Obi-Wan kenobi, Greedo and The grand Inqusitor packs announced!

By Muz333, in Star Wars: Imperial Assault

items - I like them including items in these packs. It gives them more value for the campaign player. And since campaign isn't competitive in the way skirmish is, it avoids the dreaded Autothrusters Syndrome. Plus all the items are pretty cool and improve overall theme of the pack. Hope they continue this.

Me too. Having a campaign item in every character pack is a cool idea.

Okay. Full confession: I am a total IA lurker. I don't play but I really think about it. Then I saw these guys. Omigawd. My little nerd heart just skipped. Then I thought if they bring in Yoda I am selling my kids and jumping hell jumper style. Then, 'cause I am old and slow, someone mentioned other Rebels characters! Omigawd. So. I have two beautiful kids. Will trade for I A minis. I'm in.

I haven't seen anybody mentioning the following, but maybe I missed it.

Channel the Force (Skirmish Upgrade from Obi-Wans pack) seems to let you search the deck for a card with a special trait (probably force user) instead of drawing a card, after that a friendly force user suffers strain equal to the cost of the card.

That might make including a single Force User and just some Foce user cards in your deck much better...

Edited by Moihaha

My only issue is that the mission might not be allowed in the campaign since they should have a earlier time than the original campaign. so I'm concerned that these cards might not be that playable out of skirmish

I am just upset tatt Obi-Wans points are blocked because I wanna play with all heh forte users.

What would a realistic point cost be for him?

With all the unique figure pricing lately and not knowing what his skirmish ability, it's pretty hard to speculate. Then again, his Mind Trick power is really strong, but hard to put a price tag on. My shot in the dark would be 12 points, but with the aggresive pricing of recent uniques I could see him going as low as 10.

All the models that have been compared to the Inquisitor til now are overcosted in my book.

Let's compare him to 3 Elite Stormtroopers.

9 points - the same

15 health - the same

1 die defense - the same

5 speed - +1 for the Inquisition

3 good attacks vs 1 very, very good attack - depends on the opponent, vs a swarm, the Stormies are better, vs uniques, the inquisitor is better

for many missions, 3 figures are better than one, for some missions (e.g. Ord Mantell Bounty Hunter, Chosen of the Force) one figure is better

I think he is quite well balanced. not overpowered, not overcosted.

In other news, I just ruined my eyesight trying to figure out the skirmish upgrades. As far as I can tell, whenever you draw Command Cards in a round, Channel the Force allows you draw one less, an instead search your deck for one card that you have a trait match with, and put it in your hand. You then elect a Force User to suffer Strain equal to the points cost of the card you just tutored up.

Prey on the Weak is an Attachment that grants Pierce 1 and something else (possibly +1 Surge?) when targetting a figure below a certain points cost.

Advance Cam Systems is badly obscured, but my best guess is that it messes with your activation sequence, refreshing/exhausting Deployment cards or granting extra actions to friendlies or something along those lines.

"Exhaust this card when you could draw any number of command Cards. Draw 1 fewer card, than you could have. Then search your command deck for a card with a force user trait, reveal it, and put it in your hand. Then shuffle your command deck. Choose a friendly force user, this figure gains strain equal to the cost of the command card."

Just a guess ...

In other news, I just ruined my eyesight trying to figure out the skirmish upgrades. As far as I can tell, whenever you draw Command Cards in a round, Channel the Force allows you draw one less, an instead search your deck for one card that you have a trait match with, and put it in your hand. You then elect a Force User to suffer Strain equal to the points cost of the card you just tutored up.

That's what I see, too. It looks to me that the weapon in the Greedo pack reads:

2 Strain: Use when an attack targeting you resolves to interrupt to perform an attack with this weapon targeting the attacker.

Sounds like an awesome weapon for Jyn attack before the enemy attacks you, and after ;-), it doesn't seem to have limit once per round, which would mean a lot of attacks...

Edited by Moihaha

With all the unique figure pricing lately and not knowing what his skirmish ability, it's pretty hard to speculate. Then again, his Mind Trick power is really strong, but hard to put a price tag on. My shot in the dark would be 12 points, but with the aggresive pricing of recent uniques I could see him going as low as 10.

He is worse than the Inquisitor. Roughly the same defense, less health, less speed, less surges, no ranged attack, his special abilities are good (let's see the skirmish version).

My bet would be 8 points. This would be good anyways, as all good Rebel choices are 8 points (Gideon + On a mission + 3PO + High Command / Leia / eSab + Targeting Computer / eEcho).

Inquisitor's 2nd Command Card:

Deadly Precision

Imperial Force User

Use at the start of your activation. While attacking during this activation, apply -1 dodge to the defense results.

Edited by DerBaer

Greedo's 2nd Command Card:

In the Shadows

Smuggler or Hunter

Use at the start of a round. Until the end of the round figures 4 or more squares away from you do not have line of sight to you and you do not block line of sight for those figures.

Edited by DerBaer

Kenobi's 2nd Command Card:

Powerful Influence

Rebel Force User

Use at the start of a round. Until the start of the next round hostile figures within 3 spaces of you cannot interact and are not counted for the ??? of control.

With all the unique figure pricing lately and not knowing what his skirmish ability, it's pretty hard to speculate. Then again, his Mind Trick power is really strong, but hard to put a price tag on. My shot in the dark would be 12 points, but with the aggresive pricing of recent uniques I could see him going as low as 10.

