Ignore the Gunboat terminology for one second, and suppose this was rolled out as a potential new Systems Upgrade to all applicable ships:
So - imagine you'd be able to use it with:
•
Lambda-class Shuttle
(cannon, unlimited application)
•
B-Wing
(cannon, unlimited application or torpedo, 2 shots max)
•
E-Wing
(torpedo, one shot max)
•
Aggressor
(cannon, unlimited applications)
•
StarViper
(with the Virago title equipped only, torpedo, 1 shot max)
•
TIE Advanced
(with the TIE/x1 title equipped, missile, 1 shot max)
•
TIE Punisher
(torpedoes, missiles, 5 shots max)
•
VCX-100
(torpedoes, 2 shots max or turret, unlimited)
•
G-1A Starfighter
(useless, except alongside Mist Hunter title & Tractor Beam)
Essentially you are gambling on your primary attack hitting in order to immediately perform a second attack with a secondary weapon. Obviously this requires you to invest in both the systems upgrade and a secondary weapon.
Where would this concept become overpowered? (i.e. IG-2000s, Corran Horn)
How would you limit or balance the concept?
Edited by FTS Gecko