The Chains That Rust

By Electris, in Descent: Journeys in the Dark

I'm not sure what you mean by "two from your first class and one from the Monk". The way I read the card, you have Monk + Healer, not Monk + Healer + Scout. That is, (let's say your chosen healer class is Disciple) you have access to your Monk cards (including a 0,1,2,3 XP) and your Disciple cards (but only the 0,1, and 2 XP). Your ONLY available 3 XP card is the Monk card.

Speaking of the Monk/Disciple combo in reference to your second question, I'm imagining Openhanded+Divine fury for a blue/yellow barehanded attack.

I read in the same way

Edited by kraisto

Okay I see where I got confused.

So we get to pick a Hero, pick a Class deck not normally associated with his Archetype, can't buy the 3XP skills associated with said deck, but DO gain the opportunity to buy the 1, 2 and 3XP skill cards from the Hybrid Class deck. Still very interesting without inherently seeming too OP.

This is obviously conjecture until we get the rule-book, but it seems a reasonable addition to the rule-set. Too bad it seems Hybrid classes won't go both ways, e.i. Picking a Healer with a Scout Class Deck, and this is only asthetics... but Sahla looks like the "Monkiest" Hero to me, maybe Elder Mok as well?

Jeez, all this good stuff announced. It's like Descent Overload. And here's me asking for Battlelore.

1). Epic Box Art. Definitely looking forward to owning Mists and Rust together.

2) Hybrid Classes seem pretty interesting. I have to wonder just what the base class cards allow the hero to do. It'll be interesting to see what we can come up with.

Guesses on the Hybrids? Well, we've already been spoiled with two: Scout/Healer = Monk , Warrior/Mage= Battle Mage. How about Healer/Warrior = Paladin and maybe Mage/Scout= ???

This is an exciting week.

Okay I see where I got confused.

So we get to pick a Hero, pick a Class deck not normally associated with his Archetype, can't buy the 3XP skills associated with said deck, but DO gain the opportunity to buy the 1, 2 and 3XP skill cards from the Hybrid Class deck. Still very interesting without inherently seeming too OP.

This is obviously conjecture until we get the rule-book, but it seems a reasonable addition to the rule-set. Too bad it seems Hybrid classes won't go both ways, e.i. Picking a Healer with a Scout Class Deck, and this is only asthetics... but Sahla looks like the "Monkiest" Hero to me, maybe Elder Mok as well?

Monk is a Scout class, but you can acess the healers skills from the one of five healers classes. So, five more variants for one archtype.

I'm not sure what you mean by "two from your first class and one from the Monk". The way I read the card, you have Monk + Healer, not Monk + Healer + Scout. That is, (let's say your chosen healer class is Disciple) you have access to your Monk cards (including a 0,1,2,3 XP) and your Disciple cards (but only the 0,1, and 2 XP). Your ONLY available 3 XP card is the Monk card.

Speaking of the Monk/Disciple combo in reference to your second question, I'm imagining Openhanded+Divine fury for a blue/yellow barehanded attack.

Okay, I guess I'm getting confused then. This is effectively a class that allows a scout archetype character to pick a healer class? With the caveat that it will never gain the 3xp abilities of a true healer? With a name like hybrid classes, I thought it was meant to offer a fusing of two classes which I guess where I went wrong. That seems a lot better than what I was dreading.

Openhanded: I guess you could use apothecary to add a green dice once per turn with a surge of +2 damage. Could be worth singling out targets with Roganna as well. Seems a lot of investment to make fists work. Kind of wish the first level ability allowed your fists to gain a yellow dice when exhausted or something.

Edit: Or here's hoping there are some item cards that make fisticuffs work better? An accessory that adds a power dice of some sort.

Edited by Davachido

The "hybrid" name (in my opinion) conveys that you're picking a healer class deck for a hero of the scout archetype, yes. You're a "scout-like healer." Your only "scout" class is the "Monk." This would open up a large number of possibilities. For example, the Monk class essentially doubles the number of heroes who can choose the Disciple, Prophet, Spiritspeaker, Bard, or Apothecary classes (in addition to all the healer heroes, now the scout heroes can use those decks via the Monk).

It will definitely be interesting to have some hyper-mobile healers such as Logan or Jain. Logan could be quite nice with Vow of freedom, works with ranged weapons too.

