Solve This Situation: Rexlar vs Corran in the Late Game

By TasteTheRainbow, in X-Wing

The K turn is the safest move to avoid incoming fire with the defender. A rookie mistake would be to assume you have the win and go balls in for the kill when a double tap from corran could turn the entire game on its head in one turn. Play it safe. Play it patient.

Not if Corran goes one straight or 4Ks himself, which is probably one of Corran's better choices, hoping to get Rex to bump or overshoot and having a shot if he needs it.

In fact, I think the 4K is probably Horn's best move, too. He gets a shot (or two) on Rex and won't likely die from the incoming fire and with AdvS can take an evade or focus before flipping. It protects him from both of Rex's likely maneuvers. I think the one bank would then be out of arc, or at least would force a barrel roll from Rex.

Edit: I think a Corran Horn AdvS BR and 1 Bank leaves him even with Brath. To win this game, the Imperial player needs the support of the TAP as a blocker.

Edited by AlexW

Anything but a K and likely Rex eats eight unanswered red dice this turn. At least a K means a chance of shooting back or not being shot. Corran has the whip hand here. The Imperial player is going to have to fly like a demon not to loose both ships.

I play Corran in all competitive events. In this case I am the imp player, but I agree with you completely. In my mind Corran has already basically won the game. I've been trying to switch over to Rex as my primary's pilot since before veterans was announced and I just keep hitting these kinds of situations. I look at the board and I know if I was flying Corran it would be over. That's why I started the topic. To see what I am missing about dealing with rebel regen.

I think what you're missing is that the X7 title does not deal with regen well by itself (it requires support and early focus fire). I think it's a very different game if Rex has the /D title with an ion cannon. It basically takes a ship like Poe out of the game and it puts the defender on even footing with Corran Horn because of the control.

Edited by AlexW

I'm not sure you are? You need both ships shooting Corran to break his regen but chances are high that if you set up for the TAP to come back in Corran PS kills him.

Defender could get it done but I think a full health Corran is on edge but in control here.

See, I think the TAP is completely a liability at this point. Corran can easily kill it, and doing so puts time on his side--and Corran can run a lot more effectively than Rexler.

But Corran is in trouble on defense, despite his regen. Corran's very likely to be rolling green dice against 3 hits/crits every time Rex attacks (about 75%). Corran can get ahead of Rexler's damage curve if he double-taps, but that can be problematic too: with Advanced Sensors instead of FCS, and with the Defender's white K making Corran's PTL risky, it's going to be hard for Corran to modify both shots.

And Corran moves *first*, so to top it all off he has to decide on actions before he knows whether Rex will have a shot this round or whether he'll have a shot on Rex.

A healthy TAP would make this a clear Imperial win, to me. With a damaged, running TAP I think the odds are still on the Imperial side--as long as Corran stays and fights, rather than chasing down the TAP and playing for the modified win.

It's a little sad that there's so many nasty counters to Corran right now. A maxxed out named TIE/D and a hefty Corran would be neat heavy fighter counterparts between the Empire and Rebellion.

My thinking is at this point, going after the TAP is a trap for Corran as it lets Brath follow and pick his moves with much reduced risk.

By putting pressure on Brath, Corran forces the Imperial player to consistently guess right. Any time he doesn't he is either getting shot for no reply, or he is letting Corran disengage and regen back to full. Or both.

The BR 1 bank manouver for example, puts the Defender in a bad spot if he does anything other than K turn. With the K, they trade shots. If it's a fair exchange, the both go again. Either player guessing wrong is bad but at least Corran knows every point he pushes through is staying there.

Corran also has the option to run for the asteroids if he needs to regen, where he is much better suited to picking a route through I think.

I don't think it's a foregone conclusion by any means but I do think Corran is just 'that good'bwhen flown well.

It's a little sad that there's so many nasty counters to Corran right now. A maxxed out named TIE/D and a hefty Corran would be neat heavy fighter counterparts between the Empire and Rebellion.

