Sarone EotE Campaign into Hutt Space Recruitment Thread

By Sarone, in Star Wars: Edge of the Empire RPG

My one thought would be could you change the name of the rival slave? It could cause confusion if we have a PC called Lynna and an NPC called Lyana. Otherwise that sounds very cool.

I saw that and went back and changed it immediately. I thought the same thing. Way too confusing. Oops! haha

I'll decide later. For now I'm banking the XP on the assumption of taking Charm, unless someone else wants to Face.

I'm pumping up deception, so we could split face duties depending on if charming or lying is more appropriate to the situation.

Fair enough, could work well.

I'll decide later. For now I'm banking the XP on the assumption of taking Charm, unless someone else wants to Face.

I'm pumping up deception, so we could split face duties depending on if charming or lying is more appropriate to the situation.

And I can "convine" uncooperative people.

Sounds like everything's all sorted out very nicely!

Except for the interrogated...

Wow, a lot happened today.

This sounds interesting! Would a gonk droid turned entertainer be useful? http://swsheets.com/c/nsjekgmeb-aw-d-o

The concept is a gonk droid repurposed as a jukebox, and he learned how to sample phrases from popular songs to communicate beyond the normal GONK GONK vocabulary.

For some reason I am getting Bumblebee from the Michael Bay Transformers.

I'm not sure how I feel about the character. I don't know if it is just the concept, the math or something else, but I am not really sold on it.

Refine it a bit more and I'll take another look.

I've never seen those movies, so I'm only able to produce Bumblebee from the 80's cartoons. I agree, the character is more a novelty, not built to suit any specific purpose other than to be fun to play...in theory. I'm recently a fan of "service droid escapes service" concepts but maybe this isn't the right one.

I agree, this is perhaps a better idea for a character you might play in a silly one-shot with mates drinking beer. It sounds like a concept that would get tiresome rather fast, for the player most of all, but also for the GM and the other players. I'm sure there are other concepts that would work better.

I agree, this is perhaps a better idea for a character you might play in a silly one-shot with mates drinking beer. It sounds like a concept that would get tiresome rather fast, for the player most of all, but also for the GM and the other players. I'm sure there are other concepts that would work better.

It's probably best left as an NPC, but I will admit I'm oftentimes playing off-the-wall characters because I find them interesting. A concept like this could be as you describe, or it could be one of the more memorable characters from my gaming history - everything depends on how I play it. However, your complaint is registered.

Could we get a summary of proposed character ideas? I feel like i am seeing a fair amount of overlap (but that could just be my perception) and would like to see what bases we have covered.

I've updated Lynna's character sheet with more background, and fleshed out her other details:

Lynna Sellua

Lynna Sellua was born the daughter of Rylothi noble Alaric Sellua. Pampered and privileged, educated in the arts of courtship, seduction, and every other expectation of a Twi'lek princess, hers was a charmed life.

The Sellua Clan were bonded in service to the Hutt Cartels, though to one of the more lowly families. That family had however acquired a factory of service droids some thirty years prior to the Clone Wars, and thus been able to staff their large mining complex on Ryloth with droids, turning the once-worthless site into a fine source of profit. The Selluas and their servants had served as administrators and maintained the droids, and those serving under them were treated well by the Hutts.

Born during the first days of the Clone Wars, Lynna was an infant when the Separatists came to Ryloth. Her father armed his workers and their heavy lifting droids, and they kept up an effective resistance in the hills above Lessu for six weeks before Republic liberation forces arrived to relieve them. The light armour column soon moved on, but what followed was a period of advantage for the Selluas. While always wealthy, the war opened up many new business opportunities for Alaric to exploit. The family moved to an expensive Lessu town house when Lynna was two years old, and growing up she had all the benefits of a wealthy child on Ryloth.

Despite this though, Lynna still visited the family's old work place as she grew older. There she saw firsthand the poor conditions of the slaves, and though they were better off than many on Ryloth it still went against her nature. Lynna was determined that neither she nor anyone else should be enslaved again.

