The Inquisitor is amazing for his price. So is Lando.
NOT sky-is-falling, but a little power-creepy.
Nothing to panic over.
The Inquisitor is amazing for his price. So is Lando.
NOT sky-is-falling, but a little power-creepy.
Nothing to panic over.
Looks like the Inquisitor pack weapon has the option to add Reach or Cleave 2 (kind of like Boba). Can't quite make it out though...
I don't think adding reach after declaring an attack works with the rules at the moment. You have to declare a melee attack against an adjacent target unless you already have reach.
I think the second command card in the inquisitor pack is pretty much his deadly ability for an imperial force user.
Also Greedo's unique command card costs 0 and gives him +2 blocks and +1 evades when an attack is declared.
Edited by NorgrathInquisitor feels a bit OP.
Inq vs Vader
-9 points (a whole eStormtrooper group!)
-1 HP
+1 Speed (HUGE difference)
-2 BLACK die w/ re-roll for one
+1 WHITE die (DODGE!) w/ +1 block if you don't get one naturally
-1 RED die
+1 GREEN die (more surges)
+ Ranged attack ability (w/ potential to cleave 6...)
- Brutality (2 different targets in melee)
- 1 less dmg surge (1 compared to 2)
+ Cleave 3!
+ surge to NEGATE DODGE
Inq vs RGC
-4 points
+2 health
-1 speed (6 to 5 isn't as bad as 5 to 4 though)
+ 1 on pierce surge
- 1 on dmg surge
- bleed
+ Cleave 3!
+ Ranged attack ability (w/ potential to cleave 6...)
- Brutality (2 different targets in melee)
- Executor ability (moving and attacking IS nice)
-1 BLACK die
+1 block if you don't get one naturally
+ surge to NEGATE DODGE
I don't know. That seems to be swinging FAR to much into the "single unit" activation fix that most people agree is needed.
Just my 2 credit.
It evens out when you take command cards into consideration. Both Vader and the RGC have access to Brawler cards, which are among the best in the game. The Inquisitor does not. All three are 3-dice attacks with similar colour spreads. But no matter how hard he huffs and puffs, the Inquisitor will only ever swing once per round. Vader can swing twice, then deal damage with Choke, and then potentially swing a third time with Parting Blow. The RGC will usually swing twice, thrice if you set him up intelligently, but can swing up to five times in a round when the stars align (Flurry + Executor + Parting Blow. I did that once. It was glorious. It won me Nationals.)
It's not all in the numbers. While on the surface the Inquisitor might be a power-crept figure with his cost of 9, in reality his damage output is pretty meager when compared to the other two heavy hitters, and he's definetly more squishy.
Edited by Don_Silvarro
Maybe you should compare to figures that are not considered to be overcosted...
Vader is for sure, if he was 14-15 it would be more fitting. So being generous he's 5-6pts more? Just a rStormie group then.
RGC can pull his weight as is with some good play, Speed6 and BW defense takes care of that. But 4pts more and losing out on some crucial HP, Dodge negating and a very useful ranged attack, possibly cleaving 6!? Nah.
Just to appease though:
Inq vs Luke
-1 point
+ 5 health (33% more)
-1 BLUE die (better for range anyway)
+1 RED die (for melee)
- surge Recover 2 (can be great, can never happen)
+ surge Cleave 3!
+ RY ranged attack ability w/ potential to Cleave 6
+ surge to NEGATE DODGE
-1 inherit Block
+1 Block if none rolled
- RY melee attack w/ auto Pierce 3
Still seems to swing to far in the other direction.
That is a very loaded comparison, since Luke's true strenght is in the re-roll aura. He's a force multiplier piece, not a beatstick. This is like saying that Gideon sucks, because for 3pts, an elite Stormtrooper hits harder.
Edited by Don_Silvarro
He will have a Skirmish deployment card. Otherwise the pictured Command Card that has his name on would make no sense.... Is there a skirmish version though? ...
Double-sided cards perhaps?
They've already established that precedent with the alternate Royal Guards. It'd be a good way to reduce their printing costs.
