The title's kinda misleading or vague. But it's hard for me to explain it properly, so, I'll sum it up as elegantly as I can. Basically, I'm building a SnV squad using Fett, Dengar, and Zuckus in a game where the total squad points allowed is determined by how high I can make my squad. So, if my squad points add up to 178, then their squad can max up to 178/180 or something like that. Yeah, we're that kind of strange. The idea here was that if there was no max budget on the squad points for these three ships I'll use, would they still be the best at what they do. Or not and fail spectacularly. But, it's really just for fun. So, let the drinking and mouth-made engine noises begin.
So my restrictions are that the Firespray-31 will always be Boba Fett with the Slave I title, JumpMaster 5000 with Dengar with the Punishing One title, and G-1A Starfighter with Zuckuss and the Mist Hunter title. I'm not that picky with throwing 4-LOM in the Mist Hunter (never really cared for him) but I'm open to suggestions. Anyway, maybe once this happens I'll have a better idea of what I'm going up against the next time around and then build a list to counter that, but, for now I'm trying to prepare for as many possibilities as I can. As of now, I've got a setup for what I think will be a "Ace hunter" list and a "anti-swarm/arc dodge" list.
Disclaimer, I'm generally new to the game. I've only played twice and none of those games ever finished. The idea behind why this is so crazy is to spice up the gameplay for more epic/varied experiences. And maybe for science? Yeah maybe that, too. Anyway, here we are. I'd appreciate any feedback for what each specific variant does and what it needs to do. I'm trying to maximize their efficiency where I can spend it. From what I know, it's really me and two other guys playing these games. I'll be SnV, and one will be Imperials and the other Rebels. What will they fly? No clue. But I'm pretty sure the Rebel guy will be using the Falcon. But is the Imp guy smart enough to use a TIE swarm against me or go all out with ace pilots (most likely flying the TIE Advanced with Vader, probably finding a way to put the Emperor in there somewhere if he can). No clue. Also, I wouldn't mind considering building a squad to fight those giant capitol ships. Now I'm just getting ahead of myself. So, here's what I got! Any help is appreciated!
Ace Killer
Firespray-31: · Boba Fett (39)
- Veteran Instincts (1)
- Cluster Missiles (4)
- Heavy Laser Cannon (7)
- Cluster Mines (4)
- Engine Upgrade (4)
- Gunner (5)
- · Slave I (0)
- Glitterstim (2)
- Extra Munitions (2)
JumpMaster 5000: · Dengar (33)
- Push The Limit (3)
- Flechette Torpedoes (2)
- Extra Munitions (2)
- Engine Upgrade (4)
- · "Gonk" (2)
- · Punishing One (12)
- Glitterstim (2)
- Unhinged Astromech (1)
G-1A Starfighter: · Zuckuss (38)
- Veteran Instincts (1)
- Accuracy Corrector (3)
- · Experimental Interface (3)
- Gunner (5)
- · Mist Hunter (0)
- Glitterstim (2)
- Tractor Beam (1)
Total: 172
Notes: Basically, every last upgrade loaded to best take out those fat juicy big named acquisitions. Fett works alone in the corners of the board while Dengar uses that turret radius to herd them towards Fett like a sheep dog. Zuckuss? He expedites between the two hunters when need be and causes tractor beam havoc when he can but mostly is there to help Dengar out.
Anti-Swarm/Zerg
Firespray-31: · Boba Fett (39)
- Push The Limit (3)
- Assault Missiles (5)
- Heavy Laser Cannon (7)
- Proton Bombs (5)
- Engine Upgrade (4)
- · "Gonk" (2)
- · Slave I (0)
- Glitterstim (2)
- Extra Munitions (2)
JumpMaster 5000: · Dengar (33)
- Outmaneuver (3)
- Ion Torpedoes (2)
- Extra Munitions (2)
- Engine Upgrade (4)
- ·Recon Specialist (3)
- · Punishing One (12)
- Glitterstim (2)
- R4 Agromech (2)
G-1A Starfighter: · Zuckuss (38)
- Wired (1)
- Sensor Jammer (4)
- · Engine Upgrade (4)
- Navigator (3)
- · Mist Hunter (0)
- Glitterstim (2)
- Tractor Beam (1)
Total: 178
Notes: Arc Dodging. Arc Dodging everywhere. Gonk's there to ensure Fett's survival. He'll lone wolf it as he can and swoop back through Dengar's radius if he needs to clean off any bandits stupid enough to follow. Dengar kills their agility and one shots what he can. Zuckuss abuses the Barrel Roll while rolling 5 red dice at range one.
That's all I got. Any other possible strategies I should prepare for beyond just aces and zergs? I don't think they care enough to do any official tournament squad lists or competitive stuff. But, I'd be interested in building a Capitol Ship Killer squad list if anyone wants to get me started on that. Thanks!
Edited by Guy Wearing Black