He is worse than the Inquisitor. Roughly the same defense, less health, less speed, less surges, no ranged attack, his special abilities are good (let's see the skirmish version).

Not sure about that. I mean he is, numerically speaking. But his Mind Trick thing is INCREDIBLY good. A dude next to terminal? Push him away to deny that card. Melee fighters up your grill? Stun them with Sabs and push them away. An eWeb got you down with a threat of a double attack? Push him around the corner. One space away after your movement? Pull that dude over there on top of your laser sword. Enemy figure about to move and score an objective? Push it out of range of the thing. Enemy stormtroopers spreading out to avoid your Blasts and Cleaves and grenades? Pull them back together and blast away. Rebel Troopers with an aiming bonus? Push them behind other figures so they can't see you. Enemy troops two spaces away from your Bantha? Pull them in for a juicy trample. Gideon making your life hard with moves and focusing? Make him run around a rock to see his mates. Afraid that Bantha will Jundland in at the end of the round? Push it back out of range. Royal Guards making your life hard with all the extra blocks? Push them out of Sentinel range. Jyn threatening you with her Quick Draw thing? Hide her around the corner. The utility on that is endless. Moving opposing models is insanely powerful in any miniature game. And it's not even cost restricted like Murne's ability. And it has longer range. And does not need line of sight.

And best of all, it's not even an action. It's 100% free.

Edited by Don_Silvarro

So we're getting three characters who are all dead before the earliest existing campaign time period and thus unplayable in campaign for the time being (unless FFG starts playing VERY fast and loose with the timeline on the mission cards). I thought for sure the next big box would be themed around Return of the Jedi, but this makes something pre-ANH seem almost certain. Rebels big box? I for one won't complain. Rogue One (perhaps released day-and-date with the movie) would be even cooler, but I really doubt Disney is giving them enough inside info to make that doable.

I think FFG is smart enough to play both sides and either make an ambiguous "Spark of Rebellion" box set, that is all about early rebel factions that group Rogue one and Rebel elements.

With all the unique figure pricing lately and not knowing what his skirmish ability, it's pretty hard to speculate. Then again, his Mind Trick power is really strong, but hard to put a price tag on. My shot in the dark would be 12 points, but with the aggresive pricing of recent uniques I could see him going as low as 10.

He is worse than the Inquisitor. Roughly the same defense, less health, less speed, less surges, no ranged attack, his special abilities are good (let's see the skirmish version).

Not sure about that. I mean he is, numerically speaking. But his Mind Trick thing is INCREDIBLY good. A dude next to terminal? Push him away to deny that card. Melee fighters up your grill? Stun them with Sabs and push them away. An eWeb got you down with a threat of a double attack? Push him around the corner. One space away after your movement? Pull that dude over there on top of your laser sword. Enemy figure about to move and score an objective? Push it out of range of the thing. Enemy stormtroopers spreading out to avoid your Blasts and Cleaves and grenades? Pull them back together and blast away. Rebel Troopers with an aiming bonus? Push them behind other figures so they can't see you. Enemy troops two spaces away from your Bantha? Pull them in for a juicy trample. Gideon making your life hard with moves and focusing? Make him run around a rock to see his mates. Afraid that Bantha will Jundland in at the end of the round? Push it back out of range. Royal Guards making your life hard with all the extra blocks? Push them out of Sentinel range. Jyn threatening you with her Quick Draw thing? Hide her around the corner. The utility on that is endless. Moving opposing models is insanely powerful in any miniature game. And it's not even cost restricted like Murne's ability. And it has longer range. And does not need line of sight.

And best of all, it's not even an action. It's 100% free.

He can do one of the things at a time and has to be near for that and get vengeance for doing so ... it's good, but not worth 10 points.

Yup. Figures with deployment cards can use all of their abilities with all attacks unless specified otherwise. I tend to often forget that myself due to being a campaign player.

So I cant write on my phone it seems...

I personally do not think Obi-Wan will be over 10 points with the new point settings. Pre-Hoth he probably would have been somewhere around 10-12 but now I dont think so. My guess is 8-9, would love it if he was 7 whic he could be.

Still happy about the prospect of playing mutiple force users so soon. Will absolutley do that, all 4 of them. Obi Wan is a favourite of mine and so happy he gets to be in the game so soon and that it is the original one.

Also happy about campign cards in the boxes, good move.

Edited by landoro

Oh! Question:

When cleave is applied to a range attack, where can you make it hit? Next to the target figure, along the LOS, or next to the attacking figure?

Oh! Question:

When cleave is applied to a range attack, where can you make it hit? Next to the target figure, along the LOS, or next to the attacking figure?

RRG page 8:

The Cleave keyword appears on some cards. If the target of this

figure’s attack suffers one or more (damage), the attacker may

choose a different hostile figure or object that he could target

for an attack.

There was a discussion about the same for Diala with Dancing Weapon. I think the consensus was that he could target any unit which is inside the accuracy of his throw and within LOS, Which is really powerful... Would have to look for the Dancing Weapon thread though...

Edited by Moihaha

When cleave is applied to a range attack, where can you make it hit? Next to the target figure, along the LOS, or next to the attacking figure?

Cleave: "choose a different hostile figure or object that he could target for an attack. The chosen figure or object suffers the amount of damage listed."

Which means line of sight, and the target is otherwise eligible due to the attack type. (I'm not sure if the ruling was that it must be within the accuracy of the original attack. Search for ranged cleave. Apparently yes, here: https://community.fantasyflightgames.com/topic/173901-ranged-cleave/page-2 )