It would not, actually. With how the bulk print process works when printing double sided, it's much less of a hassle, and therefore cheaper, to print larger runs of cards with uniform card backs. This is why many smaller and newer publishers often use the same card back for their entire game, even if it contains multiple different decks. I suspect FFG can get away with double-sided replacement cards only because they do them via their Print-on-Demand thing, as a much smaller run and propably in-house.
Normally I would say that the single white defense die would help mitigate the Inquisitor's power and would still see him losing a lot of health pretty quickly, but that added block ability might add some longevity too. In fact at 9 points, I can see him in a ton of lists. I fear that this unit will make RGC play obsolete in the competitive scene(Vader was already mostly out of it).
On the other hand with him being around maybe we will see more Biv and Verena Lists popping up.
Edit:
I took too long posting that and hadn't seen Don's posts. There may still be some space for the RGC, but with the inquisitors extra health, lower costs, and ability to do ranged attacks with cleave, im having a hard time seeing the RGC used much anymore.
Inquisitor feels a bit OP.
Inq vs Vader
-9 points (a whole eStormtrooper group!)
-1 HP
+1 Speed (HUGE difference)
-2 BLACK die w/ re-roll for one
+1 WHITE die (DODGE!) w/ +1 block if you don't get one naturally
-1 RED die
+1 GREEN die (more surges)
+ Ranged attack ability (w/ potential to cleave 6...)
- Brutality (2 different targets in melee)
- 1 less dmg surge (1 compared to 2)
+ Cleave 3!
+ surge to NEGATE DODGE
Inq vs RGC
-4 points
+2 health
-1 speed (6 to 5 isn't as bad as 5 to 4 though)
+ 1 on pierce surge
- 1 on dmg surge
- bleed
+ Cleave 3!
+ Ranged attack ability (w/ potential to cleave 6...)
- Brutality (2 different targets in melee)
- Executor ability (moving and attacking IS nice)
-1 BLACK die
+1 block if you don't get one naturally
+ surge to NEGATE DODGE
I don't know. That seems to be swinging FAR to much into the "single unit" activation fix that most people agree is needed.
Just my 2 credit.
It evens out when you take command cards into consideration. Both Vader and the RGC have access to Brawler cards, which are among the best in the game. The Inquisitor does not. All three are 3-dice attacks with similar colour spreads. But no matter how hard he huffs and puffs, the Inquisitor will only ever swing once per round. Vader can swing twice, then deal damage with Choke, and then potentially swing a third time with Parting Blow. The RGC will usually swing twice, but can swing up to five times in a round when the stars align (Flurry + Executor + Parting Blow. I did that once. It was glorious. It won me Nationals.)
It's not all in the numbers. While on the surface the Inquisitor might be a power-crept figure with his cost of 9, in reality his damage output is pretty meager when compared to the other two heavy hitters, and he's definetly more squishy.
Maybe you should compare to figures that are not considered to be overcosted...
Vader is for sure, if he was 14-15 it would be more fitting. So being generous he's 5-6pts more? Just a rStormie group then.
RGC can pull his weight as is with some good play, Speed6 and BW defense takes care of that. But 4pts more and losing out on some crucial HP, Dodge negating and a very useful ranged attack, possibly cleaving 6!? Nah.
Just to appease though:
Inq vs Luke
-1 point
+ 5 health (33% more)
-1 BLUE die (better for range anyway)
+1 RED die (for melee)
- surge Recover 2 (can be great, can never happen)
+ surge Cleave 3!
+ RY ranged attack ability w/ potential to Cleave 6
+ surge to NEGATE DODGE
-1 inherit Block
+1 Block if none rolled
- RY melee attack w/ auto Pierce 3
Still seems to swing to far in the other direction.
That is a very loaded comparison, since Luke's true strenght is in the re-roll aura. He's a force multiplier piece, not a beatstick. This is like saying that Gideon sucks, because for 3pts, an elite Stormtrooper hits harder.
