Wave 3 rebel help

By stev, in Star Wars: Armada Fleet Builds

I been playing around with making a wave three list and want help seeing where to put the commander and what obj to take. Thank you in advance.

Test fleet cracken

Faction: Rebel Alliance
Points: 399/400

Commander: General Cracken

Assault Objective: Custom Objective
Defense Objective: Custom Objective
Navigation Objective: Custom Objective

[ flagship ] CR90 Corvette A (44 points)
- General Cracken ( 26 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)

MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Bomber Command Center ( 8 points)

GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Jamming Field ( 2 points)

3 X-Wing Squadrons ( 39 points)
2 Y-Wing Squadrons ( 20 points)
1 Jan Ors ( 19 points)

Im not sure if jianas light or bright hope would be a better place for cracken or somewhere else

I'd say Jaina's Light, for sure. Because of your Jan ball, you'll likely want to keep your squadrons and their carriers together. Because of the large threat that clump of squads will represent (plus the aggro Yavaris tends to draw), your enemies will likely be headed in Quantum Storm's direction. Sure, you could split QS off with the two Ys, but then they don't get to take advantage of Jan.

Jaina's, on the other hand, loves to stay out of direct fire. Its high speed, love of making itself obstructed, and it's potent damage output at long-range (with the TRCs) make for a perfect commander chariot.

As far as objectives, I'd go Precision Strike (bombers + APTs), and either Superior Positions (to get your flanking ships in place and make sure your Yavaris is deployed well) or Dangerous Territory (lots of ships to split out and grab tokens). Defensive is probably the hardest as nothing really plays well with this fleet. I'd probably take Hyperspace Assault as most people will automatically avoid to because they're scared of a Hyperspace'd Torp Frigate (as they should be). Just be careful if they do take it, as one of the things you're banking on with this list is high activations, and having a ship out of the fight in Hyperspace for a couple of rounds could bite you in the ass.

Fun list overall. I've also been looking at the 3 X, 2 Y, Jan squad composition in Wave 3. I feel like it will be the default given how flexible it can be with bomber command center.

ty for for advice what are your thoughts on most wanted cause i have a feeling that precision strike can backfire hard vs a rhymer ball. I could just make quantum storm my target and a big ship theirs. I also agree yellow is a hard choice obj.

Love the list. I agree, general on Jaina's. Everything else is gonna end up in the ****, and nothing in the list is particularly survivable up close. You can at least skirt with Jaina's Light.

Objectives, I'd go:

Advanced Gunnery (Precision Strike is a close second, but a double-broadside from a torp shrimp will ruin your whole day)

Hyperspace Assault (put only the shrimp in hyperspace, no squadrons)

Superior Positions (to guarantee your deployment advantage, and you have squadrons to protect you/punish your opponent with the rear shots)

Six activations, nice...but what happens when you bump into a guy who rolls hard core with a dual heavy carrier build who turtles in the corner...?

Say screw your unfun play we getting 5 5 :P

Edited by stev