While I am glad an animal icon was chosen for the Hantei clan in Imperial Histories II, I don't think I am particularly happy with what was produced there. I am not sure why this idea of revolving the entire clan around the concept of non-humans was hit upon, why it seemed such an important niche to fill-- but the end result strikes me as being both not particularly fitting and also pretty poorly executed.
Really, unless I am missing something, one's Sincerity or Intimidation or Temptation skill still works on a Naga, right? As does the general combat rules. What this means is that the writer created schools for pretty important families there that not only have no effect on the mortals they are going to have to be dealing with 90% of the time, leaving their clan in an entirely indefensible position in the courts and on the fields of battle in a Rokugan that isn't so stable... but really, the effects they get against the group they can target are not really any better than the effects others would get through simply boosting their own skills rather than getting the same boosts only when dealing with a particular enemy. Even the Crab Clan schools are no where near target-dependent and they are supposed to be entirely about facing the Shadowlands.
Furthermore, if one wanted to build a Rokugan where any time after the fall of the Hantei, the Hantei-loyal families were demoted to the status of a Great Clan (possibly even in the far flung future), they aren't really applicable unless you bring into the setting an overwhelming presence of non-humans that suddenly need dealt with specifically to the exclusive of everything else.
First, the families. I want to put aside the Hantei and assume that if they didn't take the throne and eventually get eliminated, that otherwise they fell through similar circumstances. They could be brought back into the picture if it feels necessary, but I think it is best to go without them.
Overall
My thought is that the Owl Clan is one that seeks knowledge, wisdom and enlightenment, at least theoretically. They also hold a close connection with the peasants. They aren't afraid to get their hands dirty or to research some generally taboo subjects in order to further their understanding of how the world works and utilize it. They share a close connection with the lower classes, with a tendency to forget proper class distance. They are generally pragmatic and sensible rather than idealistic and probably aren't seen as particularly glamorous or even honorable in the eyes of others regardless of the position they may have held in the past. They have a strong sense of justice and have a nasty habit of butting into matters that don't concern them if they feel that conflicts are causing the world to become imbalanced and causing unnecessary suffering to the people at large.
Families
Seppun - Typically the champion would come from the Seppun family, they are the primary leaders. Unless there is going to be a Shugenja family arising, I feel like it is best to change the Seppun to granting +1 Perception as it ties into both of their family schools better. If it is better to spin off the shugenja concept into its own family, they could go back to +1 Reflex, but I don't want too many families.
Otomo - The Otomo family is primarily focused on bureaucracy. They aren't afraid to get a little grubby with deal taxes and trade, but their primary focus comes in their specialization with law and tradition. While other courtiers might attack on emotional basis, the Otomo uses clever use of knowledge of the law and tradition to win over arguments with logic. They also often work as investigators and watchmen, tracking down the culprits of any crime that is committed. They might remain a +1 Intelligence, or maybe a +1 Awareness or +1 Willpower would be more appropriate.
Miya - Swift-footed and always alert, the Miya serve as scouts and messengers. They don't put on any real airs of superiority and many might be forgiven for mistaking their status if they don't notice a badge or katana at their side. They don't come across as uncivilized so much as simply common. In a fight, their speed, wit and sharp eye allows them to find openings and exploit them. Probably +1 Reflexes or maybe +1 Agility.
Owl Monks - A working name for a branch of the Four Temples Monks that broke off and effectively became part of the Owl Clan as a result of the deep connection between the monks and the Seppun family, though they retain some ties to the previous order allowing them access to tombs and artifacts from the ages while also contributing to the collection. They search for knowledge in all its forms, feeling knowledge is the only true path to enlightenment. They don't shirk away from even the darkest of knowledge, for even the dark things are part of the universe and must be understood to be kept in their place. Despite this they hardly ever fall victim to the temptations the darkness offers for they seek no power, just a better understanding of the wholeness of reality so that they can better advise, guide and teach. They would get either a +1 Willpower or a +1 Intelligence.
(I was debating whether the Kasugi should be included in this, but have decided to leave them out of it for now.)
Schools
Seppun Guardsman - Likely with a lot of shades of what exists in the book already but moving away from spamming away all of one's void points in quick order and no more focus on protecting the emperor himself. Fundamentally though, it would still be a protector school that focuses on defending others, seeing through enemy tricks and specializing in defensive fighting rather than offensive like so many other schools.
Seppun Shugenja - They would focus on divination and seeing threats before they arrive or happen. For instance, perhaps their school trick would be to create clay statues that can 'protect' important places by warning them if those places are in danger or even allowing them to see what is happening there simply by meditating. Their specialty would be Divination spells, so that would mean they would be Water shugenja with deficiency for fire.
Otomo Courtier - As described within the family, their lesser focus would be Commerce with their major focus being Lore: Law and the use of it to win arguments against others.
Otomo Magistrate/Investigator - Specializing in solving mysteries and crimes, it might be difficult to keep them distinct from the Kitsuki, but the Kitsuki can't be the only ones who are going around and dismantling criminal organizations. The more pragmatic and inquisitive nature as well as their better relations with commoners would probably mean they focus more at looking at evidence and putting it together rather than the Kitsuki's Inquisition specialty.
Miya Scout - They might end up very similar to the Hiruma, the Daidoji and the Usagi, or maybe I could go in a different direction and instead make them cavalry archers or something that isn't being done yet. It would make them the only cavalry school outside of the Unicorn.
Owl Monks - The school half of the "family" as described above. I imagine part of their technique would be to allow them to buy forbidden lore without losing honor so long as they don't use it for personal gain or to harm others. Otherwise I am not sure what to do, they are meant to be the ethical center of the clan offering insight and guidance to the others.
The Talons - This one is an admittedly weird idea and I am not even sure how to go about it mechanically. The idea would be that since the clan is weak militarily on their face, they instead have protectors hidden in plain sight. Since servants are generally considered "below notice", these individuals who come from ronin or ashigaru and are trained up by special schools within the Owl Clan, effectively act as servants doing all the usual stuff-- gardening, cleaning, cooking, fishing, farming, trading, etc. All the general "merchant" skills. However, in reality they are highly trained combatants that can quickly leap into action whenever necessary, often getting the element of surprise since they would have generally been considered "invisible" parts of the backdrop before presenting themselves as a threat to any who would do wrong. They might also specialize in distraction tactics, perhaps using temptation (whether it be wealth or nudity) to throw their targets off-balance. Basically they would be kunoichi as relatively close to how they functioned as allowed within the game, but not gender exclusive. Ninja without any of the shadow magic stuff. They wouldn't really be considered proper members of the clan officially, but in terms of mechanics would count against the number of schools.
I imagine many will dislike the ideas, but that's why I am posting them for feedback. Maybe there are better ideas out there that haven't occurred to me or maybe there are better ways of doing these ideas I haven't thought of.
