Wave 8: A fantastic wave!

By IG88E, in X-Wing

Seriously, we have

  • Awesome ships like the Ghost and Shuttle (and very atmospheric and thematic)
  • Fantastic mechanics like Ghost/Phantom interaction or Tractor beam
  • Genius interactions with 4-LOM/Zuckuss crew and pilot and vice versa
  • Jumpmasters with pilot who are ALL competitive and viable (plus optional pseudo-Dash with title)
  • Resurrection of interesting ordnances
  • PS shift to 4-5 so you will think twice fielding greenhorns
  • More awesome (and really good) crew for scum with (Dengar, Boba, 4-LOM, Zuckuss) and scummy droids
  • Inquisitor with interesting gameplay trying to benefit when staying in range 3
  • Valen rudor, one of my favourite pilots.
  • Not but not least: G1-A starfighter, my favourite ship so far

I love all waves, but this is my most favourite one

There are obviously so much considerations, efforts and brain power invested. And it was really worth it. Meta is fantastically mixed with excellent paper/stone/scissor mechanics, where sometimes and with good tactics scissor could cut some stone ;)

Looking forward for the next game night!

Very good wave but...

- Contracted Scout 25 pts, simply broken

- Mist Hunter, a jewel. Generic G-1A without title, cannon foder. And I own 4.

- Contracted Scout 25 pts, simply broken

Agreed. I think the EPT was a mistake. I don't think the magic Deadeye 33 pt combo was found during play-testing and balancing. It's just too good for the points.

Otherwise, a good wave. I totally agree. Scum got *so* many options with the bounty hunter crew and pilots. They bring a bounty-hunter style to the game with big hitting ships that leave a mark.

There's supposedly a "direct hard counter" to the Contracted Scout in W9. I guess the designers knew they were taking a risk and made sure its kryptonite turned up in short order.

- Contracted Scout 25 pts, simply broken

It's powerful, but it's far from broken. That's backed up by the fact that while it won hoth open and it's won a few regionals, a whole bunch more have been won by imperials, as well as a few rebel. If it was that broken it would be sweeping way more regionals.

Added to that, it's the first generic large base turret to see regular play. I count that as a win. The only other large generics you really ever see on the table are the shuttle (for palpatine or vader) or the trandoshan slaver.

I love all the scout hate. It's not broken, but it is very efficient if your opponent does the stupid thing and jousts them. Then again, that's how many people fly their lists...

So I guess it's broken if you don't know how to fly? Between the regionals and the open series I have attended, scouts have a strong presence, but are usually easily taken care of by an experienced player. I'll just keep feeding off the hate for the ship cause it makes me happy that something so easily countered gives people this much grief. It's the bandwagon hate mobile right now.

The G1-A is a decent little damage soak as well. Found a few uses for it that work quite well even in this ordanace meta.

Fully one quarter of the lists in top fours we have data for are scouts. The notion that they only get there because their opponents suck is absurd. It is the single most common list in the top four, the gitgud stance is not supportable.

Fully one quarter of the lists in top fours we have data for are scouts. The notion that they only get there because their opponents suck is absurd. It is the single most common list in the top four, the gitgud stance is not supportable.

:D

It's the way the game is, they are the current boogie man, next wave they won't be because something else makes the sky fall. They can be countered by knowing how they fly, learn that, and much like most lists, they fall.

Edited by Hujoe Bigs

The Scout's EPT Slot kills me. New Waves, a lot of EPT slots. This is my main concern about wave 8.

So I am glad we fixed things like Grey Y ages ago, giving her an EPT Slot.

.Because that hasn't been the way since wave 2 when the new toys are released

It's not the same thing at all.

Edited by mxlm

.Because that hasn't been the way since wave 2 when the new toys are released

Correct. It hasn't. A large fraction of wave seven tournament points were spent on tlt carriers, but all-tlt lists rarely did well, and those that did were much more skill intensive than the scout list is.

It's not the same thing at all.

Can I ask where you got those lovely tinted glasses?

- Contracted Scout 25 pts, simply broken

Agreed. I think the EPT was a mistake. I don't think the magic Deadeye 33 pt combo was found during play-testing and balancing. It's just too good for the points.

Otherwise, a good wave. I totally agree. Scum got *so* many options with the bounty hunter crew and pilots. They bring a bounty-hunter style to the game with big hitting ships that leave a mark.