When she turned twenty-one, Alaric told Lynna that he had lined her up a very nice - and substantially wealthy - husband. Sure, Silvo Poruna was ten years older than Lynna, still lived on his family's estate, was a spineless cave-shrimp and had a reputation for going through servants at an uncomfortable rate. But he had a family fortune of over a million credits. Alaric thus had no understanding of his daughter instead told him her intention to go off-world and travel the stars.

Lynna wanted to live a life of adventure for a few years, travelling the galaxy and gaining a greater understanding of the nature of the universe. She had seen Twi'leks who looked only at the ground, who'd never left Ryloth or seen a creature not born under the red sun. She wanted none of that - it might have been the place of a Twi'lek princess to giggle and curtsey to her alotted husband, but she was not that kind of being.

The two fought for a long while over this, but ultimately at the exhortation of his wife Mirella Alaric gave in and permitted Lynna to leave the homeworld. However, he laid down one condition: unless she had settled herself down after two years, she must return to the homeworld to meet her betrothed and be married. Lynna accepted, and boarded the first freighter out of there.

Since then, she has gone from job to job. Her trail across the stars has been marked by a string of broken hearts and broken cages both. Odd jobs everywhere from patrolling the depths of a garbage scow for mynocks, to serving as a courtesan and entertainer aboard the Galactic Empire's finest starliner, have kept her in credits over the years. However after a job gone wrong - and a marriage that lasted six months longer than she had ever wanted - she is left creditless, with only a blaster to her name and a ship to pilot, one populated by a crew of questionable competency.

To this day she still wears her ritual betrothal armlet as a token for her father's wishes, but it has been nearly two years and she has no intention of returning home any time soon

Motivation

Discovery - Lynna is driven to discover what lies elsewhere in the universe, and to make use of the freedom so rarely granted to women of her kind.

Obligations

20 - Marriage Promise: Lynna is betrothed to wealthy Twi'lek heir Silvo Poruna. However to call him an odious slimo would be a disservice to every other odious slimo, so Lynna must keep away from either his foul clutches, or her father's well-meaning ones.

Description

Female; 23; 5'7"; curvy build, lithe and agile; blue-eyed and blue-skinned; she wears practical pilot's clothing with durable utility trousers, a hard-wearing jacket and shirt, and has been known to wear a broad-brimmed hat on occasion; still wears the ritual betrothal armlet of her clan, despite her reluctance to actually obey its summons.

As I have 15 XP remaining (5 left over and 10 from extra Obligation) I was going to invest it in going for Piloting (Space) 2, Ranged (Light) 2 or Piloting (Planetary) 1, though I could also save up for Charm 2. Thoughts?

I don't remember if Ryloth had any true royalty, but they did have clans those in charge of them.

Also, in regards to Obligation, it will be 10 to the Marriage Promise and 10 to the Benefactor. I'll check later, but do you have a preferred benefactor to go with?

As I have 15 XP remaining (5 left over and 10 from extra Obligation) I was going to invest it in going for Piloting (Space) 2, Ranged (Light) 2 or Piloting (Planetary) 1, though I could also save up for Charm 2. Thoughts?

I would think Piloting (Space) should be out as a choice. You can always beef up your piloting later, when it becomes a skill you are likely to use more. I would go for either charm or ranged.

EDIT: Also, if anyone has found a better picture of a Klatooinian I would love a pm with the URL. I can't find any good Klatooinian art :(

Piloting (Space) will not be coming up enough initially to warrant extensive use. That being said, it can save you experience down the line to go for a second rank in either that or Range (Light).

How would you feel about Tion Nova, human Gambler?

He grew up as a slave to Jeth Achoa, a wealthy Arkanian who is addicted to being an addict. Drugs, gambling, doesn't matter. If it is available Achoa wants it all. Nova learned his way around games of chance from watching Achoa, but it didn't take long for the boy to realize Achoa made most of his earnings through cheating. Nova was able to put that knowledge, along with Achoa's incredible arrogance, to good use when he challenged his master to a game of Sabaac with his freedom as the winnings. Achoa agreed, never considering he could possibly lose to a lowly huan slave. With help from an older slave, Gareth, Nova was able to whip up a device to manipulate the cards and earn his freedom. Achoa was quite angry, but kept his word.

