Yup, another list to mess about with the options that Imperial Veterans will bring. Palp-Aces is a well-established staple of the meta and I am trying to decide if Defenders have anything to offer to that. So here is my list.
34 Glaive Squadron Pilot (34)
Juke (2)
/x7 Title (-2)
34 Glaive Squadron Pilot (34)
Juke (2)
/x7 Title (-2)
32 Omicron Group Pilot (21)
Palpatine (8)
Reinforced Deflectors (3)
It is a fairly simple list. The Glaives do their best to keep the speed up and with both an Evade and Focus, they should be pretty tanky while Juke will help to force the damage through in return. Palpatine is on-hand to help out with whiffed defense rolls if necessary.
RD is on the shuttle to help deal with Ordnance. Even triple U-boats will not bring it down in one volley and it will probably take most of a second to finish off. With their ordnance spent, they will struggle against the Defenders. Juke will also hit them hard as they will not want to spend their Focus tokens on defense as that will break their cycle with their R4s.
Against TLT-spam, 3 greens + Focus + Evade + Palp against each shot means the Defenders will take a while to whittle down while they and the shuttle pummel the turret carriers. Rebel Regen is a tough match but it will just be a case of trying to concentrate on one ship at a time and overload it with damage before it can regen.
Other Palp-Aces might be a tough match-up but Juke will help a bit here against the likes of Soontir.
I could replace one Glaive with Ryad for green K-turning shenanigans.
Edited by Karhedron