In regards to Vader and RGC, sure they CAN hit more often. But the INQ can make better use of his one attack with Cleave 3 or his LS Throw w/ potential Cleave 6. Speed 5 v 4 (Vader is also a HUGE difference in getting him after other Speed 5s and ranged enemies. That's the most common complaint on Vader is he can never GET to people to use his double attacks. RGC is a closer comparison and I did say he CAN pull his weight as is. Also, don't discount Hunter cards as some of those can be really nasty with melee units. Cripple and Price on their heads can make the INQ's single target specialty even better by trapping the victim and/or making him yield 4 more VPs. Celebration + Price + Cripple + kill Luke = 18VPs from 2 attacks potentially. But we could go back an forth all day based on Command Cards.
As for Luke, I never said anything about Beatstick output. I'm looking overall. Yes Luke's re-rolls are great, no doubt. But chucking the INQ's Saber with a Cleave 3 (or 6) could potentially wipe out 2 of Luke's nearby buddies before they can benefit from it. And the fact that he can negate DODGE...I mean that alone is ridiculous. Every attack he could negate Luke, Leia, Diala, RGC, what have you.
Normally I would say that the single white defense die would help mitigate the Inquisitor's power and would still see him losing a lot of health pretty quickly, but that added block ability might add some longevity too. In fact at 9 points, I can see him in a ton of lists. I fear that this unit will make RGC play obsolete in the competitive scene(Vader was already mostly out of it).
On the other hand with him being around maybe we will see more Biv and Verena Lists popping up.
I honestly believe this is sticker shock. Guys, back the truck up, the Inquisitor has big numbers on that card of his, but he's not really THAT good. No really. Consider that he will only ever swing once in a round. No extra attack command cards, no Leia, no nothing. Just one swing with his fancy laser sword. No matter how many dice you roll and how much damage you do, you can only kill one stormtrooper per round, cleave notwithstanding. In fact, if he didn't have cleave, I'd say he'd be underpowered - trooper swarm lists would just laugh at him. Same with the dodge thing, it's a nice ability, but having it does not make him overpowered, it makes him playable in the first place. With just one swing EVER, he'd be pretty pointless to attack white defence.
OTOH, your suggestion of countering him with Biv or Verena or somesuch is propably the worst thing you could do. With a SINGLE three dice attack and the -Dodge ability, he's custom made to eat up middle-weight unique figures, bonus points if they have white defence. He's an apex predator, and his natural prey is Diala. Which in itself is incredibly cool. This is a guy that has spent his entire career hunting middle-of-the-pack Jedi survivors and nothing else. And his rules reflect that perfectly. With cleave, he can hold out against hordes, but won't outright shred them, and he does not generate the attack output to take on heavy hitters. He excels at hunting one, very particular kind of prey.
Hmmmm... no AOE and no multiple attacks.
Swarm him.
Edited by Boba Rick
Normally I would say that the single white defense die would help mitigate the Inquisitor's power and would still see him losing a lot of health pretty quickly, but that added block ability might add some longevity too. In fact at 9 points, I can see him in a ton of lists. I fear that this unit will make RGC play obsolete in the competitive scene(Vader was already mostly out of it).
On the other hand with him being around maybe we will see more Biv and Verena Lists popping up.
I honestly believe this is sticker shock. Guys, back the truck up, the Inquisitor has big numbers on that card of his, but he's not really THAT good. No really. Consider that he will only ever swing once in a round. No extra attack command cards, no Leia, no nothing. Just one swing with his fancy laser sword. No matter how many dice you roll and how much damage you do, you can only kill one stormtrooper per round, cleave notwithstanding. In fact, if he didn't have cleave, I'd say he'd be underpowered - trooper swarm lists would just laugh at him. Same with the dodge thing, it's a nice ability, but having it does not make him overpowered, it makes him playable in the first place. With just one swing EVER, he'd be pretty pointless to attack white defence.
OTOH, your suggestion of countering him with Biv or Verena or somesuch is propably the worst thing you could do. With a SINGLE three dice attack and the -Dodge ability, he's custom made to eat up middle-weight unique figures, bonus points if they have white defence. He's an apex predator, and his natural prey is Diala. Which in itself is incredibly cool. This is a guy that has spent his entire career hunting middle-of-the-pack Jedi survivors and nothing else. And his rules reflect that perfectly. With cleave, he can hold out against hordes, but won't outright shred them, and he does not generate the attack output to take on heavy hitters. He excels at hunting one, very particular kind of prey.
