Custom Card League: Submit your entries now!

By Babaganoosh, in X-Wing

The ARC-170 is also Imperial.

Raz already cited everything about the V-wing so I'll talk about the ARC. The ARC was used by both Rebels and Imperials. Rebels got their hands on surplus ARCs and used them, and the Imperials quickly discarded them because of the hefty price tag and swarm philosophy. Meanwhile the ARC is right up the Rebel's alley. On the mechanical side, the ARC also fits the Rebel's playstyle much better. If you're really so angry that I put a Rebel ARC in the thread, I made an Imperial one too.

On a side note, if people like it, I'll submit it an make some more cards for it.

Citing is when you provide a reference.

Well, since we're all talking about prequel ships, how about this*:

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I highly mobile ship that can dodge about anything. Unfortunately for the pilot, it's hyper-mobility is about the only thing that keeps him from being space dust.

*Yes I know this ship could work for all 3 factions, I just chose Empire because we know Vader flew his for a while before the Advanced

**Yes I know if it were released as an Imperial ship, it would have an Imperial Astromech slot as opposed to a normal one.

Actually, this one's only seen as Imperial too. It's also in keeping with the Imperial faction identity.

The TIE phantom is fairly solid proof of how powerful Agility 4 is. Having it stuck on with ATC caused the Phantom Menace. Combine that with the cannon slot you gave it and you have a PS9 TIE phantom statline for 27 points. That's before you give it PTL. Then you have a triple action 4/4/3/0 for less than Vader. Stack that with Stealth Device, and you've got a 4/5/3/0 until it gets hit, which it probably never will be.

It's saying something that the game has no way to give a ship a permanent, setback free Agility 4.

Speaking of a cannon slot, on the Eta-2? Why?

On a lighter note, I'd recommend changing the pilot name to Darth Vader.

The ARC was used by both Rebels and Imperials.

The source for this is Galaxies, where the Rebels and Imperials could use just about any prequel ship because LFL shoehorned them in. Statisically they often outclassed the more modern ships in SWG. It should not be treated as representative of actual fleet composition.

I'll happily concede this point if you can show me a Rebel ARC outside of Galaxies, but otherwise they've only been seen as Republic and Imperial, and despite what people seem to think, Old Republic =/= Rebel.

Mechanically I get where you're coming from.

There. I cited it. And it comes from an official FFG source, not from wookiepedia.

Age of Rebellion is a rulebook for a game. You're going to need something from LFL.

Since i don't feel like getting banned for posting it's stats, let just say the V-Wing has a equal hull and better mobility than an X-Wing, higher damage output, system strain, and equal shielding to an A-Wing, and equal speed to a TIE Defender.

Or to put it another way, LFL QC dropped the ball.

A fighter that good is not a Clone Wars era swarm craft described as little more than a minimalist fuselage with heat sinks, guns and engines strapped on. (from Tarkin).

Look, i'm sick to death of your nitpicky, sniveling array of garbage posts, so i'm gonna end this on this:

You are not more correct than FFG is. The last thing you said, about LFL QC, is literally just you saying "What i think and believe in inherently more correct than everyone else, even the people at FFG whose job it is to write those kinds of stats, no matter what."

Shut up. Please, just shut up. You have a radically different interpretation of the V-Wing than i do. You follow the new canon version, i'm following the Legends version.

Guess what? That's ok! I don't know what your problem is, but you are on a crusade to de-legitimize my vision for the V-Wing. You're not "more right" than i am. Everything i've researched into the V-Wing has led me to the conclusions i've reached, and what formed the basis of it's statline. You've seen different stuff. That's fine. If lore portrayal is that important to you, and you need a way to express it, i have a fantastic solution for you: Don't vote for my V-Wing. Don't make a scene about it, just dont vote for it.

But no matter what, you need to stop what you're doing. First off, it's creating unnecessary drama, which is annoying. Correcting everyone on everything does not make you look like a likable person. It makes you look like an *******. Second off, if you're not going to post any actual content, and all you're here to do is police lore like some kind of idiotic gatekeeper(nobody likes gatekeepers), then you need to stop doing that so that the discussion can be re-railed.

I wasn't going to get salty, but the sheer arrogance projected through your posts really, really set me off. I care about the posts that let me know of any real GAMEPLAY balance issues with my submissions, not whether some dude thinks it should be Imperial, not Rebel or Scum.

Edited by Razgriz25thinf

FINAL SUBMISSION

Disavowed from the New Republic/Rebel Alliance for her and her companions extreme methods in fighting the Empire, Yvonne turns to a life of crime with Outlaw Squadron!

