What is the highest possible theoretical willpower you can attain for the first turn quest phase?

By cmabr002, in The Lord of the Rings: The Card Game

Dwarfs are so impressive. But the Scout trait can lead to some intersting results.

With the new Leadership scout hero from The Temple of the decieved, you can achieve a 36 willpower at first quest phase (and maybe more 38)

Idraen scout

Lanwyn scout

New Leadership scout

Starting hand:

3 Scouting Party

2 Lecacy of Numenor

1 Snowbourn Scout

1 Naith Guide

2 legacy --> 3 Leadership resources and 6 spirit resources

Then play the Snowbourn Scout and the Naith Guide. --> 0 Leadership resource and 6 spirit resources

Then commit to quest the 5 characters. (2+2+?(at least 1 for the new scout hero)+1+0)->6 willpower.

Then play the 3 scouting party. 2*5*3 =>+30 willpower bonus.

If a surge is revealed during the quest phase, you quest to 38, not so bad with 3 heroes with a 2 or less willpower.

I think I can get to 53 willpower with no draws. It involves the deck, but it doesn't require the deck to be in any specific order or anything, so I think it should belong in Mode 1, but let me know if you think otherwise.

Theoden, Cirdan, Thorin (Starting threat 36).

7 Cards: Legacy of Numenor, Rallying Cry, Emery, 2x Will of the West, 2x Lay of Nimrodel.

Somewhere in your deck: 3x Hidden Cache, 3x Lord's of the Eldar, and 3x of every Leadership, Tactics, and Lore card, making the probability of 3 spirit/neutral cards appearing in a row essentially 0.

Method: Play Legacy of Numenor and get to 40 threat. Then play Rallying Cry (valour action). Play Emery over and over, milling your deck. When you burn through your 3 Hidden Cache's, put all 6 of the resources on Cirdan. Play 2x Will of the West with Theoden's resources. Mill your deck 2 more times. Put 12 more resources on Cirdan. Cirdan now has 20 resources. At the start of the quest phase, play your 2 Lay of Nimrodel, giving Cirdan 19+18=37 bonus willpower. Play the 3x Lords of the Eldar from your discard. Then play Emery a final time, keeping her in play thanks to the 3 Lords of the Eldar now in your deck. Cirdan now has 9 resources left so play your 3 Lords of the Eldar again.

Total Willpower:

Theoden (2), Thorin (3), Cirdan (4+37+6), Emery(1) = 53

Let me know if you can think of a way to improve it!

Edit: Fixed from a previous version involving Glorfindel ally which didn't work.

Edited by Seastan

<Seastan ridiculousness snipped>

Total Willpower:

Theoden (2), Thorin (3), Cirdan (4+37+4), Glorfindel (3+4), Emery(1) = 58

Let me know if you can think of a way to improve it!

This is awesome, and I especially like how the main point of Thorin is to have heroes with high enough threat that you can jump into Valour mode easily.

<Seastan ridiculousness snipped>

Total Willpower:

Theoden (2), Thorin (3), Cirdan (4+37+4), Glorfindel (3+4), Emery(1) = 58

Let me know if you can think of a way to improve it!

This is awesome, and I especially like how the main point of Thorin is to have heroes with high enough threat that you can jump into Valour mode easily.

Well Thorin gives the crucial access to leadership too. Theoden is really clunky. It's too bad Arwen hero isn't 12 threat haha...then she would get the boost from Lords of the Eldar too.

I think I can get to 58 willpower with no draws. It involves the deck, but it doesn't require the deck to be in any specific order or anything, so I think it should belong in Mode 1, but let me know if you think otherwise.

Theoden, Cirdan, Thorin (Starting threat 36).

7 Cards: Legacy of Numenor, Rallying Cry, Emery, 2x Will of the West, 2x Lay of Nimrodel.

Somewhere in your deck: 3x Hidden Cache, Glorfindel ally, 3x Lord's of the Eldar, and 3x of every Leadership, Tactics, and Lore card, making the probability of 3 spirit/neutral cards appearing in a row essentially 0.

Method: Play Legacy of Numenor and get to 40 threat. Then play Rallying Cry (valour action). Play Emery over and over, milling your deck. When you burn through your 3 Hidden Cache's, put all 6 of the resources on Cirdan. Play 2x Will of the West with Theoden's resources. Mill your deck 2 more times. Put 12 more resources on Cirdan. Cirdan now has 20 resources. At the start of the quest phase, play your 2 Lay of Nimrodel, giving Cirdan 19+18=37 bonus willpower. Play Glorfindel from your discard, and the 3x Lords of the Eldar. Then play Emery a final time, keeping her in play thanks to the 3 Lords of the Eldar now in your deck. Cirdan now has 4 resources left so play 1 final Lords of the Eldar.

Total Willpower:

Theoden (2), Thorin (3), Cirdan (4+37+4), Glorfindel (3+4), Emery(1) = 58

Let me know if you can think of a way to improve it!

Can you play Glorfindel during the quest phase?

Dwarfs are so impressive. But the Scout trait can lead to some intersting results.