The white defense die helps to mitigate his durability a LOT too. Vader with BB and RGC with BW make their comparable health much more valuable than this glass cannon. With focused fire, he'll go down pretty quickly.
Interested in what the skirmish translation of ObiWan would be. Obviously, Use the Force would be the difference since there are no skirmish attribute tests. Could he possibly give a free surge to all friendly attacks declared within 3 spaces? That would be pretty sweet.
Out of the 6 command cards revealed so far the inquisitor can use 4 of them, and he can make use of channelling the force.
Looks like the Inquisitor pack weapon has the option to add Reach or Cleave 2 (kind of like Boba). Can't quite make it out though...
I don't think adding reach after declaring an attack works with the rules at the moment. You have to declare a melee attack against an adjacent target unless you already have reach.
Shouldn't be a problem, the text should read as:
The electrostaff looks like it gives cleave to the attack under some conditions.
I think it says: When you declare an attack with this weapon, the attack may gain either Reach or Cleave 2(not sure about the value)
Inquisitor feels a bit OP.
Inq vs Vader
-9 points (a whole eStormtrooper group!)
-1 HP
+1 Speed (HUGE difference)
-2 BLACK die w/ re-roll for one
+1 WHITE die (DODGE!) w/ +1 block if you don't get one naturally
-1 RED die
+1 GREEN die (more surges)
+ Ranged attack ability (w/ potential to cleave 6...)
- Brutality (2 different targets in melee)
- 1 less dmg surge (1 compared to 2)
+ Cleave 3!
+ surge to NEGATE DODGE
Inq vs RGC
-4 points
+2 health
-1 speed (6 to 5 isn't as bad as 5 to 4 though)
+ 1 on pierce surge
- 1 on dmg surge
- bleed
+ Cleave 3!
+ Ranged attack ability (w/ potential to cleave 6...)
- Brutality (2 different targets in melee)
- Executor ability (moving and attacking IS nice)
-1 BLACK die
+1 block if you don't get one naturally
+ surge to NEGATE DODGE
I don't know. That seems to be swinging FAR to much into the "single unit" activation fix that most people agree is needed.
Just my 2 credit.
It evens out when you take command cards into consideration. Both Vader and the RGC have access to Brawler cards, which are among the best in the game. The Inquisitor does not. All three are 3-dice attacks with similar colour spreads. But no matter how hard he huffs and puffs, the Inquisitor will only ever swing once per round. Vader can swing twice, then deal damage with Choke, and then potentially swing a third time with Parting Blow. The RGC will usually swing twice, but can swing up to five times in a round when the stars align (Flurry + Executor + Parting Blow. I did that once. It was glorious. It won me Nationals.)
It's not all in the numbers. While on the surface the Inquisitor might be a power-crept figure with his cost of 9, in reality his damage output is pretty meager when compared to the other two heavy hitters, and he's definetly more squishy.
Maybe you should compare to figures that are not considered to be overcosted...
Vader is for sure, if he was 14-15 it would be more fitting. So being generous he's 5-6pts more? Just a rStormie group then.
RGC can pull his weight as is with some good play, Speed6 and BW defense takes care of that. But 4pts more and losing out on some crucial HP, Dodge negating and a very useful ranged attack, possibly cleaving 6!? Nah.
Just to appease though:
Inq vs Luke
-1 point
+ 5 health (33% more)
-1 BLUE die (better for range anyway)
+1 RED die (for melee)
- surge Recover 2 (can be great, can never happen)
+ surge Cleave 3!
+ RY ranged attack ability w/ potential to Cleave 6
+ surge to NEGATE DODGE
-1 inherit Block
+1 Block if none rolled
- RY melee attack w/ auto Pierce 3
Still seems to swing to far in the other direction.
That is a very loaded comparison, since Luke's true strenght is in the re-roll aura. He's a force multiplier piece, not a beatstick. This is like saying that Gideon sucks, because for 3pts, an elite Stormtrooper hits harder.
