Greetings everyone,
I am currently looking into running a PBP campaign set shortly after Episode 4 in Hutt Space. The rules will mostly be from EotE, but AoR and FaD will be allowed. However, emphasis will be on EotE in regards what story mechanics will be used (Force users will still need the Morality mechanic to measure Light side/Dark side influence).
Currently, I have three players already involved and willing to play. I am looking for at least three more primary characters as well up to two alternates. Posting will be set to at least twice a week (Wednesday/Saturday Eastern Standard Time). I am looking to go for about a month/two between dispensing XP and credits.
Story wise:
The players have been brought in by a benefactor to serve their needs in Hutts Space, more specifically Nar Shaddaa and Nal Hutta. Their jobs will be in support of the benefactor's goals, and will be judged by how effective the group was in their operations.
Initially, the crew will be given a base of operations using the AoR/Far Horizons rule sets.
System: Edge of the Empire, with rules from Age of Rebellion and Force and Destiny
PBP Location: Edge of the Empire Board on the FFG forums
Player Count: 1-3 Primary Player (in addition to the reserved three), plus up to 2 Alternates/Support
Style of Play: Long term kind of game. The more the players are involved, the better the group will become.
Allowed Content: Most, if not all OFFICIAL FFG books, will be in play.
Character Creation: http://swsheets.com/
Dice Roller: http://orokos.com/roll/
Backstory: A minimum of a paragraph is required. That being said, don't go extreme saying that the character survived Order 66. by fighting off Vader and leading a Rebel fleet to victory.
Other Notes:
- 0-1 Hutts may be used, but should be within reason. Players with a good submission for a Hutt may submit an alternate character.
- There will be a choice between the three benefactors and will be voted on between the players in the group. The benefactors are:
Reom: Male Twi'lek and CEO of Isotech, a black market cybernetics business. Is in talks with the Hutts for access to their technology.
Bargos the Hutt: Male Hutt and middling crime boss on Nal Hutta. Seeks resources and wealth to help fund his own criminal empire.
Shoola the Hutt: Female Hutt and station master of Port Tooga. With the rebel victory at Yavin, she is seeking to expand her influence in the kjadic politics.
Both generalists and specialists will be looked at. That being said, characters that can fulfill both combat, support, and social roles will may have a better chance at being included. Likewise, specialist characters will be based on how useful they are in their chosen field.
Pilot (Space) will not have extensive use initially. Pilot (Planetary) will be more useful.
It is recommended that beginning experience should be used on Abilities first before spending on skills and talents.
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Because the team will not have their own ship initially, the rules for a base will be used.
Each Player starts with another 1000 credits (grand total is 1,500 for intial gear).
Base will be discussed later and dependent on benefactor.
All characters will have some form of Obligation. This will be triggered more by plot than by roll. However, it will be used more as a gauge of how the group is performing.
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Characters using non-EotE careers will be subject to the following restrictions:
Age of Rebellion: While AoR careers and specializations are allowed, the Duty mechanic will not be used too often unless the player/group actively tries to increase their score. However, special care will need to be taken, as overt acts of support for the Rebellion will have in game consequences.
Force and Destiny: All FaD careers and specializations are available, but character creation will not be based on knight level play (no lightsabers). FaD players, as well as those seeking to use the Force down the line, should keep tabs on their own Morality as it will not be combined with others.
House Rule/GM Rule
There will be an Enemy Mechanic that I am using to keep track of various enemies.
In addition, there will be an Imperial Perception on the group, separate from the story and is based on a reverse Duty Score. This is set at 5 times the number of AoR characters plus 10 times the number of FaD.
Please post any questions/comments/concerns on here.
Edited by Sarone