5 pts Autoblaster - 3 dice at range 1, Defender can't stop hits
4 pts Mangler Cannon - 3 dice range 1-3, one hit turns into a crit
5 pts Autoblaster - 3 dice at range 1, Defender can't stop hits
4 pts Mangler Cannon - 3 dice range 1-3, one hit turns into a crit
Never thought of an Autoblaster Turret. That could be pretty good.
If you get into range 1 of an autoblaster-worthy target with a PS5 ship, your opponent has done something wrong
For me, 5 points for an autoblaster upgrade is not worth on Krassis. Better include a modifier (kallus or gunner) and take 4 dice once you get into range 1
Edited by IG88ECombine with Slave-1 Title and Long Range Scanners for the initial shot or follow-up attack on a secondary target and you're set.
Combine with Slave-1 Title and Long Range Scanners for the initial shot or follow-up attack on a secondary target and you're set.
Generally, interesting idea to combine title and scanners. Never thought about it. It can give the firespray a little bit of extra punch
Generally, interesting idea to combine title and scanners. Never thought about it. It can give the firespray a little bit of extra punch
Yes, but not so much for Krassis. A Target Lock won't stack with his ability.
Edited by QuarrelAlso, that's an expensive ship that doesn't target lock at range 1-2. After round 1 of combat, this could hurt bad. I definitely see it being useful on low PS bombers.
Edited by NeverBetTheFett
Generally, interesting idea to combine title and scanners. Never thought about it. It can give the firespray a little bit of extra punch
Yes, but not so much for Krassis. A Target Lock won't stack with his ability.
Sure it will as it allows you to reroll just one, or all the dice you want.
Also, that's an expensive ship that doesn't target lock at range 1-2. After round 1 of combat, this could hurt bad. I definitely see it being useful on low PS bombers.
Firesprays never Target Lock as Focus/Evade is better suited for them. LRS gives them the option for the First Exchange, or when they are running away and they are out of arc. For 0 points.
Edited by KeffischI mean, HLC is the real choice...
But of those two if you're tight on points, go Mangler.
Then, give him Kallus. Kallus+Krassis gives you a sorta TL+Focus combo against one ship, possibly freeing him up to use an Evade every turn until Kallus's target is gone.
Itching to try it. Stupid end of the school year rush at work, ruining my Xwing time.
I mean, HLC is the real choice...
But of those two if you're tight on points, go Mangler.
Then, give him Kallus. Kallus+Krassis gives you a sorta TL+Focus combo against one ship, possibly freeing him up to use an Evade every turn until Kallus's target is gone.
Itching to try it. Stupid end of the school year rush at work, ruining my Xwing time.
Yeah, and on defense, you get the nini-Focus from Kallus, so it's a pretty stout defensive profile against one ship, at least.
Edited by BiophysicalKrassis with an HLC is one of the first ships I played with. I found that I ended up shooting out of my rear arc and at range one most of the game, I never felt like I got 10 points of value out of him and the HLC over just taking a Bounty Hunter.
What about something like Cluster Missiles, Slave 1, Extra Munitions, and Guidance Chip? You get 2 attacks with 1 re-roll on each, but throw in the GC for that one time you crap out, or even turn a regular hit into a crit?