In regards to Vader and RGC, sure they CAN hit more often. But the INQ can make better use of his one attack with Cleave 3 or his LS Throw w/ potential Cleave 6. Speed 5 v 4 (Vader is also a HUGE difference in getting him after other Speed 5s and ranged enemies. That's the most common complaint on Vader is he can never GET to people to use his double attacks. RGC is a closer comparison and I did say he CAN pull his weight as is. Also, don't discount Hunter cards as some of those can be really nasty with melee units. Cripple and Price on their heads can make the INQ's single target specialty even better by trapping the victim and/or making him yield 4 more VPs. Celebration + Price + Cripple + kill Luke = 18VPs from 2 attacks potentially. But we could go back an forth all day based on Command Cards.
As for Luke, I never said anything about Beatstick output. I'm looking overall. Yes Luke's re-rolls are great, no doubt. But chucking the INQ's Saber with a Cleave 3 (or 6) could potentially wipe out 2 of Luke's nearby buddies before they can benefit from it. And the fact that he can negate DODGE...I mean that alone is ridiculous. Every attack he could negate Luke, Leia, Diala, RGC, what have you.
Only problem with your ideas is the fact that he won't kill Luke. I mean, he might, but he'd need to land at least two, propably three attacks. That's three ROUNDS of him doing nothing but whacking one guy. You might root him for a turn with a Hunter card, but then what? What's to stop your opponent from just walking away and swamping the inquisitor with stuff he's not meant to be fighting? And just how many rounds does an average game take?
I used to play RGC almost exclusively before the errata nerf. I regularly came against Luke. I had games in which I Flurried Luke, had him roll not a single dodge, and still survive with 1-2HP. Dice happen. And that's three attacks with a +2 surge compared to one attack with a +1 surge. I have never killed Luke in a single attack. It is quite literally impossible with a three dice attack.
I think you are overplaying the no-dodge thing. It does not make him overpowered or even great. It simply makes him fair. He wouldn't be able to do what he's supposed to do without it, but it's a very situational boost. Even if you attack a white defender, five out of six times your opponent will roll anything but dodge, and that ability is literally useless. It does not make him hit like a truck, it is simply his insurance policy.
I agree about the Hunter cards and the Celebration + Price combo. It's nice. And it further reinforces the fact that his chosen prey are low to middle tier uniques that he can gobble up in one go.
Luke isn't the inquisitor's prey. He's too much of a big shot. When faced by Luke, the Inquisitor should retreat, ring up Vader and then go look for a smaller Force-using fish to fry. Which is perfectly in character.
I'm not saying the Inquisitor is crap. What I'm saying is that he is not the beatstick brawling breakdancing killing machine laced with explosives you are taking him to be based on a few stats taken out of context. And he's certainly not flat out better than either the RGC nor Vader, because he can't do what they can do and vice-versa. He's a highly specialized tool for doing one specific thing exceptionally well. It's literally the apples and oranges argument.
Edited by Don_SilvarroYou don't think the Inquisitor could take on Luke?

If you are talking about a hypothetical situation in which those two figures do nothing but stand next to each other and whack each other with sticks over multiple rounds until one falls over while no other figure does anything and there are no mission objectives, then yes, The Grand Inquisitor can "take on" Luke Skywalker.
But I don't believe we're talking about a game of Imperial Assault at that point.
You don't think the Inquisitor could take on Luke?
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He can only do max 7 damage.... certainly not in one hit he can't.
I can't wait to get my Obi Wan!
The grand inquisitor and Greedo look great too.
Great additions.
HK droids will make a nice dinner of an Inquistor, but that won't stop me from running him in when he comes out. It's a beautiful model and looks to be the perfect hunter of big single units (Banthas anyone?)
Inquisitor feels a bit OP.
Inq vs Vader
-9 points (a whole eStormtrooper group!)
-1 HP
+1 Speed (HUGE difference)
-2 BLACK die w/ re-roll for one
+1 WHITE die (DODGE!) w/ +1 block if you don't get one naturally
-1 RED die
+1 GREEN die (more surges)
+ Ranged attack ability (w/ potential to cleave 6...)