They can't have missed it, it was theorized the moment Scouts were revealed. I remember reading some posts about them by FGD. He then wanted to put Rec Spec on them to have fully modified shots + Guidance Chips. Bit of an overkill :D

- Contracted Scout 25 pts, simply broken

Agreed. I think the EPT was a mistake. I don't think the magic Deadeye 33 pt combo was found during play-testing and balancing. It's just too good for the points.

Otherwise, a good wave. I totally agree. Scum got *so* many options with the bounty hunter crew and pilots. They bring a bounty-hunter style to the game with big hitting ships that leave a mark.

The Scout was designed to do exactly what it currently does. That it is the first generic pancake that is worth its points is a credit to the designers this time around... new YT generic will probably be a similar price with elite slot (good by ORS, you're still pointless).

Scum now has two viable jousting lists within the meta (and a few more that nobody is talking about because they've written off certain things).

Jousters and ordnance are finally decent and it's a wonderful thing.

.Because that hasn't been the way since wave 2 when the new toys are released

Correct. It hasn't. A large fraction of wave seven tournament points were spent on tlt carriers, but all-tlt lists rarely did well, and those that did were much more skill intensive than the scout list is.

It's not the same thing at all.

The skill ceiling on the vast majority of mass TLT lists was so low you could fly Luke's landspeeder over it. Dangerzone was certainly a bit better on that front, but flying 3 large based ships in a jousting formation is actually a bit demanding of skill.

I love all the scout hate. It's not broken, but it is very efficient if your opponent does the stupid thing and jousts them. Then again, that's how many people fly their lists...

So I guess it's broken if you don't know how to fly? Between the regionals and the open series I have attended, scouts have a strong presence, but are usually easily taken care of by an experienced player. I'll just keep feeding off the hate for the ship cause it makes me happy that something so easily countered gives people this much grief. It's the bandwagon hate mobile right now.

The G1-A is a decent little damage soak as well. Found a few uses for it that work quite well even in this ordanace meta.

It's pretty easy to just say 'you have to learn to fly better' but how about you drop some actual insight on us there?

I love all the scout hate. It's not broken, but it is very efficient if your opponent does the stupid thing and jousts them. Then again, that's how many people fly their lists...So I guess it's broken if you don't know how to fly? Between the regionals and the open series I have attended, scouts have a strong presence, but are usually easily taken care of by an experienced player. I'll just keep feeding off the hate for the ship cause it makes me happy that something so easily countered gives people this much grief. It's the bandwagon hate mobile right now.The G1-A is a decent little damage soak as well. Found a few uses for it that work quite well even in this ordanace meta.

It's pretty easy to just say 'you have to learn to fly better' but how about you drop some actual insight on us there?

I would but there have been many that have done so much more elegantly than I ever could. But much like when TLT was the big bad meanie in the x-wing community, for every one post that gave insight and well thought out strategy to beat them, you have ten or more whining posts that bury that helpful advise. Its much easier to whine about something then research it. I did a quick search on the forums and found at least 3 well written articles on how to do so. So, no, I won't do the footwork for you.

I love all the scout hate. It's not broken, but it is very efficient if your opponent does the stupid thing and jousts them. Then again, that's how many people fly their lists...So I guess it's broken if you don't know how to fly? Between the regionals and the open series I have attended, scouts have a strong presence, but are usually easily taken care of by an experienced player. I'll just keep feeding off the hate for the ship cause it makes me happy that something so easily countered gives people this much grief. It's the bandwagon hate mobile right now.The G1-A is a decent little damage soak as well. Found a few uses for it that work quite well even in this ordanace meta.

It's pretty easy to just say 'you have to learn to fly better' but how about you drop some actual insight on us there?

I would but there have been many that have done so much more elegantly than I ever could. But much like when TLT was the big bad meanie in the x-wing community, for every one post that gave insight and well thought out strategy to beat them, you have ten or more whining posts that bury that helpful advise. Its much easier to whine about something then research it. I did a quick search on the forums and found at least 3 well written articles on how to do so. So, no, I won't do the footwork for you.

Sure, but you've got plenty of time to tell us all how you know better than us.

Good job, buddy.

Very good wave but...

- Contracted Scout 25 pts, simply broken

- Mist Hunter, a jewel. Generic G-1A without title, cannon foder. And I own 4.