With the new Leadership scout hero from The Temple of the decieved, you can achieve a 36 willpower at first quest phase (and maybe more 38)

Idraen scout

Lanwyn scout

New Leadership scout

Starting hand:

3 Scouting Party

2 Lecacy of Numenor

1 Snowbourn Scout

1 Naith Guide

2 legacy --> 3 Leadership resources and 6 spirit resources

Then play the Snowbourn Scout and the Naith Guide. --> 0 Leadership resource and 6 spirit resources

Then commit to quest the 5 characters. (2+2+?(at least 1 for the new scout hero)+1+0)->6 willpower.

Then play the 3 scouting party. 2*5*3 =>+30 willpower bonus.

If a surge is revealed during the quest phase, you quest to 38, not so bad with 3 heroes with a 2 or less willpower.

Yeah that was my one which I obliquely referred to on the last page.

When Temple of the Deceived gets released Scouting Party is going to blow this up. You can get to 35+(whatever willpower the hero in that pack has).

I think I can get to 58 willpower with no draws. It involves the deck, but it doesn't require the deck to be in any specific order or anything, so I think it should belong in Mode 1, but let me know if you think otherwise.

Theoden, Cirdan, Thorin (Starting threat 36).

7 Cards: Legacy of Numenor, Rallying Cry, Emery, 2x Will of the West, 2x Lay of Nimrodel.

Somewhere in your deck: 3x Hidden Cache, Glorfindel ally, 3x Lord's of the Eldar, and 3x of every Leadership, Tactics, and Lore card, making the probability of 3 spirit/neutral cards appearing in a row essentially 0.

Method: Play Legacy of Numenor and get to 40 threat. Then play Rallying Cry (valour action). Play Emery over and over, milling your deck. When you burn through your 3 Hidden Cache's, put all 6 of the resources on Cirdan. Play 2x Will of the West with Theoden's resources. Mill your deck 2 more times. Put 12 more resources on Cirdan. Cirdan now has 20 resources. At the start of the quest phase, play your 2 Lay of Nimrodel, giving Cirdan 19+18=37 bonus willpower. Play Glorfindel from your discard, and the 3x Lords of the Eldar. Then play Emery a final time, keeping her in play thanks to the 3 Lords of the Eldar now in your deck. Cirdan now has 4 resources left so play 1 final Lords of the Eldar.

Total Willpower:

Theoden (2), Thorin (3), Cirdan (4+37+4), Glorfindel (3+4), Emery(1) = 58

Let me know if you can think of a way to improve it!

Can you play Glorfindel during the quest phase?

You might be right, I guess he follows the same runes as playing regular allies.

If so, then the corrected willpower would be 53. (You lose the 7 from Glorfindel but you can play Lords 2 more times).

Well Thorin gives the crucial access to leadership too. Theoden is really clunky. It's too bad Arwen hero isn't 12 threat haha...then she would get the boost from Lords of the Eldar too.

Yeah, my point was that Thorin's ability or even his dwarfitude is irrelevant in this case. He's just the only Leadership hero whose threat is high enough -- except Aragorn, who quests for 1 less.

I think I can get to 53 willpower with no draws. It involves the deck, but it doesn't require the deck to be in any specific order or anything, so I think it should belong in Mode 1, but let me know if you think otherwise.

Theoden, Cirdan, Thorin (Starting threat 36).

7 Cards: Legacy of Numenor, Rallying Cry, Emery, 2x Will of the West, 2x Lay of Nimrodel.

Somewhere in your deck: 3x Hidden Cache, 3x Lord's of the Eldar, and 3x of every Leadership, Tactics, and Lore card, making the probability of 3 spirit/neutral cards appearing in a row essentially 0.

Method: Play Legacy of Numenor and get to 40 threat. Then play Rallying Cry (valour action). Play Emery over and over, milling your deck. When you burn through your 3 Hidden Cache's, put all 6 of the resources on Cirdan. Play 2x Will of the West with Theoden's resources. Mill your deck 2 more times. Put 12 more resources on Cirdan. Cirdan now has 20 resources. At the start of the quest phase, play your 2 Lay of Nimrodel, giving Cirdan 19+18=37 bonus willpower. Play the 3x Lords of the Eldar from your discard. Then play Emery a final time, keeping her in play thanks to the 3 Lords of the Eldar now in your deck. Cirdan now has 9 resources left so play your 3 Lords of the Eldar again.

Total Willpower:

Theoden (2), Thorin (3), Cirdan (4+37+6), Emery(1) = 53

Let me know if you can think of a way to improve it!

Edit: Fixed from a previous version involving Glorfindel ally which didn't work.

We can optimize it a bit by replacing Theoden with Arwen, and Legacy of Numenor with The Seeing Stone. Use The Seeing Stone to fetch The Seeing Stone, to fetch The Seeing Stone, to fetch Legacy of Numenor. Now your threat is 40, and you can proceed as before.