- Brutality (2 different targets in melee)
- 1 less dmg surge (1 compared to 2)
+ Cleave 3!
+ surge to NEGATE DODGE
Inq vs RGC
-4 points
+2 health
-1 speed (6 to 5 isn't as bad as 5 to 4 though)
+ 1 on pierce surge
- 1 on dmg surge
- bleed
+ Cleave 3!
+ Ranged attack ability (w/ potential to cleave 6...)
- Brutality (2 different targets in melee)
- Executor ability (moving and attacking IS nice)
-1 BLACK die
+1 block if you don't get one naturally
+ surge to NEGATE DODGE
I don't know. That seems to be swinging FAR to much into the "single unit" activation fix that most people agree is needed.
Just my 2 credit.
It evens out when you take command cards into consideration. Both Vader and the RGC have access to Brawler cards, which are among the best in the game. The Inquisitor does not. All three are 3-dice attacks with similar colour spreads. But no matter how hard he huffs and puffs, the Inquisitor will only ever swing once per round. Vader can swing twice, then deal damage with Choke, and then potentially swing a third time with Parting Blow. The RGC will usually swing twice, but can swing up to five times in a round when the stars align (Flurry + Executor + Parting Blow. I did that once. It was glorious. It won me Nationals.)
It's not all in the numbers. While on the surface the Inquisitor might be a power-crept figure with his cost of 9, in reality his damage output is pretty meager when compared to the other two heavy hitters, and he's definetly more squishy.
Maybe you should compare to figures that are not considered to be overcosted...
Vader is for sure, if he was 14-15 it would be more fitting. So being generous he's 5-6pts more? Just a rStormie group then.
RGC can pull his weight as is with some good play, Speed6 and BW defense takes care of that. But 4pts more and losing out on some crucial HP, Dodge negating and a very useful ranged attack, possibly cleaving 6!? Nah.
Just to appease though:
Inq vs Luke
-1 point
+ 5 health (33% more)
-1 BLUE die (better for range anyway)
+1 RED die (for melee)
- surge Recover 2 (can be great, can never happen)
+ surge Cleave 3!
+ RY ranged attack ability w/ potential to Cleave 6
+ surge to NEGATE DODGE
-1 inherit Block
+1 Block if none rolled
- RY melee attack w/ auto Pierce 3
Still seems to swing to far in the other direction.
That is a very loaded comparison, since Luke's true strenght is in the re-roll aura. He's a force multiplier piece, not a beatstick. This is like saying that Gideon sucks, because for 3pts, an elite Stormtrooper hits harder.
In regards to Vader and RGC, sure they CAN hit more often. But the INQ can make better use of his one attack with Cleave 3 or his LS Throw w/ potential Cleave 6. Speed 5 v 4 (Vader is also a HUGE difference in getting him after other Speed 5s and ranged enemies. That's the most common complaint on Vader is he can never GET to people to use his double attacks. RGC is a closer comparison and I did say he CAN pull his weight as is. Also, don't discount Hunter cards as some of those can be really nasty with melee units. Cripple and Price on their heads can make the INQ's single target specialty even better by trapping the victim and/or making him yield 4 more VPs. Celebration + Price + Cripple + kill Luke = 18VPs from 2 attacks potentially. But we could go back an forth all day based on Command Cards.
As for Luke, I never said anything about Beatstick output. I'm looking overall. Yes Luke's re-rolls are great, no doubt. But chucking the INQ's Saber with a Cleave 3 (or 6) could potentially wipe out 2 of Luke's nearby buddies before they can benefit from it. And the fact that he can negate DODGE...I mean that alone is ridiculous. Every attack he could negate Luke, Leia, Diala, RGC, what have you.
Only problem with your ideas is the fact that he won't kill Luke. I mean, he might, but he'd need to land at least two, propably three attacks. That's three ROUNDS of him doing nothing but whacking one guy. You might root him for a turn with a Hunter card, but then what? What's to stop your opponent from just walking away and swamping the inquisitor with stuff he's not meant to be fighting? And just how many rounds does an average game take?
