I know that Boba Fett and the Firespray has fallen out of favor in most cases. But with the new crew cards that just came out with Punishing One and Mist Hunter, what is the consensus on the best crew card for a Firespray named or not?
Best crew for Scum Boba?
Zuckuss, 4LOM, or Gunner.
Probably.
If the named FS is not Boba, K4 Security Droid or... well, Boba.
Edited by thespaceinvaderIn cost order:
4-LOM
Tactician
Recon Specialist (honestly not my favorite)
Gunner
Wave 8 brought the possibility of thinning out Boba even more, with Adaptability and 4-LOM.
Zuckuss, 4LOM, or Gunner.
Probably.
If the named FS is not Boba, K4 Security Droid or... well, Boba.
Actually, if it's not Boba, Dengar is the best crew choice. Firesprays don't have the greens for either Zuckuss or K4.
Edited by K Genesisnone, sadly
Dengar is a big standout for any scum ship, but boba-spray makes him slightly redundant
none, sadly
Dengar is a big standout for any scum ship, but boba-spray makes him slightly redundant
With a name like yours and you DON'T think about taking Zuckuss?
For shame FGD, for shame.
not on a spray, no
zuckuss is the sexiest thing out of wave 8, though
Edited by ficklegreendicenot on a spray, no
zuckuss is the sexiest thing out of wave 8, though
What could be better than killing off those few green dice that do choose to co-operate with your foes?
not on a spray, no
zuckuss is the sexiest thing out of wave 8, though
What could be better than killing off those few green dice that do choose to co-operate with your foes?
same thing, but on a yv or jumpmaster
Tactician gives you the most mileage by far IMO.
- Double Tactician coverage compared to any other ship (other than the YV666 or VCX)
- Takes advantage of Boba's high PS and makes you a PTL ace hunter (especially if you give VI & EU)
- Your opponent has to worry about being at range 1 and range 2.
not on a spray, no
zuckuss is the sexiest thing out of wave 8, though
What could be better than killing off those few green dice that do choose to co-operate with your foes?
Yeah, you really want a ship that can afford not to take actions. Firesprays can't.
not on a spray, no
zuckuss is the sexiest thing out of wave 8, though
What could be better than killing off those few green dice that do choose to co-operate with your foes?
Yeah, you really want a ship that can afford not to take actions. Firesprays can't.
Yea, you'd be better off throwing Zuckuss on a Slaver instead of Boba IMO.
I like tactician with VI. Recon specialist with all other EPT's.
What about Navigator for maneuverability?
K4 security because it's top-notch upgrade for action economy, as an extra bonus letting you measure the range when you finish a green maneuver
extraordinarily well-paired with VI because Fett is an ace-eater extreme
Actually, if it's not Boba, Dengar is the best crew choice. Firesprays don't have the greens for either Zuckuss or K4.
When I've played Firesprays with K4 and an Engine Upgrade in the past, I found that I was getting K4 to trigger more often than not.
Dengar is still a solid choice and I don't think he's a bad choice on Fett either.
Edited by WWHSDI'm not a huge fan of K4 on the Firespray unless you're running PTL (on Kath for example).
Those greens are way too easy to block.
Tactician gives you the most mileage by far IMO.
- Double Tactician coverage compared to any other ship (other than the YV666 or VCX)
- Takes advantage of Boba's high PS and makes you a PTL ace hunter (especially if you give VI & EU)
- Your opponent has to worry about being at range 1 and range 2.
I think Tactician on the Firespray/Ghost even has slightly more coverage (in terms of square inches) than the YV-666.
The reason for this is because a ship is considered in arc as long as even the tiniest part of it is within the printed arc. Boba has four edges to his printed arcs to catch ships.
But basically, yeah. Tacticians on Boba Fett are terrific.
Actually, if it's not Boba, Dengar is the best crew choice. Firesprays don't have the greens for either Zuckuss or K4.
When I've played Firesprays with K4 and an Engine Upgrade in the past, I found that I was getting K4 to trigger more often than not.
Dengar is still a solid choice and I don't think he's a bad choice on Fett either.
Triggering K4 isn't an issue. But sometimes you just need to move fast and still have mods. Especially against aces.
FS is not a ship that can afford to be predictable against good opponents.
K4 security because it's top-notch upgrade for action economy, as an extra bonus letting you measure the range when you finish a green maneuver
extraordinarily well-paired with VI because Fett is an ace-eater extreme
K4 is good on Boba but not amazing because of the rerolls he gets anyway. It's not synergistic.
What about Navigator for maneuverability?
I do prefer Navigator on Boba Fett. It makes his ability much easier to trigger. "Oh that 2 straight didn't get me to range 1? Then I'll bump that up to 3 to get there." "Oh you moved right in front of me and my 1 straight will bump you? Then I'll bump that up to 4 straight to jump you and still have you in arc." "Hmm, you would have the range 1 advantage? Then I will dial up the move to bump you this turn to deny you your attack and then have the advantage next turn."
What about Navigator for maneuverability?
I do prefer Navigator on Boba Fett. It makes his ability much easier to trigger. "Oh that 2 straight didn't get me to range 1? Then I'll bump that up to 3 to get there." "Oh you moved right in front of me and my 1 straight will bump you? Then I'll bump that up to 4 straight to jump you and still have you in arc." "Hmm, you would have the range 1 advantage? Then I will dial up the move to bump you this turn to deny you your attack and then have the advantage next turn."
That's Imperial Boba. Scum Boba has a different ability (rerolls in attack and defence equal to the number of ships at r1).
What about Navigator for maneuverability?
I do prefer Navigator on Boba Fett. It makes his ability much easier to trigger. "Oh that 2 straight didn't get me to range 1? Then I'll bump that up to 3 to get there." "Oh you moved right in front of me and my 1 straight will bump you? Then I'll bump that up to 4 straight to jump you and still have you in arc." "Hmm, you would have the range 1 advantage? Then I will dial up the move to bump you this turn to deny you your attack and then have the advantage next turn."
That's Imperial Boba. Scum Boba has a different ability (rerolls in attack and defence equal to the number of ships at r1).
No, he's talking about changing speeds. Imp Boba changes bank directions.
Jango...
Too soon?
I use flight instructor.
Actually, if it's not Boba, Dengar is the best crew choice. Firesprays don't have the greens for either Zuckuss or K4.
When I've played Firesprays with K4 and an Engine Upgrade in the past, I found that I was getting K4 to trigger more often than not.
Dengar is still a solid choice and I don't think he's a bad choice on Fett either.
Triggering K4 isn't an issue. But sometimes you just need to move fast and still have mods. Especially against aces.
FS is not a ship that can afford to be predictable against good opponents.
If I'm using EU to angle Kath's rear end towards targets, I find that 1-2 straight and the one banks are the move I want to make most of the time. Anything else ends up being way too fast.