Why there is so much difference? Generics and uniques with 4-LOM and Zuckuss crew are badass

The wave is great with the exception of the scout, which is priced too low. It does what it does too efficiently which has a knock on effect of eclipsing all the other potentially interesting ordnance builds out there. Spam lists, other than the tie swarm, should be an outlier, not a competitive staple. TLT spam was exactly that, it was the kind of build that would take a player brainlessly to 3-2 in a tournament - strong yet highly unlikely to win it. Uboats is far more than that but unfortunately only fractionally less brainless.

And yes, Uboats are beatable, that much is obvious. The drawback is the small amount of ships suited to beating it leads to a restricted meta which is the underlying concern.

On a more positive note, I'm glad to hear that the Mist Hunter is getting some love - the two named pilots are loads of fun.

Edited by Vargas79

I really don't get the "OMG SCOUTS OP, PLZ NERF NAO" screams. Honestly, most of it seems less like people not being able to find counters to them, and more that they're unwilling to adapt lists that worked for them before Scouts became part of the meta. I've flown them, and I've flown against them. They're far from unbeatable, but they do well against low agility ships (boo-hoo, we've lost the stresshog meta. What a shame...), and they're literally 4-6 shots of spike damage before they've blown their load and become rather expensive median-stat turrets (and I've been outflown to a point of getting none of those off in a game before). They're also massively easy to score half points on in a tournament format.

There's a strange habit of picking a ship or upgrade from a new wave, calling it OP, then balling about it for weeks on end. I've been flying them regularly lately, specifically because I've come to hate dice, and these offer a good way of mitigating at least the offensive end of dice with ordnance. This isn't new. Prior to this I was running AC Tempests with ordnance for the same reasons (people moaned about that, too). Their prevalence is a direct response to Palp-aces and regen lists, however, where the ability to actually land anything on a focus/evade/Palp Soontir is worth every extra point it takes, and the ability to make any hits actually stick to Poe and friends is equally valuable. Rebel regen lists - which everyone also decried as OP to hell and back - are much less prevalent as a result, and PalpAces lists are more varied now, while still being highly competitive.

Improvise, adapt, overcome. Moreover, look back at your games against them and figure out what you can do differently, because some mildly intelligent German guy once made a comment about doing the same thing over and over again, and expecting different results.

Edited by NakedDex

I agree with the OP completely.

Unfortunately there is a near obsession on this forum to moan about the Contracted Scout and the Wolfpack build, but then again every wave seems to bring on a moan that something is broken or why was this and that was not included blah, blah, blah, ad nauseum . I think last time it was Bro Bots being broken wasn't it or was that the wave before? Never mind.

So instead of harping on about how broken something is, just learn to play the game better, adapt and find a solution to beat it.

I agree with the OP completely.

Unfortunately there is a near obsession on this forum to moan about the Contracted Scout and the Wolfpack build, but then again every wave seems to bring on a moan that something is broken or why was this and that was not included blah, blah, blah, ad nauseum . I think last time it was Bro Bots being broken wasn't it or was that the wave before? Never mind.

So instead of harping on about how broken something is, just learn to play the game better, adapt and find a solution to beat it.

The point is that u-boats are for sure beatable. The problem is that keeping them in mind dramatically narrows your squad building possibilites (taking away variability). There are a lot of highly competitive AND fun lists out there, but most of them would be extremely prone to u-boats.

Sure, but you've got plenty of time to tell us all how you know better than us.Good job, buddy.

Because I get a sadistic pleasure from that. Helping forum denizens that I know also frequent the same posts that I have read that have helpful suggestions yet they write those off, that feels like work and an exercise in futility.

If you want a quick primer, the rule of 11 is truly important against the scout. Remember with a small ship you can move up, and most likely want to move 3 forward, a large 2. Means regardless of how fast the scout went you will still skirt range 3. Then regardless of their speed next turn, you should be able to close that gap with a 4 forward to safely enter at least the front scouts range 1 arc. But this is only important if you truly want to just run headlong into your own demise. If you want a bit more reliability in beating them, make a nice asteroid cluster for you to run through and use for cover. But there is much more then these simple tactics. This is but a start.

Came here to see people instantly moan and gripe about scouts, was not disappointed.

Fully one quarter of the lists in top fours we have data for are scouts. The notion that they only get there because their opponents suck is absurd. It is the single most common list in the top four, the gitgud stance is not supportable.

Because that hasn't been the way since wave 2 when the new toys are released :D

It's the way the game is, they are the current boogie man, next wave they won't be because something else makes the sky fall. They can be countered by knowing how they fly, learn that, and much like most lists, they fall.