I don't think I ever said he can kill Luke in one round...I specifically stated 2 rounds using Cripple since hes a sitting duck. And spending 2-3 rounds to get 10 - 18 VPs from only one unit using only one of my units? Yes please!
I used to play RGC almost exclusively before the errata nerf. I regularly came against Luke. I had games in which I Flurried Luke, had him roll not a single dodge, and still survive with 1-2HP. Dice happen. And that's three attacks with a +2 surge compared to one attack with a +1 surge. I have never killed Luke in a single attack. It is quite literally impossible with a three dice attack.
See above.
I think you are overplaying the no-dodge thing. It does not make him overpowered or even great. It simply makes him fair. He wouldn't be able to do what he's supposed to do without it, but it's a very situational boost. Even if you attack a white defender, five out of six times your opponent will roll anything but dodge, and that ability is literally useless. It does not make him hit like a truck, it is simply his insurance policy.
I'm not sure how many times I or my opponent have rolled that one dodge that negated 5+ damage. Or when it negated a death at all. But it is enough time's that coming against an ability that only needs a surge to take effect (with a GY in the pool) is pretty powerful. I don't think dodge's happen all the time, I know the statistics. I'm just saying that it will almost NEVER happen against him which make his "only 7 max dmg" that much better.
I agree about the Hunter cards and the Celebration + Price combo. It's nice. And it further reinforces the fact that his chosen prey are low to middle tier uniques that he can gobble up in one go.
Luke isn't the inquisitor's prey. He's too much of a big shot. When faced by Luke, the Inquisitor should retreat, ring up Vader and then go look for a smaller Force-using fish to fry. Which is perfectly in character.
You are treating my comparisons as if I am just saying GO GO ONLY FIGHT THIS ONE THING. Cost - benefit. Luke has a better support, yes. Inq would most likely eat Luke more reliably then vice versa.
I'm not saying the Inquisitor is crap. What I'm saying is that he is not the beatstick brawling breakdancing killing machine laced with explosives you are taking him to be based on a few stats taken out of context. And he's certainly not flat out better than either the RGC nor Vader, because he can't do what they can do and vice-versa. He's a highly specialized tool for doing one specific thing exceptionally well. It's literally the apples and oranges argument.
Cleave 3 is a huge deal for his biggest weakness in crowd control. Sure brutality + RRY/RGY is better, but only if Vader catches them or RGC gets stuck in. Inq can kite with his Saber Throw and STILL do Cleave 3.
The fact is. Vader IS 18pts, overcost or not. RGC IS a great value, never denied it. I don't think hes 4pts (2 officers?) better though.
Inquisitor seems specifically designed to clean up regular troopers (cleave 3) or and various white dice rebel units (sabs, dalia, etc...)
He's tough... 15 health is nothing to sneeze at and he gets a white dice + benefits.
The question is, does he do enough damage. Cleave is harder to mitigate than blast, so that's good automatic damage, but on the other hand it's still not as good a RGC's brutality.
RGC is more points due to the extra defense dice and executor but for a single attack their damage is similar (though the inquisitor is a tiny bit worse).
Having another force user is great, it's not like you'd ever run both him and Vader. I guess you could have Vader, Inquisitor, eStormies and 2 officers.... dunno if that's worth it just to take two force users.
Overall I think he's well balanced, maybe 1 point too many, but that's probably due to the force user trait.
He's not too strong (like lando, bossk, wing guard) but he's not completely useless either.
Ok so apparently now we can buy Lightsabers at Star Walmart.... wtf is a merchant doing selling Obi-Wan's lightsaber to the Rebel Alliance?!
Normally I would say that the single white defense die would help mitigate the Inquisitor's power and would still see him losing a lot of health pretty quickly, but that added block ability might add some longevity too. In fact at 9 points, I can see him in a ton of lists. I fear that this unit will make RGC play obsolete in the competitive scene(Vader was already mostly out of it).
On the other hand with him being around maybe we will see more Biv and Verena Lists popping up.
