Edited by lowercaseMI am just upset tatt Obi-Wans points are blocked because I wanna play with all heh forte users.
What would a realistic point cost be for him?
Obi-Wan kenobi, Greedo and The grand Inqusitor packs announced!
Wait..so can i mind trick vader with kenobi ???
Edited by MearsclusterblastAnyone else think Obi Wan looks surprisingly young in that model? Prequel stuff incoming?!
Honestly I'd be willing to see him for 7 but don silvarro makes a great point about the utility of moving the opponent's figures so I could see 8 maybe 9 but that would be risking making him too expensive.I am just upset tatt Obi-Wans points are blocked because I wanna play with all heh forte users.
What would a realistic point cost be for him?
Also remember we're only seeing the campaign version. The skirmish version may change that ability (though I expect his other ability will be the only change).
In other news, I just ruined my eyesight trying to figure out the skirmish upgrades. As far as I can tell, whenever you draw Command Cards in a round, Channel the Force allows you draw one less, an instead search your deck for one card that you have a trait match with, and put it in your hand. You then elect a Force User to suffer Strain equal to the points cost of the card you just tutored up.
Prey on the Weak is an Attachment that grants Pierce 1 and something else (possibly +1 Surge?) when targetting a figure below a certain points cost.
Advance Cam Systems is badly obscured, but my best guess is that it messes with your activation sequence, refreshing/exhausting Deployment cards or granting extra actions to friendlies or something along those lines.
I think the card is "Advanced Com Systems" (as in communication), and I think the text reads:
"Special actions on your deployment card that target adjacent friendly figures or friendly figures within 2 spaces can target all other friendly figures instead."
Looks like an Officer buff to me! Not to mention Sorin and Kayn (if you can interpret "adjacent friendly Troopers" as "adjacent friendly figures")
Edited by Stompburger
Normally I would say that the single white defense die would help mitigate the Inquisitor's power and would still see him losing a lot of health pretty quickly, but that added block ability might add some longevity too. In fact at 9 points, I can see him in a ton of lists. I fear that this unit will make RGC play obsolete in the competitive scene(Vader was already mostly out of it).
On the other hand with him being around maybe we will see more Biv and Verena Lists popping up.
I honestly believe this is sticker shock. Guys, back the truck up, the Inquisitor has big numbers on that card of his, but he's not really THAT good. No really. Consider that he will only ever swing once in a round. No extra attack command cards, no Leia, no nothing. Just one swing with his fancy laser sword. No matter how many dice you roll and how much damage you do, you can only kill one stormtrooper per round, cleave notwithstanding. In fact, if he didn't have cleave, I'd say he'd be underpowered - trooper swarm lists would just laugh at him. Same with the dodge thing, it's a nice ability, but having it does not make him overpowered, it makes him playable in the first place. With just one swing EVER, he'd be pretty pointless to attack white defence.
OTOH, your suggestion of countering him with Biv or Verena or somesuch is propably the worst thing you could do. With a SINGLE three dice attack and the -Dodge ability, he's custom made to eat up middle-weight unique figures, bonus points if they have white defence. He's an apex predator, and his natural prey is Diala. Which in itself is incredibly cool. This is a guy that has spent his entire career hunting middle-of-the-pack Jedi survivors and nothing else. And his rules reflect that perfectly. With cleave, he can hold out against hordes, but won't outright shred them, and he does not generate the attack output to take on heavy hitters. He excels at hunting one, very particular kind of prey.
The white defense die helps to mitigate his durability a LOT too. Vader with BB and RGC with BW make their comparable health much more valuable than this glass cannon. With focused fire, he'll go down pretty quickly.
And whenever he is about to go out you can say: "There are some things far more freighting than death..."
Quick questions about errata:
How does one go about getting the updated Royal Guards, Rebel Saboteurs, and Imperial Officers?
Are there more revised cards than those three?
In other news, I just ruined my eyesight trying to figure out the skirmish upgrades. As far as I can tell, whenever you draw Command Cards in a round, Channel the Force allows you draw one less, an instead search your deck for one card that you have a trait match with, and put it in your hand. You then elect a Force User to suffer Strain equal to the points cost of the card you just tutored up.
