RtL - Custom campaigns and side quests?

By eljolly, in Descent: Journeys in the Dark

Hello.
I'm sure Most of you have already played and finished RtL first campaign "Rise goblins". If not, then I might have a serious problem and too much free time in my hands.

BUT, lets talk about a future I would like to see happen.
I don't know if some of you guys know a little game called RpgMaker by Enterbrain. It's a game that makes you build games using simple programing. Other than being a great mental exercise for children, it let creativity flow.

You already know what I'm talking about. So my question is:

Do you see Custom side quests for RtL happening?
Should it happen?
Is the RtL built in a way it can allow such things to happen in the future if mama FFG wants it?
What is the psicological explanation that makes the Collection-O-meter an evil tool that pushes me to buy more stuff?

Am I the only one wanting to create my own little Sidequest that you can download to show up in your campaign, While I laugh at you when you discover how hard is it?

Please let me know!

It would be easy enough for you do this, even with a simple text document. Think about what the app is doing (place these here until event happens). It's pretty basic and can be done with a well written script in text. Sure, players would have to keep track of gold, morale and so on and it wouldn't 'tie in' to the app but I think given all the glitz that comes with these games these days we have forgotten how effective a good body of text can be.

I'm with you in wanting something a l little bit more out of this app but hell, I lack the time to outdo it.

It would be easy enough for you do this, even with a simple text document. Think about what the app is doing (place these here until event happens). It's pretty basic and can be done with a well written script in text. Sure, players would have to keep track of gold, morale and so on and it wouldn't 'tie in' to the app but I think given all the glitz that comes with these games these days we have forgotten how effective a good body of text can be.

I'm with you in wanting something a l little bit more out of this app but hell, I lack the time to outdo it.

That's a good, point. It's true that you can play Road to legend with just paper. It actually is possible. The fact is that RtL offers a more comfortable way to play that helps the flow of the game itself ( instead of having 90 cards that randomize the special effect of the monster and its actions for the turn, you just have little fancy app ). leaving the eye candy on the table and a more fluid game.

So even if you are completely right, i cant deny RtL is a more comfortable approach to build these kind of coop game. And that is why the original question on the opening post came to my mind.

UHm.... so.... how long did it take for you to beat it and how many quests was it?

UHm.... so.... how long did it take for you to beat it and how many quests was it?

Edited by Zaltyre

UHm.... so.... how long did it take for you to beat it and how many quests was it?

I didn't beat it. I LOST!

2 Main quests: Intro and Final

2 Side quest ( Which you can do if you want ).

so 4 quest in total, I played 3 of them. The intro is pretty fast with two heroes in play and if you read the PDF file of the rules you can pretty much skip most of the text since the only purpose of that quest is to teach you to use the app correctly.

So I played 1 the side quest and then i got crushed on the final Quest. You actually can't do everything in the game. you ahve to choose, which imo is a good thing.

I ended it about 3 hour ago. so yeah, that's pretty much all i did today, lol.

UHm.... so.... how long did it take for you to beat it and how many quests was it?

Rise of goblins has an intro quest (the tutorial) followed by two side quests (there seem to be more than two, but you only pick 2 during a playthrough) and then a finale.

Only two fixed side quests, the mini campaing dont bring the others side quests added by the expansions, as far I tested.

To be honest, I´m a disappointed by the lack of content.

All quests are always exactly the same in each playthrough, only the spawned monsters and the travel events (which are quite cool) vary.

But the room tiles are in exactly the same place, and the layout is static. If played the quests once, you know everything about this campaign and there are no real surprises.

The quests itself are (all of them put together) about as long as a coop pod, which isn´t that great either. No randomization of tiles and events is truely sad.

I really hope the kindred fire campaign is coming soon, and is a lot bigger than this.

Sadly, due to the lack of replayability I´m quite disappointed by the app. I really didn´t see this coming, I guess my hopes were too high.

Well to take another view - i am quite delighted. I played the tutorial today and thought it was a great idea.

First off we have a free app that generates a quest with some random elements in it and tailors itself to what content you have bought.

The initial release comes with one complete quest and another is planned - hopefully this will continue as a new income stream for FFG with loads of releases. I am happy to pay for more content.

It is interactive in that elements can left in the dark for a while before you click on them.

