As mentioned in the other threads about the topic, I started working on a campaign idea involing a flying base camp (a Gozanti) that players can upgrade and send to combat sometimes. Right now, I haven't written any concrete rules but only a rough draft of how this is supposed to look like later for your much appreciated consideration. More detailled info will follow.
Maximum of 4 players. Any rebel ship can be taken only once. Gozanti needed.
Gozanti starts at pilot level 0 and can be upgraded as per standard rules.
Upgrades for the Gozanti need to be purchased by all players simultaneously.
Conversely, kills by the Gozanti are counted for a player who damaged the same ship during his turn (new category Gozanti assist)
Mission 1: Covert Ops (no Gozanti, 3x3)
The players need to break in a prison in ordert to free a pilot. For this, they need to disable the base defenses before getting shot down and captured, so the escape later will be easier.
Mission 2: Escape (Gozanti, 3x3)
The players and their new commander capture a derelict Gozanti and flee (their ships are down, after all). In standard TIE, they try to defend the defenseless, damaged Gozanti until it can jump.
Mission 3: Meeting (Gozanti, 3x3)
The players rendezvous with a rebel carrier (new ships!), but an Imperial patrol shows up and they need to flee again.
Mission 4: Resources (no Gozanti, 3x3)
The players need to find resources in order to repair their still ailing Gozanti. Luckily, they intercept a message from an Imperial Carrier that they need to ionize and then scuttle.
Mission 5: More resources (no Gozanti, 3x3)
Now that the ship isn’t falling apart anymore, the players need to get some water. Their ships (plus a large support ship) need to dock at asteroids and keep an Imperial patrol at bay.
Mission 6: Arms race (no Gozanti, 3x3)
The players need to attack a small Imperial base in order to capture armaments for the Gozanti. This means ignoring the towers fortifying the base and landing a raiding party in order to capture it.
Mission 7: Attack on the mining station (Gozanti, 6x3)
The players need to attack a heavily defended base. It is protected by heavy anti-squadron defenses that are, however, not very good vs. armor. The players need to strike a balance between relative safety of their craft from AA fire with the Gozanti’s ability to destroy its capabilites and the adding threat by Imperial bombers.