I'll also toss out my ship submission; the Scimitar Assault Bomber
Size: small base


Design Notes:
The Scimitar Assault Bomber is designed to be a fast medium bomber, relying on the SLAM action to control the angle of engagement and to disengage from dogfights so that it can deliver its payload of missiles, bombs or torpedoes effectively.
The cost is based off of Major Juggler’s expected cost for a pre-fix TIE/advanced (16 points at PS2), which the SAB shares a statline with. The Gauntlet and Whiplash Squadron Pilots only pay a 1 point tax for the SLAM action, since they have a low PS and will often not be able to use reactively.
Wouldn't mind a bit of discussion on this one bfeore I finalize the submission, I just made it the other day and haven't worked through all the possibilities yet. Havne't had time for any real number crunching or testing, so feel free to make suggestions. Still needs another named pilot and some upgrades.
Mandalorian Fang Fighter
Basically, scum need a true interceptor style ship. The fang fighter (from Protectors of Condord Dawn in Rebels season 2) seems like the perfect ship for it. (Some spoilers here) Super maneuverable, quick little ship, able to keep up with a-wings. Only downside being as far as I can tell from wookiepedia description, it'd probably only be 2 attack dice (I'd faaaaar prefer it to be 3 base attack, 2 is just so weak for an ace
).
Dial
The ship is supposed to be super maneuverable and able to pull off maneuvers other ships can't Tried to reflect that with having the 1-troll as well as the sloop, + the green turns. The downside being that if you fly it like an interceptor, it's usually going to have PTL and be stressing every round, emaning it won't get to take ADVANTAGE of the trolls or the sloops unless you have a way to deal with the stress (some kind of upgrade with the pack maybe?).
The Pilots
Scum likes it's PS3 generics. Tried to keep the cost similar to a-wings, since the statline is about the same, albeit with different actions. A Green Squadron is 17 points (after refit) and gets 2 EPTs with the title. Figure that's worth knocking a point off. Same cost as a Sienar Test Pilot in the TAP. The STP is 1 PS lower, but also has a title it can take to get action efficiency. Cost could change up a point or two here if needed.
-snip-
I was hoping to see this ship pop up; nice job so far!
One thing to look at is the action bar vs. the upgrade slots. The torpedo slot isn't going to be very useful without a TL action in the action bar (except for deadeye'd ships).
I don't know that the ship needs the torpedo slot, but you could also drop boost to make room for TL, I suppose. Given how spinny the ship is it would be hard to justify losing the barrel roll action to make room for TL.












It uses a standard T-65 X-wing dial.So the StealthX was based off of the T65XJ3 X-wing design. The XJ3 boasted heavy laser cannons, a 3rd torpedo launcher, heavier armor, and stronger shields. The StealthX stripped the shields down to very light shielding, and removed the heavy armor plating. It replaced the 3rd torpedo launcher with sensor defeating technology, and the hull was painted with a reflective black substance, so while the StealthX didn't actually have a cloaking device, it essentially had the capabilities. The downside was you couldn't fire weapons if you wanted to remain hidden, and you couldn't communicate with other ships. The Jedi negated this problem being able to semi-communicate through the Force. The Jedi were also known for loading bombs inside the torpedo tubes. One such bomb was a Baradium bomb (known as Shadow Bombs). It was essentially a proton torpedo were they replaced the targeting computer and engine with extra explosives. They would use the Force to propel the bomb towards the target, and unless the target was force sensitive, they wouldn't know they were being attacked by it until it was to late. R9s were known for being extremely cautious, and also have large self-preservation routines.




