Everything is amazing and all, but I just keep wondering, and the new condition? What I'm going to do with 8 cards and 10 tokens from the terrified condition :blink:

My guess would also be that the hybrid class starts with nothing but the skills. So you are dependent on your secondary class for starting equipment. Maybe the hybrid class will have a trinket, but I don't expect much from it. The big plus of these hybrid classes is that there are more possible hero/class combinations. The trade off from the skills (the denial of 2nd class 3 xp) might not always be worth the new hybrid class skills. Comboing is key here, like said earlier, Divine Fury plus Openhanded. I am willing to make a bet: Hero's can become much stronger now, with this many combinations the gate to power creep has been shamelessly opened. But it is cool idea and makes Chains truly an expansion, this s*** is new! I wonder how the OL will be buffed to compensate for this.

P.S. Needless to say, Descent now has the materials te become very unbalanced if players don't have the same skill level.

Everything is amazing and all, but I just keep wondering, and the new condition? What I'm going to do with 8 cards and 10 tokens from the terrified condition :blink:

I take the terrify on the shambling colossus and the presence of Zarihell to mean that Terrify is the condition for this expansion, as well. I have not known an expansion to ever have 2 new conditions. Could be a first.

I must say I'm REALLY DISAPOINTED about the hybrid hero classes.

It breaks the balance and the whole archetype logic of heroes, offering strange mixing and bizarre logic. I'm going to take this expansion anyway, but I'm wondering if I'm not going to ban thoses stranges mixed classes.

And what the purpose of making archetype if, at last, all heroes would be able to play all classes ?

A warrior with a rune from the runemaster?

A mage with an axe ?

I can't understand that logic, sorry

I was hoping for really cool and fun "normal" classes, and it's not what I was expecting.

There's one good point at least : I will no suffer from waiting this time :(

Edited by rugal

My guess would also be that the hybrid class starts with nothing but the skills. So you are dependent on your secondary class for starting equipment. Maybe the hybrid class will have a trinket, but I don't expect much from it. The big plus of these hybrid classes is that there are more possible hero/class combinations. The trade off from the skills (the denial of 2nd class 3 xp) might not always be worth the new hybrid class skills. Comboing is key here, like said earlier, Divine Fury plus Openhanded. I am willing to make a bet: Hero's can become much stronger now, with this many combinations the gate to power creep has been shamelessly opened. But it is cool idea and makes Chains truly an expansion, this s*** is new! I wonder how the OL will be buffed to compensate for this.
P.S. Needless to say, Descent now has the materials te become very unbalanced if players don't have the same skill level.

I'm not sure it'll be much stronger, basically; it's a scout hero, who gets a healer class and trades the two 3XP abilities for three new abilities. So the hybrid classes eschew the power of the 3XP abilities of the main class. It's basically opening the door for each archetype to gain more choices at the cost of the 3XP abilities. Though starting equipment wise they are the same as everyone else so I doubt the hybrid will come with equipment. Each hybrid is likely just 4 cards, the starting card to tell you which deck and the 1/2/3XP cards.

A warrior with a rune from the runemaster?

A mage with an axe ?

I can't understand that logic, sorry

Can't you already do this? Has no warrior in your campaign ever picked up a rune to use with rune armour? I've had a rune master pick up an axe for melee blast even though it'll hit himself.

Edited by Davachido

rugal, while I admit the hybrid classes are a departure from the typical archetypes, I don't know they're as unbalanced as it may seem at first glance. Just like the Basic 2 deck changed up the way the overlord antagonized the heroes with cards, the hybrid classes seem to offer a way for the heroes to take nontraditional roles. Is it unbalanced for Alys to be a warrior with 4 knowledge, or Astarra a mage with 4 willpower? I don't think so- the heroes already possess variation within their respective archetypes, and this just allows for more customization. I also think the removal of the 3XP skills is a bigger detriment than you're giving it credit for. The monk can allow Jain to be a disciple, sure- but she'll never have "Radiant Light" or "Holy Power". A (healer?) might get to be a skirmisher with "battlemage", but he'll never have "Carve a Path" or "Unstoppable". Granted, some classes don't rely as heavily on their 3XP skills.

First off

FANBOY SQUUEEEEEEEEEEEEEAL!

Second off

While not being sceptical, I'm happy seeing some descent news. It's almost like FFG are making up for the imminent release of Roads.

So happy to see some new life. YAY!

CHAINS!!!!!! eeeeeeek!

Zaltyre : it's your point of view, but i'm not so sure about it. Many classes' 3xp cards are not so strong and avoidable, for example, berseker, and for the example of the disciple, I saw many players never picking Radiant light or Holy power. So, i'm not sure this is a real "detriment" to the heroes as you seems to say

Davachido : I saw sometimes a Runemaster take a melee weapon with inscribed runes, but that's all. I never saw a warrior using a Rune, for example, nor a bow.

