I was wondering if any of you had any advice on the best way to counter an opposing high activation fleet with my fleet? My opponent threw me for a loop yesterday by having me be first player (typically I play second) and by having a 4 ship + Han + Rieeken fleet. I did manage to pull out a win but that was mostly due to poor deployment/flying on his part. This is the fleet I'm trying to get better flying with:
Tarkin Fleet 2
Author: Lord_Tesla
Faction: Galactic Empire
Points: 400/400
Commander: Grand Moff Tarkin
Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Minefields
Victory I-Class Star Destroyer (73 points)
- Defense Liaison ( 3 points)
- Slaved Turrets ( 6 points)
Imperial I-Class Star Destroyer (110 points)
- Defense Liaison ( 3 points)
- Heavy Turbolaser Turrets ( 6 points)
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Grand Moff Tarkin ( 38 points)
- Weapons Liaison ( 3 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
3 TIE Fighter Squadrons ( 24 points)
Fleet created with Armada Warlords