However, Tion slipped up and his slicing left a signature in the cards that Achoa discovered about a week after Tion departed. The Arkanian put out a bounty on the human and Nova's been on the run ever since. Regularly dealing with shady characters has sharpened his skills at lying and also means he's also learned his way around blasters - both ends, unfortunately. One day he'd like to take out Achoa and free the other slaves, but until an opportunity arises to do so he makes ends meet through a combination of gambling and low grade cons.

Obligation: Bounty

Motivation: Expertise/Emancipation

If taking additional XP with obligation is possible, I'd do it. Otherwise I just need to make some gear selections, assuming you accept this character.

Interesting concept. I can easily use the Arkanian for the campaign. I do have to ask if there is an example of him in one of the supplements, but it isn't major to the campaign at this time.

One big question is what happened to Gareth? Were there any rivals among the slaves?

I addition, be aware that your character is heading into Hutt space, aka Slave Central.

There is no Arkanian RAW yet. There's one in the Unofficial Species Menagerie. Cratala in Beyond the Rim is Arkanian, but I think her stats edged more toward the intelligence side than what Achoa would have. He would probably have high presence and cunning the way I imagine him. I'm not married to him having to be an Arkanian, I just was trying to think of a haughty, arrogant species and they fit the bill. He could be anything.

Tion wouldn't know what happened to Gareth. He's curious to find out, but doesn't want to risk making any kind of inquiry. Achoa would've beaten a confession out of the old man once he discovered the foul play. He knew Tion and Gareth were close and Gareth was kind of a computer whiz, certainly more so than Tion, so it wouldn't take much to put two and two together on that. Good call on rivalries amongst the slaves. Of course there was one that was always jealous of Tion being kind of favored by Achoa (there always is, right?). Her name is Plesh and she was the one that planted the seed of doubt that Tion won his freedom fairly.

If being a former slave is going to be too much of a complication, we can change it up so instead of a slave owner, Achoa's the head of a criminal syndicate or pirate captain who takes in young orphans and makes them work for him. Then he wouldn't have a legal claim of ownership to Tion but would still take out a bounty on him to bring him back as a matter of pride. I think I actually kind of like that better anyway. It would be more of a betrayal by Tion, especially given that Achoa always treated him better than the others.

Thoughts?

Interesting concept here. One question that comes to mind is what are Tion's goals in regards to how he would want to accomplish them? I'll leave that a bit open ended for now.

I'll decide later. For now I'm banking the XP on the assumption of taking Charm, unless someone else wants to Face.

I'm pumping up deception, so we could split face duties depending on if charming or lying is more appropriate to the situation.

And I can "convine" uncooperative people.

Sounds like everything's all sorted out very nicely!

Except for the interrogated...

That's how it normally goes.

Wow, a lot happened today.

That's how it goes. I intend to keep recruitment open for a week or two, then close it for a decision.

This sounds interesting! Would a gonk droid turned entertainer be useful? http://swsheets.com/c/nsjekgmeb-aw-d-o

The concept is a gonk droid repurposed as a jukebox, and he learned how to sample phrases from popular songs to communicate beyond the normal GONK GONK vocabulary.

For some reason I am getting Bumblebee from the Michael Bay Transformers.

I'm not sure how I feel about the character. I don't know if it is just the concept, the math or something else, but I am not really sold on it.

Refine it a bit more and I'll take another look.

I've never seen those movies, so I'm only able to produce Bumblebee from the 80's cartoons. I agree, the character is more a novelty, not built to suit any specific purpose other than to be fun to play...in theory. I'm recently a fan of "service droid escapes service" concepts but maybe this isn't the right one.

I agree, this is perhaps a better idea for a character you might play in a silly one-shot with mates drinking beer. It sounds like a concept that would get tiresome rather fast, for the player most of all, but also for the GM and the other players. I'm sure there are other concepts that would work better.

"Service droid escapes service" is reasonable, but I didn't like the concept of it being a converted power droid. Refine it a bit more and we'll see how it meshes with the group.