Ok its not a pure dungeon crawl - its a quest scenario. If you want a random dungeon crawl then try Warhammer Quest - maybe a more randomly generated dungeon will come in the app eventually.

Best of all i could solo a game with two heroes and i had great fun - this in itself opens up the game for much more play and gives me something different to do with Descent. Maybe i was never such a fan of heroes v overlord - so this ticks the box i like much more.

Thank you FFG for making this change, now get working on some great new content for it.

To be honest, I´m a disappointed by the lack of content.

All quests are always exactly the same in each playthrough, only the spawned monsters and the travel events (which are quite cool) vary.

But the room tiles are in exactly the same place, and the layout is static. If played the quests once, you know everything about this campaign and there are no real surprises.

The quests itself are (all of them put together) about as long as a coop pod, which isn´t that great either. No randomization of tiles and events is truely sad.

I really hope the kindred fire campaign is coming soon, and is a lot bigger than this.

Sadly, due to the lack of replayability I´m quite disappointed by the app. I really didn´t see this coming, I guess my hopes were too high.

No randomisation of the rooms seems like a bummer.

Does the specific quest layout at least make sense i.e. does it have any relevance for gameplay/questgoals or the like?

In the end it still sounds great to practically get a PoD Coop for free, I will reserve my criticism for the paid campaign.

To be honest, I´m a disappointed by the lack of content.

All quests are always exactly the same in each playthrough, only the spawned monsters and the travel events (which are quite cool) vary.

But the room tiles are in exactly the same place, and the layout is static. If played the quests once, you know everything about this campaign and there are no real surprises.

The quests itself are (all of them put together) about as long as a coop pod, which isn´t that great either. No randomization of tiles and events is truely sad.

I really hope the kindred fire campaign is coming soon, and is a lot bigger than this.

Sadly, due to the lack of replayability I´m quite disappointed by the app. I really didn´t see this coming, I guess my hopes were too high.

No randomisation of the rooms seems like a bummer.

Does the specific quest layout at least make sense i.e. does it have any relevance for gameplay/questgoals or the like?

In the end it still sounds great to practically get a PoD Coop for free, I will reserve my criticism for the paid campaign.

The random things in the new system are: Some monsters ( some are fixed to the quest ), their behavour, and the travel events.

The replay value of "Rise Goblins", is indeed low and I'm affraid it will be the same for each quest presented on RtL. It's Still a good experience!!!

The only thing i cry over is the fact that Mok ( my favourite hero ) is Useless on RtL. but, oh well, maybe if i want a Hard mode*.

Overall i have only positive things to way about RtL. And just because its GOOD. I want more!

To be completely honest, i don't know if i want the release of digital content to be the new business model of FFG for Descent. yeh... I wouldn't like that.

UHm.... so.... how long did it take for you to beat it and how many quests was it?

Rise of goblins has an intro quest (the tutorial) followed by two side quests (there seem to be more than two, but you only pick 2 during a playthrough) and then a finale.

Only two fixed side quests, the mini campaing dont bring the others side quests added by the expansions, as far I tested.

Ah, my mistake. I just assumed they were interchangeable because they were sidequests.

The only thing i cry over is the fact that Mok ( my favourite hero ) is Useless on RtL. but, oh well, maybe if i want a Hard mode*.

I disagree with ya there. Mok is far from useless in RtL. Sure, he doesn't have a functioning heroic feat, but his heroic ability with the right party is so insanely powerful that it more than makes up for it.

I'd love to see another hero capable of anything close to recovering up to 5 health or stamina every game round! :P

To be honest, I´m a disappointed by the lack of content.

All quests are always exactly the same in each playthrough, only the spawned monsters and the travel events (which are quite cool) vary.

But the room tiles are in exactly the same place, and the layout is static. If played the quests once, you know everything about this campaign and there are no real surprises.

The quests itself are (all of them put together) about as long as a coop pod, which isn´t that great either. No randomization of tiles and events is truely sad.

I really hope the kindred fire campaign is coming soon, and is a lot bigger than this.

Sadly, due to the lack of replayability I´m quite disappointed by the app. I really didn´t see this coming, I guess my hopes were too high.

Isn't is the same for the classic game system ?

Replaying quest is changing only about monsters, heroes, etc ... but objectives, tiles, and all are still the same.

Not sure to see your logic right here ...

