Flight of the Scurggs (393/400)
Precision Strike
Fleet Ambush
Minefields
Nebulon B Escort (57+15)
-Yavaaris
-Adar Talon
CR90A (44+22)
-Dodonna
-Jainas Light
CR90A (44+17)
-Raymus
-Tantive IV
-TRC
CR90B (39+25)
-Dodonna's Pride
-Engine Techs
-ECM
-Leading Shots
Squadrons (130)
Jan Ors (19)
Dash Rendar (24)
Scurgg(16) x3
X-Wing(13) x3
Looking for some input as to ways I could make the bid more competitive, and any comments on how this fleet looks as is/strategy tips/ways to incorporate wave 3. Still a relatively new player
the general thought is that even if I lose the initiative, I can still present my opponent with multiple dilemmas (Pride, Scurggs with or without Yavaaris, Dash). I once had every single ship and squadron in the front arc of an ISD with Gunnery Team, except Pride, but he was still only able to attack 2 targets, and he still got destroyed.
Some things I've done in the past is to have engine techs on Yavaaris and loading up with a Nav token from Tantive. When going first, this is very useful for getting it in and out of the danger arc of whatever ship I'm trying to hit with bombers (it always and inevitably winds up in the front arc when facing an ISD).
-I'm incredibly lucky with CR90 navigation
-i used to run B-wings with yt1300s instead of X-wings, but I like the maneuverability of Scurrgs
-I used to run yt2400 instead of Dash, but I like his bomber ability/own defense tokens
-have another Scurrg/yt2400 I could add in (also Nym)
-only have 1TRC