Prey on the Weak is an Attachment that grants Pierce 1 and something else (possibly +1 Surge?) when targetting a figure below a certain points cost.
Advance Cam Systems is badly obscured, but my best guess is that it messes with your activation sequence, refreshing/exhausting Deployment cards or granting extra actions to friendlies or something along those lines.
I think the card is "Advanced Com Systems" (as in communication), and I think the text reads:
"Special actions on your deployment card that target adjacent friendly figures or friendly figures within 2 spaces can target all other friendly figures instead."
Looks like an Officer buff to me! Not to mention Sorin and Kayn (if you can interpret "adjacent friendly Troopers" as "adjacent friendly figures")
Totally besides the point, but if it's 'communication', wouldn't the contraction be 'comm', as in a double 'm'?
Or maybe it is 'com'. As in '.com'. Maybe Google is secretly the Galactic Empire :-p
Anyway, I think your guess is better than mine. That's a very interesting card. If that's how it reads, I'll have to do another pass at making Sorin work.
Edited by Don_SilvarroQuick questions about errata:
How does one go about getting the updated Royal Guards, Rebel Saboteurs, and Imperial Officers?
Are there more revised cards than those three?
Either attend a Tournament Kit event at which they are handed out, or trade some second-hand.
The Royal Guard card is already in circulation, the Saboteur card was announced to come in the next kit, and there's no word on the Officer yet, but presumably it will be in the next tournament kit after that. There are no other revised cards as of yet.
I might be most excited about Greedo, just because he's silly. He's a chump. And that'll make him fun to play. Stack him with some hired guns. Temp alliance for two Alliance smugglers and just have a bunch of puny guys sprinting around causing shenanigans until someone sneezes on them and they die.
Also I love the Greedo sculpt.
I might be most excited about Greedo, just because he's silly. He's a chump. And that'll make him fun to play. Stack him with some hired guns. Temp alliance for two Alliance smugglers and just have a bunch of puny guys sprinting around causing shenanigans until someone sneezes on them and they die.
Also I love the Greedo sculpt.
Personally, I would have preferred Mercs got an actually useful figure for a change (with Greedo we are apparently back in the real world of Mercs stuck with crap after the unexpected awesomeness of Wing Guard and Bossk. Seriously, for a minute there I thought I got sucked into the mirror dimension.)
But I have to agree he is very flavourful. And the sculpt is indeed awesome. I love how he's clumsily fumbling for his gun. I imagine him catching those long fingers on the straps and shooting himself in the foot.
Totally besides the point, but if it's 'communication', wouldn't the contraction be 'comm', as in a double 'm'?
Or maybe it is 'com'. As in '.com'. Maybe Google is secretly the Galactic Empire :-p
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I might be most excited about Greedo, just because he's silly. He's a chump. And that'll make him fun to play. Stack him with some hired guns. Temp alliance for two Alliance smugglers and just have a bunch of puny guys sprinting around causing shenanigans until someone sneezes on them and they die.
Also I love the Greedo sculpt.
Personally, I would have preferred Mercs got an actually useful figure for a change (with Greedo we are apparently back in the real world of Mercs stuck with crap after the unexpected awesomeness of Wing Guard and Bossk. Seriously, for a minute there I thought I got sucked into the mirror dimension.)
But I have to agree he is very flavourful. And the sculpt is indeed awesome. I love how he's clumsily fumbling for his gun. I imagine him catching those long fingers on the straps and shooting himself in the foot.
Not to toot my own horn, but the ability I came up for a custom Greedo I while back I think works better, but is still flavorful, albeit in my version Greedo shoots first...
Itch Trigger Finger: I can't remember exactly how it was worded, but it's essentially Jyn's hair trigger ability, but after he does it they get to shoot back.
So we're getting three characters who are all dead before the earliest existing campaign time period and thus unplayable in campaign for the time being.
There isn't a time period on the cards. So... don't hold your breath for a Rebels expansion, but we might get more Rebels characters in packs. I'm really hoping for a Rebels expansion personally, I think it suits IA far better with it's team of mid-level heroes even if they do have this whole "we're a family, mother, father, weird uncle, rebellious daughter and gregarious son, oh and our mechanical dog too" theme.