To be honest, I´m a disappointed by the lack of content.

All quests are always exactly the same in each playthrough, only the spawned monsters and the travel events (which are quite cool) vary.

But the room tiles are in exactly the same place, and the layout is static. If played the quests once, you know everything about this campaign and there are no real surprises.

The quests itself are (all of them put together) about as long as a coop pod, which isn´t that great either. No randomization of tiles and events is truely sad.

I really hope the kindred fire campaign is coming soon, and is a lot bigger than this.

Sadly, due to the lack of replayability I´m quite disappointed by the app. I really didn´t see this coming, I guess my hopes were too high.

Isn't is the same for the classic game system ?

Replaying quest is changing only about monsters, heroes, etc ... but objectives, tiles, and all are still the same.

Not sure to see your logic right here ...

I think this is due to the fact that this forum exploded after the announcement. People even went crazy with buying the expansions for the' favorite game that they can finally play without someone being stuck as the OL'. I don't really now why some people expected this the be very different than the PoDs.

To be honest, I´m a disappointed by the lack of content.

All quests are always exactly the same in each playthrough, only the spawned monsters and the travel events (which are quite cool) vary.

But the room tiles are in exactly the same place, and the layout is static. If played the quests once, you know everything about this campaign and there are no real surprises.

The quests itself are (all of them put together) about as long as a coop pod, which isn´t that great either. No randomization of tiles and events is truely sad.

I really hope the kindred fire campaign is coming soon, and is a lot bigger than this.

Sadly, due to the lack of replayability I´m quite disappointed by the app. I really didn´t see this coming, I guess my hopes were too high.

Isn't is the same for the classic game system ?

Replaying quest is changing only about monsters, heroes, etc ... but objectives, tiles, and all are still the same.

Not sure to see your logic right here ...

I think this is due to the fact that this forum exploded after the announcement. People even went crazy with buying the expansions for the' favorite game that they can finally play without someone being stuck as the OL'. I don't really now why some people expected this the be very different than the PoDs.

Yea there was an over excitement about the App. Don't get me wrong, I love this variant. I find it different from the PoDs since it manages to smooth the game, even if it plays similar it FEELS different.

Personally i like the 5 player with the OL better.

BUT

Cmon guys. I dare you to say its a bad variant of Descent..! It's fun! I I just wish FFG let the community make RtL Rich of content through custom quest and campaign made by fans... and not just the Adventures that they sell to you.

The only thing i cry over is the fact that Mok ( my favourite hero ) is Useless on RtL. but, oh well, maybe if i want a Hard mode*.

I disagree with ya there. Mok is far from useless in RtL. Sure, he doesn't have a functioning heroic feat, but his heroic ability with the right party is so insanely powerful that it more than makes up for it.

I'd love to see another hero capable of anything close to recovering up to 5 health or stamina every game round! :P

Yea you are right. I'm just too used to see Mok pissing on the OL's party, that playing it in RtL doesn't feel the same. I had to expect that indeed.

Isn't is the same for the classic game system ?

Replaying quest is changing only about monsters, heroes, etc ... but objectives, tiles, and all are still the same.

Not sure to see your logic right here ...

Comparing the playstyle of the base game with the coop variants (either PODs or RtL) is something I´d never do. These gametypes play very differently.

I at least expected something on par with the POD coops, which had a semi random room order. And I hoped for completely randomly created dungeon, with only a fixed final room.

To be fair, it´s not something that FFG ever promised, but it would be comparatively easy to do this with an app. You just need to create a room database which allows them to be picked at random.

Considering what has been done with random monster spawns and activations, this wouldn´t have been that much more expenditure in comparison.

But well, I guess my expectations simply were too high.

you should try to hint this to FFG

could be fun and bring back replayability, for sure

I must admit that I as well was expecting a bit more. The number one thing I would like to see is user generated content. This app allows you to play test a user made campaign before you present it to your group, a huge advantage.

I can see DerDelphi's point of view if indeed the maps aren't really randomized. They alluded that they were in the announcement advertisement as well as followed the Co-OP format. When you say you're gonna do something and then don't, it makes the product look less then what was expected.

Maybe the paid content will be alot better, who knows.

I mean, the app automates the OL including map setup. The benefit there is the hidden information about what is in the next room. However, automatic map setup and automatic map design are two different things.