I honestly believe this is sticker shock. Guys, back the truck up, the Inquisitor has big numbers on that card of his, but he's not really THAT good. No really. Consider that he will only ever swing once in a round. No extra attack command cards, no Leia, no nothing. Just one swing with his fancy laser sword. No matter how many dice you roll and how much damage you do, you can only kill one stormtrooper per round, cleave notwithstanding. In fact, if he didn't have cleave, I'd say he'd be underpowered - trooper swarm lists would just laugh at him. Same with the dodge thing, it's a nice ability, but having it does not make him overpowered, it makes him playable in the first place. With just one swing EVER, he'd be pretty pointless to attack white defence.
OTOH, your suggestion of countering him with Biv or Verena or somesuch is propably the worst thing you could do. With a SINGLE three dice attack and the -Dodge ability, he's custom made to eat up middle-weight unique figures, bonus points if they have white defence. He's an apex predator, and his natural prey is Diala. Which in itself is incredibly cool. This is a guy that has spent his entire career hunting middle-of-the-pack Jedi survivors and nothing else. And his rules reflect that perfectly. With cleave, he can hold out against hordes, but won't outright shred them, and he does not generate the attack output to take on heavy hitters. He excels at hunting one, very particular kind of prey.
There is definitely some shock seeing these new unique figure costs to what they can do at that price. I'm actually glad that they are making the Unique figures better, but it will take some time getting used to them.
I agree that trooper swarms could do some serious damage to him if you leave him out in the open to just take hits. If the troopers come in close he has a decent chance of outright killing one and severely maiming another in one activation. If he were to go against an elite stormtrooper squad it would be a close fight, but it would probably take 5+ shots to take him down, whereas he could wipe the squad in 2-3 shots.
Its funny that you say that Verena is exactly what his prey normally is, because it is true, but the other side of that is that Verena is designed to take down 3 dice figures. With her being a rebel, it is usually not that difficult to get her focused for a 4 dice attack on a melee figure. Biv would probably be harder to pull off against him, but maybe someone could get him to work well.
I like this.
Greedo - Eh, not thrilled. Slow draw really kills it for me. He should be like 2 or three at most considering that even if you activate him and get to shoot, you could very easily wind up never getting to fire. Spending 10% of my points on that doesn't seem worth it. On the other hand, he'd be fun to use in the campaign. I'd totally use him every chance. Not very practical but fun.
Obi-Wan - depending on cost he looks good. Decent attack but I like that he has a good support ability. They were smart to give it decent range (maybe they learned from kayn and sorin), and it pairs well his other ability. Assuming a good cost, he'll be a great campaign ally. Probably a bit pricy, but if the mission calls for attribute tests, possibly worth it. Plus his abilities are so flavorful. Pushing two storm troopers? Nice.
Inquisitor - he's good maybe a bit much, but probably not. He only gets one attack, and unlike Bossk he had no other way to do damage. Still good speed and consistent damage mitigation means I'll be glad to use him in campaign and skirmish. I'm skirmish, he's more of a flanker who exploits your opponent's weak spot than a center piece like Vader or rgc, which is good because it it's a needed niche.
items - I like them including items in these packs. It gives them more value for the campaign player. And since campaign isn't competitive in the way skirmish is, it avoids the dreaded Autothrusters Syndrome. Plus all the items are pretty cool and improve overall theme of the pack. Hope they continue this.
The command cards that we can see are okay too.
Looks like the Inquisitor pack weapon has the option to add Reach or Cleave 2 (kind of like Boba). Can't quite make it out though...
I don't think adding reach after declaring an attack works with the rules at the moment. You have to declare a melee attack against an adjacent target unless you already have reach.
Shouldn't be a problem, the text should read as:
The electrostaff looks like it gives cleave to the attack under some conditions.
I think it says: When you declare an attack with this weapon, the attack may gain either Reach or Cleave 2(not sure about the value)
Yeah, when you declare an attack you already have a target (See Greedo if "When you declare an attack targeting" isn't good enough) and it's too late for reach to be relevant. Of course the text really does look like what you've said so they might just fudge it.