Scum Nimbus-Class V-Wing:

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Wow...I just saw these. Don't you think these guys are under-priced like crazy? If I look at either the X-wing T-65 or Kihraxz Fighter, these things blow them out of the water! So, they have the same stats as either of these ships (yeah, the K has a hull instead of shield), except they have 1 more green die. Next, they both have Boost. Not only that, but they also have Barrel Roll?!?!? And they are priced cheaper than either the Rookie or Cartel Marauder? That's crazy cheap!

Hmm, you think so? I figured the lack of the missile slot, and as a result, the inability to mount prockets, might kick it down a point over the Rebel version, and the fact that the titles cost a point more for the scum versions, thus evening up the costs of the two. I could be wrong about that... It's only a point less than the Rebel version, but it did lower the PS of the two generics as well, so it may seem way, way cheaper than it is. Remember, the Rookie and the Marauder are PS2. They'll get to shoot first over the Mid-Rim Outlaw.

But, if you still think it should stay at the same price as the Rebel version, i suppose it's never too late to change that.

EDIT: So i thought about it, and ran the numbers even, and you're right, it's undercosted even without the missile slot. I went back, and edited the submission post with the newer pilot cards.

Edited by Razgriz25thinf

I realise that I am stirring a pot a little that might not necessarily need stirring, but in my background for the V-Wing I referred to Star Wars: Complete Cross-Sections, which cites the V-Wings armament as two laser cannon, identical to the armament of A-Wings.

Hence, I went with two attack.

But, i mean, it very clearly has 2 sets of twin laser cannons. As the Canon part of the Wookiepedia article puts it "Dual Rapid Fire Laser Cannons(2)".

Though I think it's wrong to equal the amount of guns to the power of the attack of a ship. Rapid Fire lasers are probably weaker than the Xwing's Ix4 Laser Cannons (Which Ywings also have but they only have 2 so in this case lets say LX4 lasers are pretty close to 1 for 1) The Vwing may have 4, but if they are shooting a .5 attack per cannon, they end up at 2.

Also PS 1 isn't technically worse than PS 2 due to it's added potential for blocking.

I realise that I am stirring a pot a little that might not necessarily need stirring, but in my background for the V-Wing I referred to Star Wars: Complete Cross-Sections, which cites the V-Wings armament as two laser cannon, identical to the armament of A-Wings.

Hence, I went with two attack.

But, i mean, it very clearly has 2 sets of twin laser cannons. As the Canon part of the Wookiepedia article puts it "Dual Rapid Fire Laser Cannons(2)".

Before I launch into my full rant (because barrel counting in X-Wing stokes my ire like the world has never seen), you realise not every laser cannon is equivalent, right? Because if you don't you could be forgiven this misconception.

Edited by Blue Five

I realise that I am stirring a pot a little that might not necessarily need stirring, but in my background for the V-Wing I referred to Star Wars: Complete Cross-Sections, which cites the V-Wings armament as two laser cannon, identical to the armament of A-Wings.

Hence, I went with two attack.

But, i mean, it very clearly has 2 sets of twin laser cannons. As the Canon part of the Wookiepedia article puts it "Dual Rapid Fire Laser Cannons(2)".

Before I launch into my full rant (because barrel counting in X-Wing stokes my ire like the world has never seen), you realise not every laser cannon is equivalent, right? Because if you don't you could be forgiven this misconception.

Yes, of this i am fully aware. X-Wings pack 4 T&B KX9 medium laser cannons.

Nonetheless, both A-Wings and V-Wing pack light laser cannons. The difference is that V-Wings pack 2 twin light laser cannons, while A-Wings pack 2 single light laser cannons.

Statlines for individual damage of these laser cannons do exist in an FFG product: Age of Rebellion. In Age of Rebellion, the individual damage between a light and medium laser cannon is only the difference of 1 damage; 5 for light, 6 for medium. However, the number of laser cannons matter too. Depending on the number of individual laser cannons, AoR allows you to do the damage the cannon does, multiplied by the amount of cannons your ship has. For the X-Wing, it's 6 x 4, for the A-Wing it's 5 x 2, and for the V-Wing it's 5 x 4.

From said FFG source, the V-Wing is capable, on a basic statline level, of outgunning the A-Wing by double.

I'm not following the "gun barrels = attack dice" argument, because if i were, the V-Wing would be 4 attack, not 3. All i'm saying, is that through sheer damage output, it only falls short of the X-Wing by a small amount. In fact, the E-Wing, which has 3 attack, also has medium laser cannons. By AoR rules, the E-Wing maxes out at 18 damage; 2 damage less than the V-Wing maxes out at. As another point, the Z-95 has medium laser cannons also; two of them. The A-Wing has light laser cannons, 2 of them. Technically speaking, the A-Wing does less damage than the Z-95 by 2 damage; but they both share the same attack dice value. Maximum damage range in AoR pretty closely lines up to attack dice in X-Wing. For instance, the TIE Phantom has 5 medium laser cannons for a maximum damage of 30, well above the X-Wings 24, or even the E-Wings 18. Ships that have 3 attack dice pretty generally fall comfortably in the range of 18 to 24, 2 dice ships fall within 10 to 16, 4 dice ships(how few of them we have in X-Wing) are above 30 damage.