I'm pretty happy with the characters here. They're unique of course so that really sucks, but at least point-wise I won't mind playing an Inquisitor in campaign rather than elite storm troopers, or against melee heavy Rebels Greedo will be a solid choice as well and could even come along with a couple of his Hired Gun buddies they're all so cheap. The current options like Boba, and IG-88 are severely overpointed and Dengar is too fragile, particularly for mid/late campaign when you can actually play him. The Inquisitor, like Bossk, is pretty much right on the money.
Edited by Union
So we're getting three characters who are all dead before the earliest existing campaign time period and thus unplayable in campaign for the time being.
There isn't a time period on the cards. So... don't hold your breath for a Rebels expansion, but we might get more Rebels characters in packs.
I'm pretty happy with the characters here. They're unique of course so that really sucks, but at least point-wise I won't mind playing an Inquisitor in campaign rather than elite storm troopers, or against melee heavy Rebels Greedo will be a solid choice as well and could even come along with a couple of his Hired Gun buddies they're all so cheap.
That would be perfectly fine with me.
Kanan/Ezra two pack?
Hera/Sabine
Chopper/Zeb
Ahsoka single figure pack
Kallus single figure pack
Really I just need Chopper and Ahsoka though.
I would be surprised if we don't get a campaign that takes place back in that time though. If I recall, the core box campaign starts at time period 2, right after the death star blows. So these characters, and the Events of Rebels and Rogue One would be time period 1. They left their timeline open to include that stuff in missions if they wanted.
So we're getting three characters who are all dead before the earliest existing campaign time period and thus unplayable in campaign for the time being.
There isn't a time period on the cards.
Oh, you've seen them? The ones in the final, packaged product? Can I please borrow your TARDIS? ![]()
It's infinitely more plausible that that information was edited out of these early promotional images so as to avoid spoiling a product they don't wish to reveal yet (but will be revealed by the time these packs release) than that FFG is tossing the timeline rules out the window and letting Obi-Wan run around in the aftermath of the Battles of Yavin and Hoth.
Edited by The GasI don't think Twin Shadows or Bespin have time periods? So even if the cards get updated from no period to period 1, you'd still be able to play them in both of those campaigns. It seems odd having Obi-Wan participate in Hoth though, no idea why they don't have a time period.
So we're getting three characters who are all dead before the earliest existing campaign time period and thus unplayable in campaign for the time being.
There isn't a time period on the cards.
Oh, you've seen them? The ones in the final, packaged product? Can I please borrow your TARDIS?
Under that reasoning this whole thread is pointless as everything on the cards could change so there is nothing to discuss.
I don't think Twin Shadows or Bespin have time periods?
It's because Twin Shadows doesn't have side missions, and I expect Besbin Gambit to have the same setup.
But I agree that people are too hang up on time periods. Imperial Assault is about making your own stories in the Star Wars universe, not following a pre-made script. People who care about established events and timing of the Star Wars universe are certainly capable of applying their own fixed-timeline-restrictions when deciding which missions to include in a campaign, and people who don't, can also include anything they want.
It's because Twin Shadows doesn't have side missions, and I expect Besbin Gambit to have the same setup.
on't think Twin Shadows or Bespin have time periods?
But I agree that people are too hang up on time periods. Imperial Assault is about making your own stories in the Star Wars universe, not following a pre-made script. People who care about established events and timing of the Star Wars universe are certainly capable of applying their own fixed-timeline-restrictions when deciding which missions to include in a campaign, and people who don't, can also include anything they want.
Exactly. Unless they go full-prequel there is literally no time period when Obi-Wan could be available to help the rebels in the campaign. The entire time that the empire exists he is either watching over Luke on Tatooine, on-screen in A New Hope, or dead. Does that mean that we should never be able to have Obi-Wan in an IA campaign? Of course not!
I'm more excited about this wave than about any of those that came before, and time periods be damned I'm going to use Obi-Wan in the next campaign I run even if I have to house rule it. That doesn't mean that everyone else has to do the same (feel free to not buy it if you feel that continuity with the films makes for a better story), but the time period just isn't something I'm going to worry about.
I think that we are looking at it as a clue that some pre episode 4 stuff is incoming. Otherwise all this hard work FFG did to put these timeline restrictions in just goes out the window, and I find it hard to believe they would do that.