An initiative bid cures a lot of those counters. I'm running Corran in vassal league and it's not that bad. You just need the rest of your list to have answers for torp boat alphas and omega leader/Jax. My 1 loss was a result of rolling blank, blank, blank, blank, focus followed by blank, blank, focus in the same round. Plus my opponent was legionthree. I don't feel like I'm near his level, so even getting the game close means Corran isn't in such a bad spot.

Edited by TasteTheRainbow

The K turn is the safest move to avoid incoming fire with the defender. A rookie mistake would be to assume you have the win and go balls in for the kill when a double tap from corran could turn the entire game on its head in one turn. Play it safe. Play it patient.

Not if Corran goes one straight or 4Ks himself, which is probably one of Corran's better choices, hoping to get Rex to bump or overshoot and having a shot if he needs it.

In fact, I think the 4K is probably Horn's best move, too. He gets a shot (or two) on Rex and won't likely die from the incoming fire and with AdvS can take an evade or focus before flipping. It protects him from both of Rex's likely maneuvers. I think the one bank would then be out of arc, or at least would force a barrel roll from Rex.

Edit: I think a Corran Horn AdvS BR and 1 Bank leaves him even with Brath. To win this game, the Imperial player needs the support of the TAP as a blocker.

Edited by Rauhughes

It's a little sad that there's so many nasty counters to Corran right now. A maxxed out named TIE/D and a hefty Corran would be neat heavy fighter counterparts between the Empire and Rebellion.

An initiative bid cures a lot of those counters. I'm running Corran in vassal league and it's not that bad. You just need the rest of your list to have answers for torp boat alphas and omega leader/Jax. My 1 loss was a result of rolling blank, blank, blank, blank, focus followed by blank, blank, focus in the same round. Plus my opponent was legionthree. I don't feel like I'm near his level, so even getting the game close means Corran isn't in such a bad spot.

That's good to hear. I was under the impression you were down on him due to TLTs and Scouts. Was it just experience that changed your mind, or was I wrong?

The K turn is the safest move to avoid incoming fire with the defender. A rookie mistake would be to assume you have the win and go balls in for the kill when a double tap from corran could turn the entire game on its head in one turn. Play it safe. Play it patient.

Not if Corran goes one straight or 4Ks himself, which is probably one of Corran's better choices, hoping to get Rex to bump or overshoot and having a shot if he needs it.

In fact, I think the 4K is probably Horn's best move, too. He gets a shot (or two) on Rex and won't likely die from the incoming fire and with AdvS can take an evade or focus before flipping. It protects him from both of Rex's likely maneuvers. I think the one bank would then be out of arc, or at least would force a barrel roll from Rex.

Edit: I think a Corran Horn AdvS BR and 1 Bank leaves him even with Brath. To win this game, the Imperial player needs the support of the TAP as a blocker.

Save some crazy AS shenanigans I can't visualise in 2D I hold by my original statement that a K turn barrel roll would dodge corran's K and I'm 95% sure it's dodge the 1 forward too ( corran is 1.25 bases in front of Rex so his 1 forward puts him 3.25bases ahead, the k turn puts Rex 1.75 bases ahead and as he is not directly lines up with corran his barrel roll should leave him safely out of arc and in a great spot to k again next round)

Fair points.

4K with brath, BR his left Forward.

sienar goes 2 hard around rock, and boost. follow up next turn either 1 hard for both (toward where Horn will be) or 4k from brath and 2 hard from seinar

My thinking is at this point, going after the TAP is a trap for Corran as it lets Brath follow and pick his moves with much reduced risk.

By putting pressure on Brath, Corran forces the Imperial player to consistently guess right. Any time he doesn't he is either getting shot for no reply, or he is letting Corran disengage and regen back to full. Or both.

The BR 1 bank manouver for example, puts the Defender in a bad spot if he does anything other than K turn. With the K, they trade shots. If it's a fair exchange, the both go again. Either player guessing wrong is bad but at least Corran knows every point he pushes through is staying there.