All i'm saying is, i'm not playing this by ear. I have a rhyme and a reason for the V-Wing's statline and capabilities, and it comes from official sources. I'm not just making this all up.

As i have already mentioned to you, but which you seem to have ignored.

Again.

Please actually read any of the posts i make before posting again.

So do me....no, do everyone a favor, and do not launch into a rant nobody wants to hear.

Edited by Razgriz25thinf

And here is my other ship submission. The humble but iconic cloud car! Just FYI, you can still find micro machines cloud cars out there, and FFG has come out with a stunning new playmat for Bespin. Just mentioning! This is not a final submission.

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Edited by Meade

Generic Attack Shuttle

PS 2

16 points

I have some interest in using these in epic as imperial ships, they look like miniature Lambdas.

Maybe they could be Raider lifeboats.

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#2

#3... More YWing love

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Before I launch into my full rant (because barrel counting in X-Wing stokes my ire like the world has never seen), you realise not every laser cannon is equivalent, right?

What I realize is that, in the X-Wing games, which is the only source I REALLY care about, every starfighter laser cannon IS equivalent.

Barrel counting is my religion.

Edited by DarthEnderX

#3... More YWing love

Dieter, those Y-Wing images are gorgeous! Where did you get them?

Hey Dieter, in the future, could you maybe post all of your images in one post? It makes it a lot easier to view.

Someone should make Sabbath State is from the marvel Luke Skywalker comic

Oops Sanna Starros

I've made some changes to TIE Vanguard entry in this thread.

I think it is fine now, but would be very hard to reflect properly on vassal.

The recon ship doesn't actually fire its pitiful, single gun most of the time and has no rockets/torpedoes/bombs/mines and no crew.

Hey Dieter, in the future, could you maybe post all of your images in one post? It makes it a lot easier to view.

Working off my cell, I'll try though ya

People, when exporting from Strange Eons use General Purpose Images, not High Quality for Printing. Because as we can all see High Quality for Printing could be mistaken for a small moon.

#3... More YWing love

Dieter, those Y-Wing images are gorgeous! Where did you get them?

Deep into google lol

And here is my other ship submission. The humble but iconic cloud car! Just FYI, you can still find micro machines cloud cars out there, and FFG has come out with a stunning new playmat for Bespin. Just mentioning! This is not a final submission.

Aww....it can't even TL? I'd say let it TL and make it 12 pts. I mean, it's still got 4 hull, which is around Z-95 territory.

I don't know how this didn't pop up yet: * FINAL VERSION *

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My first version was a title, but I thought it would be unfair to not allow those bounty hunters to use their unique ships.

PS: opened to suggestions (for price and wording).

Edited by Odanan

And here is my other ship submission. The humble but iconic cloud car! Just FYI, you can still find micro machines cloud cars out there, and FFG has come out with a stunning new playmat for Bespin. Just mentioning! This is not a final submission.

Aww....it can't even TL? I'd say let it TL and make it 12 pts. I mean, it's still got 4 hull, which is around Z-95 territory.

I was very on the fence about giving it target lock. But right away i'd say if it's worth to points to you, buy the modification! Anyhow, this thing is not a Z-95 at all, partly because of the dial. Even though it has the boost, there is no Koigran and limited turning options so it will be outclassed in a dogfight (that's why it's worth ten points). Also the thing has 1 agility!

My reasoning behind this is that I wanted to make it clearly outclassed by a starfighter (so even TIE's and Z-95's) but interesting in other ways... thus the crew slot. They are basically space police... they don't need fancy targeting computers that are mostly needed to fire ordnance anyway.

Also I'm making up a pilot, Lobot, that grants out target locks :)

PS: opened to suggestions (for price and wording).

I mean, it's fluffy and all, but I can't imaging paying 5 points extra for a ship just to use it in another faction with no other benefits.

PS: opened to suggestions (for price and wording).

I mean, it's fluffy and all, but I can't imaging paying 5 points extra for a ship just to use it in another faction with no other benefits.

I agree. I think about 2 points would be my limit for most normal ships, and i'd have to think of a very good reason to bring it (aside from thematic or the cool factor of it). If a crossover really is so broken that it warrants paying 5 points, it is probably a broken card or combination, and you should try and simply rule out that combo rather than rule out everything else.