Arwen has +1 base willpower, plus she benefits from Lords of the Eldar for another +6, so your new total is:

Arwen (3+6), Thorin (3), Cirdan (4+37+6), Emery (1) = 60

Bonus points if someone can figure out how to use Elven-Light to squeeze some more willpower out of this setup, or get another 2 Doomed so we can swap Thorin for Elrohir.

Edited by Authraw

I haven't done the math, but you sort of need to make sure that your deck doesn't ever end up not being divisible by 3. Otherwise, you get to a point where you need to discard the top 3 cards of your deck and if only one is left and it is Spirit or Neutral, Emery stays in play. Alternatively, if you legally can't discard the bottom cards of your deck if it is not equal to three, then there is a chance that your Hidden Caches will be inaccessible, reducing the amount of willpower attained.

Sure, your starting deck can be divisible by 3, by choice, but once you start adding in things like Rallying Cry, Legacy of Numenor, then reshuffling with Will of the West, the amount of cards in your deck will be altered. So that means if we play one card, we need to play 2 more. Or if we play 2 cards, we need to play 1 more.

I think I can get to 53 willpower with no draws. It involves the deck, but it doesn't require the deck to be in any specific order or anything, so I think it should belong in Mode 1, but let me know if you think otherwise.

Theoden, Cirdan, Thorin (Starting threat 36).

7 Cards: Legacy of Numenor, Rallying Cry, Emery, 2x Will of the West, 2x Lay of Nimrodel.

Somewhere in your deck: 3x Hidden Cache, 3x Lord's of the Eldar, and 3x of every Leadership, Tactics, and Lore card, making the probability of 3 spirit/neutral cards appearing in a row essentially 0.

Method: Play Legacy of Numenor and get to 40 threat. Then play Rallying Cry (valour action). Play Emery over and over, milling your deck. When you burn through your 3 Hidden Cache's, put all 6 of the resources on Cirdan. Play 2x Will of the West with Theoden's resources. Mill your deck 2 more times. Put 12 more resources on Cirdan. Cirdan now has 20 resources. At the start of the quest phase, play your 2 Lay of Nimrodel, giving Cirdan 19+18=37 bonus willpower. Play the 3x Lords of the Eldar from your discard. Then play Emery a final time, keeping her in play thanks to the 3 Lords of the Eldar now in your deck. Cirdan now has 9 resources left so play your 3 Lords of the Eldar again.

Total Willpower:

Theoden (2), Thorin (3), Cirdan (4+37+6), Emery(1) = 53

Let me know if you can think of a way to improve it!

Edit: Fixed from a previous version involving Glorfindel ally which didn't work.

We can optimize it a bit by replacing Theoden with Arwen, and Legacy of Numenor with The Seeing Stone. Use The Seeing Stone to fetch The Seeing Stone, to fetch The Seeing Stone, to fetch Legacy of Numenor. Now your threat is 40, and you can proceed as before.

Arwen has +1 base willpower, plus she benefits from Lords of the Eldar for another +6, so your new total is:

Arwen (3+6), Thorin (3), Cirdan (4+37+6), Emery (1) = 60

Bonus points if someone can figure out how to use Elven-Light to squeeze some more willpower out of this setup, or get another 2 Doomed so we can swap Thorin for Elrohir.

Brilliant addition with Seeing Stone!

I haven't done the math, but you sort of need to make sure that your deck doesn't ever end up not being divisible by 3. Otherwise, you get to a point where you need to discard the top 3 cards of your deck and if only one is left and it is Spirit or Neutral, Emery stays in play. Alternatively, if you legally can't discard the bottom cards of your deck if it is not equal to three, then there is a chance that your Hidden Caches will be inaccessible, reducing the amount of willpower attained.

Sure, your starting deck can be divisible by 3, by choice, but once you start adding in things like Rallying Cry, Legacy of Numenor, then reshuffling with Will of the West, the amount of cards in your deck will be altered. So that means if we play one card, we need to play 2 more. Or if we play 2 cards, we need to play 1 more.

Well, just use the appropriate number of cards to make sure it's divisible by 3 on the last time through your deck so that the Emery/Lords combo works. The odds of hidden cache being in the bottom 1 or 2 of your deck in the previous times through your 1000+ card deck are pretty negligible I's say.

Sorry I don't have time to read the whole thread atm but did anyone try grappling hook shenanigans with gondorian fire?

Sorry I don't have time to read the whole thread atm but did anyone try grappling hook shenanigans with gondorian fire?

Delay the enemy is basically the same thing and it's cheaper. Someone did use this card and achieved almost 40 WP iirc

Play Wastes of Eriador and you can get +3 ;)

Sorry I don't have time to read the whole thread atm but did anyone try grappling hook shenanigans with gondorian fire?

Delay the enemy is basically the same thing and it's cheaper. Someone did use this card and achieved almost 40 WP iirc

It just depends on what is allowed. Delay the enemy does make the quest "battle" which I guess technically would disobey rule #2. Grappling hook doesn't disobey rule #2. But yeah, this is pretty casual so it's not like it matters too much. I was just trying to lay some sort of framework down ;)