Roseville Recap!
I attended my first regional tournament at the Fantasy Flight Game Center on Mother's Day weekend. It was a good time, and I learned quite a bit. Snacks are good, too much coffee gives me the shakes, layers are key. Somebody had an 8 tie swarm! I met a couple guys that podcast!
I was flying a 100 point three ship scum list.
Zuckuss (37)
Veteran Instincts
Sensor Jammer
Dengar (crew)
Mist Hunter
Tractor Beam
4-LOM (34)
Stay On Target
Advanced Sensors
Outlaw Tech
Contracted Scout (29)
Adaptability
Intelligence Agent
Inertial Dampeners
Anti-Pursuit Lasers
The scout was supposed to lead the charge and go for blocks, and 4-LOM deliberately picked the wrong maneuver, advanced sensored an action, then Stay on Target changed his maneuver and the new one is always red, giving a focus from Outlaw Tech. That gave him double tokens even on a bump. Zuckuss was trying to flank.
I set up the same way every game, on the left.
The Scout generally took a one bank into the middle, 4-LOM could take a 2 bank and stay just inside his curve. Zuckuss started one straight and barrel rolled backward (I tried to set him up with just enough room to go left or right).
I tried to set up my rocks so that they were just under range 2 apart when facing small ships, so that nearly nowhere was safe from the tractor beam barrel roll. I packed them as close as possible when facing large ships, because my Scout could still Anti-Pursuit Lasers on a rock (this came up a lot).
Game 1:
Kent Kampos
Whisper, Veteran Instincts, Advanced Cloaking Device, Fire Control System, Agent Kallus
Echo, Veteran Instincts, Advanced Cloaking Device, Fire Control System, Recon Specialist
Sienar Test Pilot
I tried not to psych myself out, Kent had won the store championship at FFG just a month or two earlier. He sent his TIE advanced prototype in to block early, and my first attack roll of the day was a range one Zuckuss with 5 hits. An unlucky green roll and I had one shot, one kill. There was a bit of a scrum with the scout doing some good blocking, and when it was all done he had a full health Echo left. Loss, 140 - 58 (I think, I'm bad at calculating MOV).
Game 2:
I'm sorry I lost my notes and forgot your name.
Whisper, Veteran Instincts, Advanced Cloaking Device, Fire Control System
Echo, Veteran Instincts, Advanced Cloaking Device, Fire Control System
Omicron Group Pilot, Tactiacal Jammers
Great, two games in a row against double TIE phantoms. No crew this time, but a big ol' shuttle. I would have gone baffle over tactical jammers, but maybe he knows something I don't. He came up my left and apparently wasn't super practiced with phantoms, because he managed to bump the shuttle with whisper when we were finally in range for shooting. He got his shot off for the cloak, but no tokens means he melted to the range one 5 dice volley from Zuckuss. Two games where he killed someone on my first roll. It was pretty much just cleanup after that, and he only got half points on my Scout. Win 186-14.
Game Three:
I really need to look up names.
Chewbacca, Luke Crew, Title, c-3p0, some sort of EPT
Miranda, Twin Laser Turret, Sabine Crew, SIX BOMBS. Six.
Well, I know I couldn't get behind miranda, and I think she had advanced slam. I went for chewie first, because he split them a little too far apart and couldn't support each other. I used my tractor beam and Zuckuss here, to mess with the falcon's green dice and he could never get the guaranteed c-3po evade. He ended up getting 4-LOM with a proximity mine, but Zuckuss puts the damage on too fast to regen. I think Miranda only got one shield back before dying. Win 166- 34.
Game Four:
I was feeling pretty good, 2-1 with respectable MoV, and then my opponent pulled out white dice. Top 8 in Kansas City. With triple Jumpmasters.
Contracted Scout, Deadeye, R4 Agromech, Plasma Torpedoes, Extra Munitions, Guidance Chips x2
Contracted Scout, Deadeye, R4 Agromech, Proton Torpedoes, Extra Munitions, Guidance Chips, Boba Fett
We set up in opposite corners. I went 1 bank, 1 straight with the scout, and ended up a half centimeter out of range three. I charged forward with a 4 forward, and caused a spectacular traffic jam. Two scouts hit my blocker, and the third hit his buddy. No Torpedoes! I managed to get the proton boat and one of the twins off the board, and had just a 1 health zuckuss left. A range two in arc position, and I went for focus. I figured I could either hit hard enough to get half points, or force him to spend the focus and have a slight chance of living. Sadly, got all his shields leaving him a half point of hull above half, so no partial MoV. Loss, 133-67 He ended the day 17th after declining an ID.
Game Five:
Drea Renthal, R4-B11, Torpedoes?
Palob Godalhi, Moldy Crow, TLT, Rec Spec?
Manaroo, adaptability, some stuff.
I'm not sure if the day was getting too long, or this guy was a genius with rocks. I didn't get my scout into the fight until both G-1As were dead, and then ended up pinning both small bases in the corner with my full health blocker and Manaroo out of range. However, one corner was a thread off the mat. I think I could have finished off the two small base ones with a 16th of an inch more mat, but ended up flying off. L 200-0
That very much ended my chances. Up till then I thought a 4-2 with great MoV had a shot at the cut, and it turns out one did make it.
Round Six
Andrew. He was there with his two sons, who he was proud were both doing better than him. His squad had a darn good flames paint job, which matched his shirt.
Lt Blount, Tracer missiles.
Roark Garnet, TLT?
Dagger Squadron B-wing, Proton Torpedoes, Guidance Chips x2
I managed to dive in hard with my blocker and sit on a rock but getting two bumps a turn for three turns. Two of the turns I used the tractor beam to flip a b-wing and then the HWK onto a rock. We finally disengaged but I raced the scout around the edge and blocked blount's K-turn, and had Zuckuss on the tail of Roark when my opponent conceded. I felt a little guilty at how one sided it was, and I think it may have been a Win, 200-0 EDIT: no, he got 4-LOM along the way, the crit that makes you take damage when you bump finished him off. Must have been 166-34
Overall I ended up 51 out of 107. I managed the top half, proved to myself that I can build a decent off-meta list, and had a really good day. 4-LOM fell apart if he couldn't pass his stress, and I really need to work on keeping that blocker in there. Zuckuss was great, but there is probably a way to build him nearly as effectively for a bit cheaper.
I've got a friend going to GenCon and he offered me a ride. I may not be in the running to win, but I have caught the bug.