Rossiel Secrecy

By Kakita Shiro, in Strategy and deck-building

So, some questions about this archetype:

1) How much draw is enough? Daeron's Runes , or do you also play Mithrandir's Advice + Peace, and Thought ? I want to try Protector of Lorien + Elven Light , but I worry about actually drawing into the combo.

2) What are the critical mulligan cards? I'm guessing Out of the WIld and Resourceful .

3) With or without Spirit? Light of Valinor to make Rossiel pull double-duty is great, as is threat reduction to stay in Secrecy.

4) Do you need None Return and Leave No Trace in triplicate? Probably depends on the quest?

Right now this is what I have.

I've built and played a number of Rossiel decks. In my experience, the answers to your questions are this:

1) Card draw is huge. Without the correct attachments (if Rossiel is your defender) and without ways to put cards into the victory display, the deck breaks down. I always liked Mithrandir's Advice (when running 2 lore heros), but Gleowine is also a great choice.

2) I'd agree with you. Resourceful is big. Out of the Wild is also important, but None Return or Leave No Trace can sub in.

3) As much as the idea of Rossiel doing everything is, trying to get that done takes up an awful lot of deck space. One question is whether you are playing solo, multiplayer or multi-handed. If you can have another deck help you out early on, it makes things so much easier.

4) I think you need to pick the role you want. Making Rossiel good at everything can take up a lot of your deck.

Assuming you run spirit:

3 Out of Wild

3 Resourceful

3 Light of Valinor

2-3 None Return

2-3 Leave No Trace

2-3 Cloak of Lorien

2-3 Unexpected Courage

2-3 Burning Brand

That's 19-24 cards right there. If you run tactics, you'll want Elven Mail. Throw in 3-6 cards for card draw, 3 Test of Will, maybe Hasty Stroke, 3-6 threat reduction cards, and you have little space for allies. And since you're playing Lore, you'll want to have healing (and other players in multiplayer will rely on you for it).

I look at your deck and see some of the same problems I still struggle with. Lots of events, a bunch of attachments, and very few allies. You have very little combat ability outside of Gandalf dealing direct damage. I think you need to focus. There are a few decent (if slightly more expensive) combat allies in lore. You also have lots of card discard effects without great card draw. Pippin lets you draw cards, but only by engaging enemies you'll have trouble killing. Elven Light is good, but expensive, and you're playing spheres that aren't known for being cheap.

Have you played games with this deck, yet? How did it fair?.

Edited by Stevew980

3) I say no to spirit. You can get a lot more value out of Scroll of Isildur if you just mono-Lore. Allowing you to replay all your encounter deck manipulation cards even more.

Have you played games with this deck, yet? How did it fair?.

No games with it yet, but I was hoping to have it ready soon to coincide with our monthly Saga Campaign starting The Road Darkens (and the threat-less hero swap).

3) I say no to spirit. You can get a lot more value out of Scroll of Isildur if you just mono-Lore. Allowing you to replay all your encounter deck manipulation cards even more.

So you concede the Secrecy discount and hope to build up resources?

Edited by Kakita Shiro

3) I say no to spirit. You can get a lot more value out of Scroll of Isildur if you just mono-Lore. Allowing you to replay all your encounter deck manipulation cards even more.

So you concede the Secrecy discount and hope to build up resources?

I'm not sure I understand. Are you saying you don't get the Secrecy discount when playing a Secrecy card via Scroll of Isildur, or are you implying that without Spirit, you will get pushed out of Secrecy range with no way to get back in it and have to pay the full cost of the events?

For the former, I think it works still.

For the latter, yeah, you get lots of Lore resources being mono-Lore and if you got any resourcefuls in the beginning you'll be fine. You can also use Good Meal with Pippin to help ease costs.

Edited by cmabr002

The latter.

I think I still need Spirit since that's what the group needs more of. I'll probably try to switch more of the Spirit cards though.

You don't really need to stay in secrecy. You just need to be there long enough to get 1-2 resourcefuls up and running. If you can also get out of the wild, you're golden.

Oh, and since you're playing with friends, see if one of them will include Dunedain Signal to give Rossiel sentinel.

Edited by Stevew980

I'M curious to know how you handle combat? <_<

I'M curious to know how you handle combat? <_<

I would not. Three other players would (Dwarves, dwaves, and Legolas/Twins + Eagles)

You could try this deck I posted a few months ago before ringsdb was a thing. It uses the mono-lore tech but also splashed spirit to stay in secrecy and unlock Test of Will. If nobody else wants to run Rossiel, you can plug her in for Bifur. The key early cards are Resourceful, Mithrandir's Advice, and Out of the Wild. Gildor's Council, especially if it's reduced by Good Meal or Leaf Brooch, can also be really good.

I run a Rossiel Ent deck with Treebeard-Rossiel-TacEowyn (there's no use in me running Secrecy since I don't own Out of the Wild). I just have to make sure I play with someone whose deck starts fast (Erestor + Galdor is amazing) because this starts pretty slow.

Also, definite yes to Mithrandir's Advice.

Edited by Ecthelion III

Vanish from Sight should be useful to give you access to Secrecy whenever you need it if your threat is higher than the threshold.

Vanish from Sight should be useful to give you access to Secrecy whenever you need it if your threat is higher than the threshold.

Vanish from Sight should be useful to give you access to Secrecy whenever you need it if your threat is higher than the threshold.

If I go the two hero route.

Oh right haha. Forgot about that part.