My problem with BR + 1 bank for Corran is that he can't afford to PTL. Because if he does and Rexler uses a K-turn, he may not have an arc this turn AND his location on the following turn is fairly fixed AND that location can be pretty easily targeted with another Defender 4K.

So even if Corran gets a great position for a shot on Rexler, which isn't guaranteed, he's going to be making his shot(s) unmodified. He also has to hope Rex has bad dice, because if Rex can get an arc (that is, if Corran uses BR + 1 bank and Rex K-turns) Corran can't modify his dice, which means he's taking damage he can't regen.

It's a little sad that there's so many nasty counters to Corran right now. A maxxed out named TIE/D and a hefty Corran would be neat heavy fighter counterparts between the Empire and Rebellion.

An initiative bid cures a lot of those counters. I'm running Corran in vassal league and it's not that bad. You just need the rest of your list to have answers for torp boat alphas and omega leader/Jax. My 1 loss was a result of rolling blank, blank, blank, blank, focus followed by blank, blank, focus in the same round. Plus my opponent was legionthree. I don't feel like I'm near his level, so even getting the game close means Corran isn't in such a bad spot.

That's good to hear. I was under the impression you were down on him due to TLTs and Scouts. Was it just experience that changed your mind, or was I wrong?

Wampa/OL/Jax is the real nightmare, but if you outbid with advanced sensors and bring an anti-ace chopper build they are not at an advantage.

I was pretty down on him, but Chopper with ion projector, TLT, Hera, tactician and fcs threatens torp boats and aces pretty solidly. If they sink their ordinance or early shots into Chopper they don't have enough left to reliably clean up Corran. If they ignore chopper they drown in damage and/or stress while sensors Corran pulls bank boost/5-straights out to range 4.

Edited by TasteTheRainbow

This is an interesting position.

The really important question both players should be asking themselves here is what kind of opponent are they up against?

From the imperial perspective, has the rebel player been playing aggressively or cautiously? Technically the imperial player is winning and can let the game go to time provided the TAP survives.

So if it looks like the Corran player is aggressive, you can probably count on him taking a big move and going after the TAP. In that case, either the 1 bank or k-turn will be fine....or will it? A smart Corran player can 3 hard turn right and then barrel roll left as back as possible to deny Rex a barrel roll after his k-turn. Corran might not get a shot if TAP 3 banks + boost, but he'll be in an excellent position to pursue and get shots on TAP in subsequent turns.

But if the Corran player has been cautious, or looks calm and confident, then you can expect that he'll not go all out after the TAP here (since there's lots of time and he can easily kill TAP later). Corran could 4 k-turn (which makes rexler's 4k less than ideal) or he could just 1 straight and pick up a target lock + focus (using advanced sensors for no stress). This gives him a nice double tap option if Rexler 4Ks, or if Rexler banks, corran will be in an okay position for next round (not to mention, TL, focus + evade potential for next turn!).

So what can Rexler do? Ultimately the 3 bank is the safest move, giving Rex an evade and if Corran went aggressive after TAP, you should still have a good shot. If Corran was cautious, and is behind, you can barrel roll out of arc and k-turn next turn, or if corran k-turned, he won't have a shot so you can grab a TL in preparation for your next k-turn.

1 bank is not bad neither---more risky because you don't get the evade token if corran k-turns. I don't think the k-turn is the best move here, though. If Corran 3 hard turns and barrel rolls, k-turn does let you get TL but no shot. If corran k-turns, you're forced to barrel roll out of arc and gain nothing.

Edited by blade_mercurial

Why does everyone write Rexlar? His name is Rexler. :(

Why does everyone write Rexlar? His name is Rexler. :(

Well I'll be :o

Why does everyone write Rexlar? His name is Rexler. :(

My phone autocorrects to Rexlar. Not sure why.

I usually just call him Rex.

There are just different situations for player and opponent to do "right" moves. There is not just one good move (for both sides). Therefore, it is a bit of luck.

And, more important, that usually you have plenty of time to know your opponent. It depends on the play style of the opponent. Aggressive style? Defensive? Sometimes trying to be a bit too smart and tricky? So it´s also a (main) part of the game to learn about the enemy during combat and profit from mind games (same with other games like chess or in real life etc).

