So since I started playing this game, the rules regarding ship ramming and overlapping drove me crazy. It seemed completely asinine to me that a little CR90 in the core game could sit in front of a VSD and completely stop its movement with each ship only taking a single face down damage card each activation, until it was blasted out of space.
As I have played through all the ships and waves, the rules regarding ramming and ships overlapping has only bothered me more. Conceptually it seems ludicrous that a corvette with rieekan can sit in the path of an ISD or MC80 and lock down its movement for 2 turns. The worst in my opinion is locking down the MC80, which is especially vulnerable to this tactic with fast moving corvettes.
Here are my thoughts:
Revision One - Make the damage penalty correspond with the size of the ship. For example, if a small ship runs into a big ship, the big ship takes one damage and the small ship takes 2 with one of those being a face-up. If a medium ship rams a small ship or vice versa the medium ship takes one damage and the small ship takes 2 face-down. And same scenario for a big ship and medium ship ramming.
Revision Two - Apply the damage but the small ship is actually displaced by the large ship, much like squadrons. This would only apply if the size difference is 2 (i.e. small and large ship).
Granted the first revision does not stop the Rieekan block scenario, but in either scenario a player with a small ship would think twice before suicide blocking a big ship... possibly. Thoughts?
Edited by shuffman