Time for a points increase?

By DarkTrooperZero, in X-Wing

What about lower point matches for faster rounds? I'd argue it will be a lot more fun on a 2x2 map with 75 points per side.

I don't know maybe it was just me looking for the game to be so much more than 40k and after playing it for a while realising its just a constant cycle of meta and fixes and more and more unhappy people.

125 seems to be to many extra points. I think just an extra 10 pts could be a little better. its enough points for a little extra toys on current list but also can add another small ship to certain list. Or even 115 pts

Edited by Oberron

The game has got a lot bigger than ties vs x-wings, there's so many ships, pilots, and upgrade cards you can pick and often it can seem like the rock, paper, scissors effective happens.

But you don't HAVE to play rock, paper, scissors. You could take a more balanced list. A few have mentioned 40K already, and amongst the things that ruined the game was allowing allies (who needs faction weaknesses, right?) and increased points (bring ALL the toys!).

Having to select a list is part of the game, and means you need to play to your list's strengths and mitigate the weaknesses, without just filling it with more points.

Don't get me wrong, bigger games are great fun, but competitive play should remain 100 points.

125 seems to be to many extra points. I think just an extra 10 pts could be a little better. its enough points for a little extra toys on current list but also can add another small ship to certain list. Or even 111 pts

A few extra points just so you wouldn't have to make those hard cuts to get to 100 points? So you're not changing anything but just a little something. At least until that new point limit gets optimized and one thinks they need 115 points if 110 is the standard.

As much as I'm against seeing an increase in points for tournaments I'm even more against such a small adjustment that has no real value.

125 seems to be to many extra points. I think just an extra 10 pts could be a little better. its enough points for a little extra toys on current list but also can add another small ship to certain list. Or even 111 pts

A few extra points just so you wouldn't have to make those hard cuts to get to 100 points? So you're not changing anything but just a little something. At least until that new point limit gets optimized and one thinks they need 115 points if 110 is the standard.

As much as I'm against seeing an increase in points for tournaments I'm even more against such a small adjustment that has no real value.

an extra 10-15 can be decent size changes without adding another ace like 125 could be. At 125 one could run 3 decimators and run out of damage deck(what even happens then?). at 110-115 You can do more solid tweaks or even add a ship but not go overboard.

Personally im all for keeping tournaments at 100 pts, but since this thread is all about adding points I think adding an extra 25 is almost jumping the shark.

Edited by Oberron

No.

If you cant do what you Want with 100 pts you have to learn to prioritice better.

No.

As noted above, it's not that 100 points is amazingly balanced (though in lower-level play, it's actually surprisingly so, and even in high-level tournaments it's usual to wind up with a roughly even distribution of factions, which does say good things about balance) it's that balance would be worse with more points.

i.e. a crack swarm is bad enough when you can get 6 cracks in. Put 8 in and you ruin the day of most named pilots horribly.

Larger point values undoubtedly swing the game towards swarms of generics in most cases, because number of guns starts being so much more important than quality of guns - with 10 academy pilots on the table, even Soontir gets bad enough dice to die quickly, and there's no way he avoids all of their arcs.

A better argument would be changing the way points are calculated to give the game designers a little more room for granulatiry - I've heard it said that even Alex Davey has noted that the game would have been better if all the points values had been doubled, so there was room for what would in the current schema be half-point costs - i.e. that Youngster and a Black Squad should have different costs, but not different enough for Youngster to cost a point more - but if it was 200 points and a black squad was 28 points, youngster could cost 29.

But that would require a 2.0 release and I very much doubt that is coming any time soon, if at all.

I don't know maybe it was just me looking for the game to be so much more than 40k and after playing it for a while realising its just a constant cycle of meta and fixes and more and more unhappy people.

Again, I'm not seeing how raising the point limit fixes that.

I don't know maybe it was just me looking for the game to be so much more than 40k and after playing it for a while realising its just a constant cycle of meta and fixes and more and more unhappy people.

Again, I'm not seeing how raising the point limit fixes that.

Just trying something different, I haven't been on this forum for long so haven't read the 100s of similar posts and why its not popular.

Its not as if the current model is fantastic eg the E-wing has been out what 2 years, yet still the generics are poor. One simple quick fix and bam overnight Es get more use. Mind you at 125 they aren't much better but use less of your points.

Just trying something different, I haven't been on this forum for long so haven't read the 100s of similar posts and why its not popular.

But you're not presenting it as mixing things up a bit, you're presenting it as a solution to the problems of the metagame. Quite stridently, at that.

why not do random point matches if you really want to mix it up? say 50 points to 150.. roll a couple of 20 sided dice and add that to 50 and that is your build point total...

I honestly do not care.

But to note... I actually think that games in Armada became quicker when the points went up. Now the reason is most likely not the points, but the introduction of ships that could reliably throw 8+ attack dice. Different game, but in Armada the change from 300pts to 400pts resulted in equal length or even quicker games.

In X-wing you are trapped on a 3x3 field... adding an extra ship into each list just makes combat more brutal and fast. It could potentially speed up the game. I see no reason to increase the time.

And if you want me to bring in the Star Trek Attackwing game thingy... their events are still locked in at 60m, for 120pts (3 ships required, no ship more tha 50pts - because Wizkids can't balance Star Trek Attack Wing ships or upgrades at all).

So there... take anecdotal evidence!

Play what you like in casual settings but tournaments are balanced at 100 points the limits are there for a reason.

You think 8 ties are a handful imagine 11 at 150 when you add a few fo's.

It does seem like this topic comes up once a week....

I think tournaments are fine to stay where they are, but tournaments are just a fraction of the types of games you can play. Casual games are more fun to me and a nice break from 100 pt tournament meta.

We talked about this in either Ep 1 or 2 of my podcast, but I'd suggest 150 pts. Part of it is just something different and to break things up. What I mean is what is good changes. It's a lot harder for Soontir Fel and other arc dodgers to last when there are more points on the table. It creates a lot more variety in what you will see, as well. Lots of good options there.

Another aspect is that there are a lot of really cool toys out these days. I keep wanting to fly some of these new Scum ships loaded out a bit, but it's hard to do in 100 pts. I'd love to fly a Fat Dengar with a bunch of support jousters with 150 pts. There are just so many cool things that never get on the table that I'd like to try things out.

I imagine that if the competitive scene were dominated by 2-ship builds, with these massive large base ships on the table, or 50 pt. aces that completely dominate in late game if they last, you would still have people making excuses and saying the game was perfect.

The 2 ship list was the dominate meta during the days of Wave 4 and 5.

There is however no 'perfect' or even preferred number of ships there is only 100 points to put as many ships and upgrades as you need to make your list work.

Just because you prefer 4-8 ships doesn't mean everyone does, or that number is somehow better than a 2 ship list. There is really nothing more wrong with the Ace meta then there was with the Swarm meta, just people's preferences.

Back in the days of wave 1-3 the weekly post here was how to make named pilots worth taking...

Edited by VanorDM