Seldom used locations

By Stefan, in Battlestar Galactica

risner said:

We have never used Press Room and likley never will.

This seems to be crazy to me. The Press Room is one of the absolute best locations in the game. Sit in the Press Room and wait for an XO for 4 politics cards, great way to fill your player's hands up after a nasty crisis, and politics cards are definately a canidate for best card color.

risner said:

CIC is only beneficial if you are cylon (unrevealed) and want to damage the fleet, so I guess "never will" is strong. But even so, it seems more fruitful to do other stuff to harm the fleet.

Main Batteries just seems so limiting.

Why do you think they are critical?

I don't understand, the Pegasus CIC is one of the best ways to take care of a Base Star and the Main Batteries are a very efficient way to get rid of raiders...almost as good as a Maximum Firepower.

If you use Kat's Hotshot ability or a Strategic Planning card, you can almost entirely elimate the ability to hurt the fleet with those loctions.

Hey Kushial...;-)

Wrong guy actually. I was the one who started that thread about humans not being able to win. I think Risner is the one saying he never uses Pegasus cic, pressroom, main batteries etc. Our group lives on those locations. Pegasus is almost unfair how easily it gets rid of pesky base stars and raiders. And the pressroom is the only way to keep our presidents hands full. We did however stop using Roslin, her drawback is way too costly and she ended up using her xo's more to just go to pressroom and refill than the quoram cards. We seem to go after Gaius and Ellen now as pres.

Napoleon.

I almost lost as Cavil because of how powerful Pegasus is. Or rather, because of how vulnerable the fleet became once I blew up the main batteries. :)

risner said:

Also, Administration has been used more than a few times (never by Cylon revealed or unrevealed) but rather to "fix" the President titlle after a crisis card forced a change away from Roslin president.

We rarely ever use Research Lab (only gets played when no players have blue for repair.)

We have never used Main Batteries and CIC (from Pegasus ship) and never will.

We have never used Press Room and likley never will.

I have to agree with everyone else - this all seems incredibly short-sighted tactically. Why is it so important to get the presidency back to Roslin after it has been moved? Unless there's a good reason, you're wasting skill cards on an unneccessary check. Main Batteries and CIC are pretty much the best way to deal with basestars and raiders. As mentioned previously, Press Room is the best way to get more skill cards. Does your group have a high Cylon win rate?

I believe we've used the press room twice in over 15 games. For the president it's ok, but the quorum is usually better. For anyone else you have to spend a card to get there so your net gain is only 1 unless the game is going slow enough that you can sit up there for multiple turns, in which case you typically don't need the extra yellows. we tend to spend the slow turns launching scouts, repairing old damage, and XOing to fill the president's quorum hand.

Bleached Lizard said:


risner said:

Also, Administration has been used more than a few times (never by Cylon revealed or unrevealed) but rather to "fix" the President titlle after a crisis card forced a change away from Roslin president.

We rarely ever use Research Lab (only gets played when no players have blue for repair.)

We have never used Main Batteries and CIC (from Pegasus ship) and never will.

We have never used Press Room and likley never will.

I have to agree with everyone else - this all seems incredibly short-sighted tactically. Why is it so important to get the presidency back to Roslin after it has been moved? Unless there's a good reason, you're wasting skill cards on an unneccessary check. Main Batteries and CIC are pretty much the best way to deal with basestars and raiders. As mentioned previously, Press Room is the best way to get more skill cards. Does your group have a high Cylon win rate?

Uh, yeah. I agree. CIC and Batteries are one of the things that make cylon attacks more trivial than ever. I mean, you don't use them when there's an appreciable risk (i.e., unless your Kat, you have a Strategic Planning for CIC, and the same if you're using Main Batteries, unless you're firing on Raider only space).

James McMurray said:

I believe we've used the press room twice in over 15 games. For the president it's ok, but the quorum is usually better. For anyone else you have to spend a card to get there so your net gain is only 1 unless the game is going slow enough that you can sit up there for multiple turns, in which case you typically don't need the extra yellows. we tend to spend the slow turns launching scouts, repairing old damage, and XOing to fill the president's quorum hand.