I will admit though that having the Grand Inquisitor show up post Hoth or on Endor would be so unthematic it would actually bother me. I play the game for the story line and to feel immersed in the universe I love and have grown up watching.
I think that we are looking at it as a clue that some pre episode 4 stuff is incoming. Otherwise all this hard work FFG did to put these timeline restrictions in just goes out the window, and I find it hard to believe they would do that.
I will admit though that having the Grand Inquisitor show up post Hoth or on Endor would be so unthematic it would actually bother me. I play the game for the story line and to feel immersed in the universe I love and have grown up watching.
I can't imagine they'd remove the timeline restrictions for these character's missions.
Though if they didn't, if you're the Empire player (or ask your empire player nicely), you can just choose not to have people show up in your campaign who should have been dead otherwise.
It's because Twin Shadows doesn't have side missions, and I expect Besbin Gambit to have the same setup.
on't think Twin Shadows or Bespin have time periods?
But I agree that people are too hang up on time periods. Imperial Assault is about making your own stories in the Star Wars universe, not following a pre-made script. People who care about established events and timing of the Star Wars universe are certainly capable of applying their own fixed-timeline-restrictions when deciding which missions to include in a campaign, and people who don't, can also include anything they want.
Exactly. Unless they go full-prequel there is literally no time period when Obi-Wan could be available to help the rebels in the campaign. The entire time that the empire exists he is either watching over Luke on Tatooine, on-screen in A New Hope, or dead. Does that mean that we should never be able to have Obi-Wan in an IA campaign? Of course not!
Not necesserily. I find it plausible that during the almost two-decade period between the Clone Wars and New Hope, he might have helped a Rebel cell or two with this and that, while making sure none of the Imperials connect the dots about him being him (which is why I think having him wave that laser sword around doesn't make any narrative sense, not in IA and not even in the ANH cantina scene). He wouldn't even need to leave Tatooine to do that too, since apparently that planet has a lot of both Imp and Reb activity for being in the middle of nowhere. He's chummy with Bail Organa after all, to the point of Leia knowing about him and knowing to seek him out to help her and meet up with her adopted father. I doubt either she or Bail would consider that plan if they never heard from or about Kenobi for twenty years.
Also, I recall there was a rumour that Kenobi is supposed to show up on Rebels at some point, since apparently we need everyone to be connected with everyone else, in an "Anakin Skywalker built C-3PO" kind of way.
In other news, I just ruined my eyesight trying to figure out the skirmish upgrades. As far as I can tell, whenever you draw Command Cards in a round, Channel the Force allows you draw one less, an instead search your deck for one card that you have a trait match with, and put it in your hand. You then elect a Force User to suffer Strain equal to the points cost of the card you just tutored up.
Prey on the Weak is an Attachment that grants Pierce 1 and something else (possibly +1 Surge?) when targetting a figure below a certain points cost.
Advance Cam Systems is badly obscured, but my best guess is that it messes with your activation sequence, refreshing/exhausting Deployment cards or granting extra actions to friendlies or something along those lines.
I think the card is "Advanced Com Systems" (as in communication), and I think the text reads:
"Special actions on your deployment card that target adjacent friendly figures or friendly figures within 2 spaces can target all other friendly figures instead."
Looks like an Officer buff to me! Not to mention Sorin and Kayn (if you can interpret "adjacent friendly Troopers" as "adjacent friendly figures")
Totally besides the point, but if it's 'communication', wouldn't the contraction be 'comm', as in a double 'm'?
Or maybe it is 'com'. As in '.com'. Maybe Google is secretly the Galactic Empire :-p
Anyway, I think your guess is better than mine. That's a very interesting card. If that's how it reads, I'll have to do another pass at making Sorin work.
Yeah I thought of that too. But I think you can use either one m or two and it means the same thing. "Comm" might be more common though.
Haha. "Comm"on. Not even intentional. ![]()
Continued squinting (that someone has probably said before but I'm not going through everything to check): It looks like the blaster pistol in Greedo's pack has basically the ability of quickdraw holster for 2 strain. Probably most useful as a secondary weapon or one on a support character since it's surges are +1 damage and +2 accuracy, pierce 1.