Custom Card League: Submit your entries now!

By Babaganoosh, in X-Wing

Wow. totally missed the submission for the hunter killer concussion missile. Same price as the homing missile (already the best missile if you can afford it), and better in every single way (focus instead of TL to fire, don't spend token to fire, same dice, same range, still can't use evade tokens, AND you get to add a crit if you hit?). That's costed way too cheap for what you get...

I call for IMMEDIATE DISQUALIFICATION!

Who wants that Nubian Design Collective crap anyway... A-type Stiletto

(For those dead set on misreading everything I say - It's my card.)

Edited by gabe69velasquez

Timetable updated.

Edited by Chris Maes

Final Submission.

26459344544_79c1548838_z.jpg

Dial: Same as TIE fighter

Generics: as TIE fighter

LOL.

Good thing it didn't get the votes, it would have been awkward at this stage.

...still, LMAO.

...More wave 10 LOLs here.

Edited by gabe69velasquez

Final Submission.

26459344544_79c1548838_z.jpg

Dial: Same as TIE fighter

Generics: as TIE fighter

LOL.

Good thing it didn't get the votes, it would have been awkward at this stage.

...still, LMAO.

I still enjoy the flavor of the bomb slot on this one.

Sorry VanderLegion. That's a real ship now.

...I know. I was replying to a comment talking about how it would have been awkward if itd been voted in due to then being spoiled for wave 10...

It's a pity you're not taking Huge ship submissions,

I'd have added these:

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How many bases does the Nebulon have?

#4.5 entry: * FINAL VERSION *

Assorted ships

x_wing_miniatures_game___custom_ship_n_1

x_wing_miniatures_game___custom_ship_rog

x_wing_miniatures_game___custom_ship__de

x_wing_miniatures_game___custom_ship__h_

x_wing_miniatures_game___custom_ship__va

x_wing_miniatures_game___custom_ship__t_

x_wing_miniatures_game___ship__missile_b

Have you made dials for these?

What if i made it "When attacking or defending, you may spend a stress token to re-roll up to two dice."?

I like it a lot more, personally.

EDIT: Okkaaaaaaaay i redid some stuff.

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I also made a new EPT! Cause....why not?

I have been trying to figure out how to word the same idea for the upgrade card.

Well, since we're all talking about prequel ships, how about this*:

NAEN7dk.jpg

GUSLrsZ.jpg

I highly mobile ship that can dodge about anything. Unfortunately for the pilot, it's hyper-mobility is about the only thing that keeps him from being space dust.

*Yes I know this ship could work for all 3 factions, I just chose Empire because we know Vader flew his for a while before the Advanced

**Yes I know if it were released as an Imperial ship, it would have an Imperial Astromech slot as opposed to a normal one.

The problem with slam is that it has to be the same speed as your manuever, the Eta-2 should not be restricted to that, otherwise, pretty much perfect, needs target-lock and u-turns, but its still really good.

#4.5 entry: * FINAL VERSION *

Assorted ships

x_wing_miniatures_game___custom_ship_n_1

x_wing_miniatures_game___custom_ship_rog

x_wing_miniatures_game___custom_ship__de

x_wing_miniatures_game___custom_ship__h_

x_wing_miniatures_game___custom_ship__va

x_wing_miniatures_game___custom_ship__t_

x_wing_miniatures_game___ship__missile_b

Have you made dials for these?

No... :/

Did anyone do a TIE Raptor?

I don't understand the point of "Piggy's" ability...

His pilot ability lets him wait until after the enemy has modified their dice to decide whether or not he should spend tokens modifying his dice.

So for example if he's shooting a tie fighter and rolls three blanks, he can wait until the tie rolls their green dice, and spends focus or evade tokens before Piggy decides to use a target lock or focus tokens. If the tie tolls three natural evades, then piggy holds onto his tokens. If the tie blanks out, piggy spends his tokens to push damage through.

from what i understand in most cases the defender rolls and modifies dice after the attacker

Just one card, so uncomparable to previous posts.

Still it is something I've tested and it works fine for TIE Interceptors, especially non-elite pilots who already have more use for Royal Guard title.

FINAL SUBMISSION:

TIEin.png

EDIT - added limits to the PS value. "Final" to include bonus from VI or Adaptability. Perhaps not too nice, but it is meant for weaker - mid level pilots, not the best of the best and Fel is already good enough.

the stress would counteract fel's PTL though i would give him a focus, i feel for fel it's a worse PTL

I don't understand the point of "Piggy's" ability...

His pilot ability lets him wait until after the enemy has modified their dice to decide whether or not he should spend tokens modifying his dice.

So for example if he's shooting a tie fighter and rolls three blanks, he can wait until the tie rolls their green dice, and spends focus or evade tokens before Piggy decides to use a target lock or focus tokens. If the tie tolls three natural evades, then piggy holds onto his tokens. If the tie blanks out, piggy spends his tokens to push damage through.

from what i understand in most cases the defender rolls and modifies dice after the attacker

So the normal order is:

Attacker rolls attack dice

Defender modifies attack dice

Attacker modifies attack dice

Defender rolls defense dice

Attacker modifies defense dice

Defender modifies defense dice

What piggy is designed to do is move the 'Attacker modifies attack dice' to the end of the queue:

Attacker rolls attack dice

Defender modifies attack dice

Defender rolls defense dice

Attacker modifies defense dice

Defender modifies defense dice

Attacker modifies attack dice

So basically you get to see exactly what greens they end up with before you decide if you want to spend tokens to modify your attack.

Attacker modifies attack dice

Edited by VanderLegion