Edited by rugal

Zaltyre : it's your point of view, but i'm not so sure about it. Many classes' 3xp cards are not so strong and avoidable, for example, berseker, and for the example of the disciple, I saw many players never picking Radiant light or Holy power. So, i'm not sure this is a real "detriment" to the heroes as you seems to say

True- and for those classes, the hybrid ability mostly allows the hero to branch away from the archetype on his card, which I find more interesting than illogical. Either way, I'm looking forward to this expansion. I always liked the Unkindness class, and the Soulbinder class looks just as fun.

The whole rest of the box looks really cool and I can't wait to have it. I'm curious to see how the soulbinder and unkindness class could work one with the other ! Same for monsters, act 2 lieutenants, and a full act 2 campaign is really cool (agents are so strong on act 2)

But I'm gonna put thoses heroes classes away and forbid my heroes to ever use it if they are all the same than I saw from the Monk ... Imagine using Basic 2. "ha yes, your magic user IS techically a warrior and the one who heal is NOT a healer but a scout ..." WOW Headaches comming around.

So, I may be surprised, but it doesn't looks like the way it is for now ...

Basic 2 its still a treaty against the heroes archtypes. Still too early to make assumptions and go for the ban hammer :P And a bit extreme lol.

Edited by kraisto

Kinda wondering if we'll get any new heroes as well. They didn't mention any.

The hybrid classes look like a great addition to the game.

Some worries, though:

- This x-pack can be played as "a sequel" to Bilehall. What does this mean? A full two-part campaign, or just a plot that connects the two expansions? (I do think the Bilehall rulebook mentions something like "one big campaign", but I´m confused)

- As someone already pointed out: If I now get two stacks of "Terrified"-tokens and cards, I´ll feel a little ripped off. I expect NEW content when buying expansion packs. ESPECIALLY when buying small box expansions, since they have less content to begin with. Not a big deal, but I do not like this way of making expansions.

- No new lieutenants. I at least expect Act 2 cards for the Bilehall ones...

- As someone already pointed out: If I now get two stacks of "Terrified"-tokens and cards, I´ll feel a little ripped off. I expect NEW content when buying expansion packs. ESPECIALLY when buying small box expansions, since they have less content to begin with. Not a big deal, but I do not like this way of making expansions.

If they did not include the terrified condition in Chains, that would mean that the ability to play it separately from Mists would be lost (read: without buying Mists as well). I for one am very happy, as my custom storage box does not have room for more conditions at the moment! :D

Kinda wondering if we'll get any new heroes as well. They didn't mention any.

looking for the minis, I don't think so. They said "9", so, looks like only monsters on this one

- As someone already pointed out: If I now get two stacks of "Terrified"-tokens and cards, I´ll feel a little ripped off. I expect NEW content when buying expansion packs. ESPECIALLY when buying small box expansions, since they have less content to begin with. Not a big deal, but I do not like this way of making expansions.

If they did not include the terrified condition in Chains, that would mean that the ability to play it separately from Mists would be lost (read: without buying Mists as well). I for one am very happy, as my custom storage box does not have room for more conditions at the moment! :D

It´s still a change of direction. They would have to make a double set of lieutenant tokens too. Could it be that this was planned as a big box expansion, and then split into two to make a bigger profit? Kind of sad if it is so.

About the conditions. Does Descent really need more? You can be poisoned, diseased, stunned, immobilized, burned, cursed, weakened, bleeding, doomed (not the same as cursed) and terrified. Maybe something like blinded which reduces you awareness by 2 points or so? But that sounds like you are making conditions just to make conditions. I don't even place all the condition tokens during setup because most of them are never used unless a hero has a special weapon.

- As someone already pointed out: If I now get two stacks of "Terrified"-tokens and cards, I´ll feel a little ripped off. I expect NEW content when buying expansion packs. ESPECIALLY when buying small box expansions, since they have less content to begin with. Not a big deal, but I do not like this way of making expansions.

If they did not include the terrified condition in Chains, that would mean that the ability to play it separately from Mists would be lost (read: without buying Mists as well). I for one am very happy, as my custom storage box does not have room for more conditions at the moment! :D

It´s still a change of direction. They would have to make a double set of lieutenant tokens too. Could it be that this was planned as a big box expansion, and then split into two to make a bigger profit? Kind of sad if it is so.

This was already speculated with the announcement of Mists but I don't think that is the case. A lot of people got worked up because FFG did something different:p What makes Descent a good game and what kind of content will improve that game? This depends per person, and subsequently what is delivered in the box will appeal to some people more, and to some people less. If you like hero's then yes, the boxes are a disappointment. But if you, like me, think that the campaigns are the heart of this game then every expansions delivers what it should. Mists and Chains introduced cool ideas, the tainted cards, crumbling terrain, and now the hybrid classes. It really indicates that this game is still alive and kicking.