In the coops, all rooms are more or less independent- that is not necessarily the case here, so room placement ORDER is important.

That being said, if the coops were translated to the app it would save everyone a lot of shuffling.

Edited by Zaltyre

Maybe I am just a pragmatists, but the app is exactly what I was expecting. It doesn't replace the core Descent gameplay, it just give us a new way to experience it. I assumed the intro campaign would be very short and limited. FFG obviously wants to make money from this and the way they are going to do that is with the full campaigns (which will go for $10 each...little steep but considering Heirs of Blood was $25 MSRP I guess not too bad). From what I understand, side quests in the full campaigns will be random and based on the expansion content you own (so the maps will draw from tile sets introduced in the expansions). The story quests will be fixed and the campaigns will tell you which expansions (if any) you NEED to own in order to make sure you can complete the main story line itself (i.e., you own the tiles, monsters and lieutenants required).

When it comes to incorporating fan made stuff, we do know that FFG gave us the Quest Vault so it is conceivable that it could be integrated with the app somehow (i.e., you can build custom quests/campaigns with the tool online and then load them up in the app). Who knows if FFG will ever make this happen though.

As for Eldar Mok (and other abilities that require an OL player), my group has house ruled that when he uses his heroic feat, the party either ignores the next activated monster group's special effect (the text in the top box) or the next revealed peril effect. As both of these are essentially the replacement for OL cards, this makes perfect sense (in fact, I don't know why FFG didn't think of this to begin with).

Edited by Otakuon

Maybe I am just a pragmatists, but the app is exactly what I was expecting. It doesn't replace the core Descent gameplay, it just give us a new way to experience it. I assumed the intro campaign would be very short and limited. FFG obviously wants to make money from this and the way they are going to do that is with the full campaigns (which will go for $10 each...little steep but considering Heirs of Blood was $25 MSRP I guess not too bad). From what I understand, side quests in the full campaigns will be random and based on the expansion content you own (so the maps will draw from tile sets introduced in the expansions). The story quests will be fixed and the campaigns will tell you which expansions (if any) you NEED to own in order to make sure you can complete the main story line itself (i.e., you own the tiles, monsters and lieutenants required).

When it comes to incorporating fan made stuff, we do know that FFG gave us the Quest Vault so it is conceivable that it could be integrated with the app somehow (i.e., you can build custom quests/campaigns with the tool online and then load them up in the app). Who knows if FFG will ever make this happen though.

As for Eldar Mok (and other abilities that require an OL player), my group has house ruled that when he uses his heroic feat, the party either ignores the next activated monster group's special effect (the text in the top box) or the next revealed peril effect. As both of these are essentially the replacement for OL cards, this makes perfect sense (in fact, I don't know why FFG didn't think of this to begin with).

I have to disagree with you on the price. Imo 10$ is extremely fair, considering that this campaign is much longer than the free demo and the free demo is as long as a PoD Coop, which by itself costs 15$ in USA, whereas I couldn't get it for less than 18€... that's nearly half the price for easily 3-4 times the content and gameplay or all PoD Coops for the price of one half PoD Coop.

I have to disagree with you on the price. Imo 10$ is extremely fair, considering that this campaign is much longer than the free demo and the free demo is as long as a PoD Coop, which by itself costs 15$ in USA, whereas I couldn't get it for less than 18€... that's nearly half the price for easily 3-4 times the content and gameplay or all PoD Coops for the price of one half PoD Coop.

Well, I am not saying it isn't a fair price...but people WILL complain that it is expensive for "digital content". Remember, the mobile app revolution has tricked many people into thinking that apps should be free or at most $5.

Edited by Otakuon

I have to disagree with you on the price. Imo 10$ is extremely fair, considering that this campaign is much longer than the free demo and the free demo is as long as a PoD Coop, which by itself costs 15$ in USA, whereas I couldn't get it for less than 18€... that's nearly half the price for easily 3-4 times the content and gameplay or all PoD Coops for the price of one half PoD Coop.

Well, I am not saying it isn't a fair price...but people WILL complain that it is expensive for "digital content". Remember, the mobile app revolution has tricked many people into thinking that apps should be free or at most $5.

Well technically the app is free and even comes with free content. Only the "dlc" costs money and people are willing to spend a lot on these things without much grief, so I think FFG pulled this off really cleverly.