I wish I could like this thread multiple times. What a great debate!
More of this please!
Solve This Situation: Rexlar vs Corran in the Late Game
The ship up north is facing away from your.. your problem is behind you.. Do a 1 speed maneuvering make him go by you
Great. ![]()
On a cheeky note, what maneuver would you pick to free these jumpmasters? ![]()
https://community.fantasyflightgames.com/topic/217191-lamda-shuttle-needs-nerf/
The TAP is the easy way for Corran to win, he just needs to shoot it down and game's over, as Corran will just turtle up. The best position for the TAP will be behind the asteroid, after doing a 3 turn. That's what I would NOT do. You can't leave Rex on its own against Corran, not with 45 minutes on the clock. Either K Turn with the TAP, or 1 turn to the left edge and boosting or rolling (boost is probably not possible). If Corran goes fast to hunt the TAP he will probably be out of arc. If he goes slow it looks like a R3 shot (if possible at all). Either way Corran will most likely need to spend an action for reposition, reducing his def tokens. Not sure about Rex, depends what I pick for TAP. Going slow might be a thing, but the 4k was mentioned here often enough with all it's options.
Since Corran doesn't have stress, I would seriously connsider dialing the 5 forward. Advanced sensors boost right should get you in a decent position if the TAP hard turns right. If they K-turn the TAP, you barrel roll left forward and then boost right, which should get you in good position if Rexler K-turns by getting close to the edge.
Edited by willow560