Ignore the Gunboat terminology for one second, and suppose this was rolled out as a potential new Systems Upgrade to all applicable ships:

So - imagine you'd be able to use it with:
• Lambda-class Shuttle (cannon, unlimited application)
• B-Wing (cannon, unlimited application or torpedo, 2 shots max)
• E-Wing (torpedo, one shot max)
• Aggressor (cannon, unlimited applications)
• StarViper (with the Virago title equipped only, torpedo, 1 shot max)
• TIE Advanced (with the TIE/x1 title equipped, missile, 1 shot max)
• TIE Punisher (torpedoes, missiles, 5 shots max)
• VCX-100 (torpedoes, 2 shots max or turret, unlimited)
• G-1A Starfighter (useless, except alongside Mist Hunter title & Tractor Beam)
Essentially you are gambling on your primary attack hitting in order to immediately perform a second attack with a secondary weapon. Obviously this requires you to invest in both the systems upgrade and a secondary weapon.
Where would this concept become overpowered? (i.e. IG-2000s, Corran Horn)
How would you limit or balance the concept?
Edited by FTS Gecko