x1 x3 help

By Lobokai, in X-Wing Squad Lists

Darth Vader (36) - TIE Advanced

Outmaneuver (3), Proton Rockets (3), TIE/x1 (0), Guidance Chips (0), Advanced Targeting Computer (5)

Commander Alozen (30) - TIE Advanced

Calculation (1), Proton Rockets (3), TIE/x1 (0), Guidance Chips (0), Advanced Targeting Computer (5)

Juno Eclipse (34) - TIE Advanced

Expert Handling (2), Proton Rockets (3), TIE/x1 (0), Guidance Chips (0), Advanced Targeting Computer (5)

Thinking about ditching Prockets for stealth... Should I go punch, offense, defense, what?

I like Alozen in this. That setup looks good. Only thing I might change is Calculation, but otherwise a solid build. On Vader, I don't know that I like Outmaneuver. I like the synergy with the guaranteed crit, but I'd almost rather put Juke or something on him if I want to kill defenses. I've always been a fan of Predator on him, but that might be because I always thought he was the ultimate predatory pilot. And yes, I'd drop Prockets on him. He doesn't need them. Go with Homing Missiles if you must have something there, but Prockets is kind of wasted on him. I would definitely drop Expert Handling from Juno. That looks like an add in to fill points. Juno is good at getting close, so Prockets do work well, but all the Missiles are eating up valuable points. Homing Missiles at least synergizes well with the ATC, but Prockets are not something I would be throwing into Advanced lists.

Just my thoughts, if you fly it, like it, and it works for you, keep doing what you do. :)