Edited by IG88E

I would not want to be rexler. if I were corran, I would only take either one of these two choices:

1. BR back left and 1 bank, if I think rexler will still be in my arc even if he 4k and BR to his right (hard to judge from a picture). you can PTL for evade or focus and you can double shoot him.

2. focus or evade and then 3k or 4k. the 4k will either leave you behind rexler if he 4k, or still let you shoot him if he slow rolls banking to his right. since you're more or less parallel to each other, I don't think he can BR to keep you in his arc while evading yours. the 3k will block him if he 4k, which is not that great because you can't shoot, but next turn he'll probably 4k back, which lets you know where he's going to be. on the other hand, maybe you want him to bump, as even though you shoot twice, you are down 1 token because of the k move

so if I thought the above were the best corran options, I would 2 forward, if I thought option 1 for corran would make him bump me. otherwise, just bank and hope for the best. or 4k if you think you can BR out of his arc if needed

Edited by XBear

Really, Corran can just 3 bank and go after the TAP while tokening up. Worst case is that Rex follows and gets a 4 dice shot which won't kill Corran. If Rex pulls the 4K, those red hard turns and the three (due to that debris field) are going to have tough time chasing Corran.

Really, Corran can just 3 bank and go after the TAP while tokening up. Worst case is that Rex follows and gets a 4 dice shot which won't kill Corran. If Rex pulls the 4K, those red hard turns and the three (due to that debris field) are going to have tough time chasing Corran.

4 dice can kill corran, if he has the left over focus, to flip a DH.

Really, Corran can just 3 bank and go after the TAP while tokening up. Worst case is that Rex follows and gets a 4 dice shot which won't kill Corran. If Rex pulls the 4K, those red hard turns and the three (due to that debris field) are going to have tough time chasing Corran.

4 dice can kill corran, if he has the left over focus, to flip a DH.

Average damage focus from focus/lock 4 dice against focus/evade 3 dice is just under 1. On average if Corran just sedately pursues the TAP while turtling up here he shouldn't die to rexler. His health shouldn't even drop.

Really, Corran can just 3 bank and go after the TAP while tokening up. Worst case is that Rex follows and gets a 4 dice shot which won't kill Corran. If Rex pulls the 4K, those red hard turns and the three (due to that debris field) are going to have tough time chasing Corran.

4 dice can kill corran, if he has the left over focus, to flip a DH.

If Corran has evade/focus, a 4 dice hit would strip his shields at worst. Really, I think that's the game to be played the more that I think about it if you're Corran. Just go finish off the TAP and trust in tokens and dice. After that, you're ahead and can regen and get back in the game on your terms. It's illuminating a reason I tend to lean toward the Tie/D title for the for the merits of overall firepower.

Edited by AlexW

Really, Corran can just 3 bank and go after the TAP while tokening up. Worst case is that Rex follows and gets a 4 dice shot which won't kill Corran. If Rex pulls the 4K, those red hard turns and the three (due to that debris field) are going to have tough time chasing Corran.

4 dice can kill corran, if he has the left over focus, to flip a DH.

If Corran has evade/focus, a 4 dice hit would strip his shields at worst. Really, I think that's the game to be played the more that I think about it if you're Corran. Just go finish off the TAP and trust in tokens and dice. After that, you're ahead and can regen and get back in the game on your terms. It's illuminating a reason I tend to lean toward the Tie/D title for the for the merits of overall firepower.

Ah, but TAP can force you to spend one of your actions on something other than focus/evade if you want to get a good shot on him. He's got autothrusters, so if Corran has focus, at range 3, he does not have good odds of putting any damage on the little TAPster. But can Corran afford to boost/BR/TL with Rexler pursuing? He's pretty much stuck taking that evade to protect from Rex but then risks being unable to put damage on TAP. So its not an easy spot for Corran!

Edited by blade_mercurial

I wish I could like this thread multiple times. What a great debate!

More of this please!