn't appeal to me. I'm a fan of the live person over the comic character look. If I can use an actor that's my preference. I know must have seen all the other live actor crew cards I made. I think Hugh Jackman wearing John Travolta's jacket and scarf are a perfect match for the tougher Niles Ferrier image.

Well this is just my humble opinion, but I think your live person shots take away from your cards a good bit, especially when they have a clear Photoshop background.

Outside of promos of stills directly from the movies, FFG always sticks to art, and this is very distinctive to the game, and I believe a lot of players prefer this and enjoy FFGs beautiful art.

On the other hand, Attack Wing uses ALL stills from the show, and their cards all look... Well... Fan made...

But, in the end, we aren't getting FFG art for these custom cards either way, so it's pretty much a lose/lose when it comes to the art on these cards anyways.

Unless we can find someone in the community who is a fantastic artist?

I second this.

As much work you do matching a real actor to a Star Wars character, it will still be a real actor.

Personally, I don't like those shots from movies on the promo cards. I prefer consistency (all cards with draw/painted art).

Posting my upgrades for the winning ships. I'll edit this as more come to me.

First off: The Tie Avenger.

This ship (no offence to the maker) was the least exciting for me. It just looked like a ship I've seen before, slightly worse defender especially with the new X7 title. So I decided it needed to interest me. I read about it's amazing engines, so I decided to capitalize on that.

tumblr_o8dkmuGAqb1vuhrgho4_250.jpg

So the title gives you the option to keep on your enemy if they arc dodge you, it's very lower PS love to not make the generics sit in the dust and you can PTL off this to regain enemies in arc.

This could be the TIE/x2 title I was so desperately looking for.

Some custom pilots submissions for the new custom ships recently voted in:

Two assault gunboat pilots here;

Major Trace has a really strong ability (partly because of his awkward PS) and can get a lot of mileage out of his focus tokens.

Deadbolt has a great disruptive ability, on the other hand. If you can get him into a dogfight he'll really cut into your opponent's token efficiency.

Deadbolt-Front-Face_zps3qwoyyx6.jpg Major-Trace-Front-Face_zpsgjulaska.jpg

Edge has a strong action economy style ability, since he is at a mid-level PS.

Breakneck is at a higher PS, and has a strong repositioning ability to take advantage of it.

Edge-Front-Face_zps5dtue5ay.jpg Breakneck-Front-Face_zpslddeu8em.jpg

I like the pilots' abilities, but there is no need to invent new characters if there are (old, Legend) canonical ones.

Gunboat generics (Squadrons):

Nu, Tau, Mau, Mu, Rho, Eagle, Raven, Talon, Veerpal

Gunboat uniques:

Arajen Turmen, Noble Calder, Xeal (but not specially this ship)

Avenger generics (Squadrons):

Avenger (along with Interceptors), Night Hunter (along with Aggressors), Dire Cat,

Avenger uniques:

E.C. "Easy" Nerwal, Max'al Aylor (also the Scimitar and Bomber), Captain (Quinllan) Yorr (already in the game), Lieutenant Tanbris, Sedaya Morning Star

I see in the document we have both upgrades and pilots. It would seem in order to keep the voting a little less complicated that we need to use a separate document for each.

"Hey again, guys!

So, considering that there are approximately 1 billion entries, I thought I would ask for a little help compiling the entries for voting this time. I'm making a google doc to compile entries to go to the google forms voting document.

If you feel like helping poor old Babaganoosh out, simply add the image of the card, or the completed submission form to this google doc. Try to include anything that could be considered 'design notes' (an explanation of how the card works and fits into the game), and the author's name.

I'll cross check the submissions on this document against what is in this thread, but having them on this document saves me a lot of time, since it will be easier to transfer to google forms later on.

Even if a few people upload their own submissions to this doc, it should help quite a bit, since it is a chore to look through the various scattered submissions on this thread.

Thanks!"

I see in the document we have both upgrades and pilots. It would seem in order to keep the voting a little less complicated that we need to use a separate document for each.

"Hey again, guys!

So, considering that there are approximately 1 billion entries, I thought I would ask for a little help compiling the entries for voting this time. I'm making a google doc to compile entries to go to the google forms voting document.

If you feel like helping poor old Babaganoosh out, simply add the image of the card, or the completed submission form to this google doc. Try to include anything that could be considered 'design notes' (an explanation of how the card works and fits into the game), and the author's name.

I'll cross check the submissions on this document against what is in this thread, but having them on this document saves me a lot of time, since it will be easier to transfer to google forms later on.

Even if a few people upload their own submissions to this doc, it should help quite a bit, since it is a chore to look through the various scattered submissions on this thread.

Thanks!"

I could split them into two different voting forms, if people think that would be easier. I can do that on the fly though; just put everything into this google doc for the time being.

Thanks a bunch for those of you who have been putting cards in! This will be a great help.

Edited by Babaganoosh

ThatJakeGuy's FINAL StealthX Submission

The StealthX wasn't quite as fast or maneuverable as its predecessor, so it gets a decent but not excellent dial.

2GA6TRE.jpg

The StealthX is a Stealth fighter, it does not have an active cloaking system that turns on or off so why does it have the Cloak action?

Probably because there's no stealth option in game, so cloaking is the closest equivalent we have. It's notable that all 3 stealthX entries had the cloak action

So Stealth Device from the Slave1 box doesn't exist?

3 people trying to get the gimmick into their list doesn't mean much at all.

Lore wise to game wise the StealthX should have some defensive bonuses at a loss of Target Lock abilities..