Really? I dunno, my group finds Research Lab and Press Room invaluable. Press Room especially for characters with limited, or not very useful skill lists for crises (Non-Lee pilots, Military Leaders). I'll grant that it's not our "go to" location when there's nothing doing, but 'never' is pretty weird.

napoleonWilson said:

Hey Kushial...;-)

Wrong guy actually. I was the one who started that thread about humans not being able to win. I think Risner is the one saying he never uses Pegasus cic, pressroom, main batteries etc. .

Yeah, it was your thread. On page two of it, Risner mentioned that he's played eleven times now and that the humans have won once. Then, here, he posted about some behaviors that seem really odd to me, and I was trying to suggest that the two might be linked...I should've been more clear about my thread cross-pollination. :)

Bleached Lizard said:

risner said:

Administration ... to "fix" the President titlle

We rarely ever use Research Lab (only gets played when no players have blue for repair.)

We have never used Main Batteries and CIC (from Pegasus ship) and never will.

We have never used Press Room and likley never will.

I have to agree with everyone else - this all seems incredibly short-sighted tactically. Why is it so important to get the presidency back to Roslin after it has been moved? Unless there's a good reason, you're wasting skill cards on an unneccessary check. Main Batteries and CIC are pretty much the best way to deal with basestars and raiders. As mentioned previously, Press Room is the best way to get more skill cards. Does your group have a high Cylon win rate?

We have 3 wins in 18 games as Human (Cylons almost always win.) To answer your questions:

1) We use Administration because a number of players like to "roleplay" their parts, and fixing the title is import to too many of them.

2) Research's only purpose is to get a blue when you are desperate for Repair. We now have used Press Room once in 18 games, and it was by someone to get Consolidate Power to get a Green card for an XO when they didn't normally get Green. I still see it as a wasted action in 99% of cases and I guess everyone else do too.

3) The Main Batteries and CIC hurt to often, we have used one of them a single time so far and that was with a modify next die roll card. I just can't imagine a strategy where anyone would use those often, especially if you don't use it with a modify die roll (or reroll) ability and you want to win as a Human.

risner said:

3) The Main Batteries and CIC hurt to often, we have used one of them a single time so far and that was with a modify next die roll card. I just can't imagine a strategy where anyone would use those often, especially if you don't use it with a modify die roll (or reroll) ability and you want to win as a Human.

The trick to using the main batteries is to not attack spaces with friendlies in them. Strategic Planning and Calculations help, but they're more of an insurance against failure than a way to avoid friendly fire. If the civilians are already under attack, it's up to the pilots and communications to save them.

We've only used CIC once, and it was with a Strategic Planning, so I can't speak to it too much. For the most part, the basestars aren't enough threat to bother trying to take down. And when they are, nukes have the advantage of some possible collateral damage.

In about 15-20 games I've played we've used the press room or administration maybe once each. I think in my first game I tried to use administration to take the presidency as a cylon and it backfired in a bad way. There's just no reason to do it unless you suspect your president of being a cylon and if you suspect them enough, you can just brig/execute them. As many have said before me, Pegasus' locations make many Galactica and Colonial One locations useless.

Communications gets used a lot to protect civvie ships why cylons appear on top of them. Centurions almost never board so we hardly use armory (I think there was only one game out of the 15-20 we played where it was used heavily). The research lab is always empty unless there's really nothing going on.

Anyway, I would say the least used locations among our group are: Press Room, Administration, Command, Research Lab and the Engine Room. We only played one game of Pegasus though so I'll have to see how the rest of the locations play out.

The Pegasus CIC and Main Batteries render Weapons Control effectively useless though. Breeder's Canyon seems useless to me. I find locations like the Airlock, Resistance HQ, Admiral's Quarters, Armory, FTL Control and Administration will only ever be used once or twice per game (unless you have really persuasive cylons or lots of paranoia in terms of the brig/execute actions).