So. I feel like Wave8 introduced a few design ideas that were completely horrible, but my gut theorizing is not always right. I've tried a few games so far, and in some ways, there's a huge amount of stuff that got good help, when the game is taken to its highest competitive level, I've seen extremely bad things happen.
One interesting thing is that the 2-3 Scouts (with a possible different 3rd ship) was extremely strong, but now isn't played much for some reason. As for why, I literally have no idea.
--
I'm really against the fact that the Contracted Scouts with Torpedos are so strong and so undercosted as to totally ruin any other usages for Guidance Chimps and ordnance. We once thought that Guidance Chimps would help the 6Zs, 4Tie Adv Cluster, Khriasklndf's with missiles, the TAPs with Missiles, and Bombers with something that we would have a diverse meta. Unfortunately, the Scout is nearly 200% more effective than those lists.
It also completely invalidates the TLT lists, which is amazing, that it utterly counters the strongest upgrade from the last wave EVEN with the possible "buff" of getting Overclocked R4. That's just crazy.
And also very very saddening. As much as TLT not that fun for many people, it at least brought back to unforeseen relevance an OT wave1-3 ship.
I also do not like how Tractor Beam was done gameplay wise. It seems to be a very very very strong counter to small ships and low PS and then very very very ineffective versus large ships. Granted it can stop C3PO and it does remove 1 agility from a scout, but honestly, these are not worth it for losing the damage. Its utterly useless versus a Ghost so much that its not even worth doing the motions of the attack. These types of extreme cases tend to become hard counters and make the game more rock-paper-scissory and not as diverse.
Even with the Defender unreleased double attack, the Tractor beam is just extremely useless versus strong things to be annoying.
The Ghost. Is freaking annoying. Overpowered Rebel plot armor. Overbearing presence on the board and an utter pain in the ass to remember upgrades, arcs and ranges for. I loathe it so much I have steadfastly restrengthened my resolve to never get it and to even borrow one for competitive events if I use it.
Also, that peg design was so so so dumb: Why couldn't the give it two little slits for the other parts of the peg to slip in and be sturdier? Why is it not possible to remove the Phantom thing from it? Why does IT get to fire torps out the back arc and nothing else does??
As for the TAP... The Inquisitor is cool. The rest of them? Utter sith. Seinars are totally destroyed by Scouts. Barons cost too much. The shoot for such a piddly amount. Even the Inquisitor I'm really not fond of due to it really needing Boost and BR AND needing to TL/Evade and really wanting to Focus while its at it. It basically wants 1 or 2 more actions than it gets.
--
So your thoughts?
--
(Basically: I don't think the "sky is falling". There's fun to be had. But I'm really not happy with the tip top competitive level of play as it stands nor the design of wave8 in general. I think its a step back from Wave7, even WITH TLT.
Don't read too much into what you perceive might be a emotional whine, cuz I love emotional whining. You'll know.)
Edited by Blail Blerg