It is merely an X-wing T-65XJ3 painted black with the electronics turned off after all.

So first off, it doesn't matter regardless, because voting on ships already happened and the StealthX didn't make it in.

Second, the StealthX was effectively invisible until they started firing off weapons or using the comm. An extra evade die or evade action doesn't reflect that. The cloak action does. And it makes sense that if a stealth ship were in a squadron along with other ships, if it stopped firing off it's weapons and using the comm, it could probably get back into hiding where the other pilots couldn't find it again.

Added all my eligible cards to the google doc

Added upgrade cards and 1 pilot card to doc.

Some custom pilots submissions for the new custom ships recently voted in:

I like the pilots' abilities, but there is no need to invent new characters if there are (old, Legend) canonical ones.

Gunboat generics (Squadrons):

Nu, Tau, Mau, Mu, Rho, Eagle, Raven, Talon, Veerpal

Gunboat uniques:

Arajen Turmen, Noble Calder, Xeal (but not specially this ship)

Avenger generics (Squadrons):

Avenger (along with Interceptors), Night Hunter (along with Aggressors), Dire Cat,

Avenger uniques:

E.C. "Easy" Nerwal, Max'al Aylor (also the Scimitar and Bomber), Captain (Quinllan) Yorr (already in the game), Lieutenant Tanbris, Sedaya Morning Star

True; but I do love coming up with badass imperial callsigns. I usually do a mix of the existing in-universe pilots and my own creations.

Some custom pilots submissions for the new custom ships recently voted in:

I like the pilots' abilities, but there is no need to invent new characters if there are (old, Legend) canonical ones.

Gunboat generics (Squadrons):

Nu, Tau, Mau, Mu, Rho, Eagle, Raven, Talon, Veerpal

Gunboat uniques:

Arajen Turmen, Noble Calder, Xeal (but not specially this ship)

Avenger generics (Squadrons):

Avenger (along with Interceptors), Night Hunter (along with Aggressors), Dire Cat,

Avenger uniques:

E.C. "Easy" Nerwal, Max'al Aylor (also the Scimitar and Bomber), Captain (Quinllan) Yorr (already in the game), Lieutenant Tanbris, Sedaya Morning Star

True; but I do love coming up with badass imperial callsigns. I usually do a mix of the existing in-universe pilots and my own creations.

BTW, installed Vassal here and getting familiarized with how it works. I already started to work on the images for the Avenger.

For anyone who wants to put a unique name in quotation marks on a Strange Eons card, you want to copy/paste this symbol “ in where the first quotation mark goes.

This will give you correctly oriented quotation marks, rather than two 'end' quotes.

Here's an example before the fix

e0X03xE.jpg

And after

LJWeood.jpg

For anyone who wants to put a unique name in quotation marks on a Strange Eons card, you want to copy/paste this symbol “ in where the first quotation mark goes.

This will give you correctly oriented quotation marks, rather than two 'end' quotes.

Here's an example before the fix

e0X03xE.jpg

And after

LJWeood.jpg

I think you can also just put in a space before you type the word (including the quotation) to avoid the error as well.

Edited by Kdubb

Sure, but then you have a space on your card?

First submission!

My son and I talked about this.

"Hail Mary Shot"

You can shoot any ship, within your firing arc,

if you are not in their arc. Can only be used on ships outside of range 3.

Roll one die, if "Hit" or "Crit" defender suffers one damage, and one stress.

Sure, but then you have a space on your card?

It's nigh unnoticeable, but, sure, if it bothers ya you'd have to do it they way you suggested.

Might be too late but thought I would add them any way:

Upgrade cards

Phase Manipulator

Cannon

Attack: Range 1-2

Roll 3 Attack dice, if attack hits double all damage but only shields are effected.

Cost 5 points

Ion Deflector

System

Place 4 ion tokens on this card, each time you receive an ion token remove a token from this card and discard the received ion token.

Cost 2 points

Elite Refit

Tie Punisher Title

Can only be used on PS 4 or higher.

Your ship gains the Elite and crew upgrade slots.

Cost 3 points

Computer override

System

Declare you are using this at the start of the activation phase. You may select another friendly ship of the same type at range 1. That ship performs the same maneuver and performs the same attack against the same target as you, that ships pilot skill is treated as the same as yours for the round.

Cost 2 points

Edited by Storgar

The deadline for first-round pilot and card submissions is midnight tonight!

If you really want to see one of your cards in the final vassal extension, I recommend taking a crack at making unique pilots for the sorosuub luxury yacht 3000 and the V-wing; all custom ships will be getting two guaranteed unique pilots to make sure they are fully realized in the extension, and there just two entries each for unique pilots on those ships.

OK, added my cards to the doc.

Question: only upgrades related to the voted custom ships should be added or upgrades exclusive to existing ships (ex: titles) are also allowed?

PS: Will separate my 4 unique pilots to 1 page each later.

Edited by Odanan

OK, added my cards to the doc.

Question: only upgrades related to the voted custom ships should be added or upgrades exclusive to existing ships (ex: titles) are also allowed?

PS: Will separate my 4 unique pilots to 1 page each later.

Upgrades specific to existing ships, or not limited to any specific type of ship are absolutely legal and encouraged.

The only upgrades/pilots that will not be accepted are those specific to ships that will not appear in the vassal extension. For example, a unique pilot for the Scimitar Assault Bomber would not be legal, nor would an upgrade specific to it. An upgrade or pilot specific to the T-65 X-wing would be legal.

Forget what I just put I need to find the ship stats for the ones that have been voted for!

Edited by Storgar