That being said, you could try your hand at playing a young Hutt, if you have access to the books and such.

Could we get a summary of proposed character ideas? I feel like i am seeing a fair amount of overlap (but that could just be my perception) and would like to see what bases we have covered.

I'll do my best to get one set up as soon as possible. In addition, I'll setup a running tally on which benefactor each person would like to go for.

Jasen Borne, Mandalorian Warden.

*Background not yet fleshed out.*

Interesting mechanics, but I would really like to know more about the character. Can you provide at paragraph about the character?

IMPORTANT: In addition to your characters, can you also vote for which of the three benefactors to use? This will also help in the long run.

Edited by Sarone

"Service droid escapes service" is reasonable, but I didn't like the concept of it being a converted power droid. Refine it a bit more and we'll see how it meshes with the group.

That being said, you could try your hand at playing a young Hutt, if you have access to the books and such.

Oh, I have all the books, and I was toying with a Hutt Aggressor for another game but it seemed a little minmaxy. I have another droid concept I'll ponder and present in a bit.

I would be interested, but it's finals week and so I don't have much time to do up a sheet until next week :(

But I had been kicking around the idea of playing a character based on Lord Bowler from Brisco County Jr. So an Enforcer/Marshal or Survivalist/Marshal build that I would need to flesh out a bit more after I've completed this last paper. Though I was thinking maybe a Twi`lek if not a human or Mirialan.

Edited by Kael

A quick perusal of the characters in earlier posts suggests an lighter focus on mechanics, so I will focus there to round out the group if it pleases the party. [Or perhaps a brain, that actually fits my concept better.]

[edit: reading is hard]

Maybe the cleric - er, I mean medic, is the true path. We have beat-em-ups, chat-em-ups, fix-em-ups, and slice-em-ups.

Edited by themensch

The brain seems like a good option, since Kymrel is playing as an Artisan. Plus Intellect is perhaps the best skill, since it has the most uses (see my idea for how to break the game at character creation - a 5 Int, 2 Lightsaber, Ancient Sword-wielding Drall Soresu Defender - breaking the game for just 65 XP).

I've updated my Obligation. Anything else that needs doing?

Edited by ColonelCommissar

I deliberately have no knowledge skills at the onset, so that field is still open. If someone else takes a medic I'll probably drop the single rank of Medicine for something else.

If applications are still being considered, I'd like to submit these two characters. The first is a Hutt Colonist - Politico. The second (since the OP said to give an alternate for Hutt submissions) is a Chevin Colonist - Politico.

Both rely heavily on their social skills, but both can also hold their own in combat. They do not have any technical skills. Both have background reasons for being against the use of slavery, so any PCs belonging to Hutt slave species don't have to worry about them trying to turn them in. I would love to play the Hutt (Hutts are one of my favorite species to RP), but I would also enjoy playing as the Chevin.

Hutt

Chevin

Backgrounds are already fairly detailed, but let me know if you need more information about either character.

I would vote for Shoola the Hutt first, then Bargos the Hutt as the group benefactor. Neither character would want to answer to a Twi'lek. Also, both characters may have some direct or indirect relation to one of the Hutt benefactor's kajidics.

Ok at this point, we've got more Faces than a yearbook. Do you think we could branch out in future submissions to make a more rounded party? We're lacking a healer or anyone with more than one rank of Piloting (Planetary), which probably isn't good.

Let me plant a flag on piloting (planetary). I'll have a submission for a Driver (like) guy by mid morning EST.

  • In addition, if a character has access to either Duty or Morality, that can also be the source for extra credits and/or experience. However, only one source may be used as such.

I actually reduced the obligation to 5 pts to the patron and a 5 pt bounty and used this option for extra credits to reduce slightly the group's obligation (which will probably be quite high at the beginning, like Sarone mentioned).

So I've rewritten my concept to be more shooty. I dropped Rapid Reaction and a rank in Cunning and spent my last 5 character XP on Agility 4, plus my 10 Obligation XP went on another rank of Ranged (Light). Overall I've focused more on shooting and flying than on anything else.

My vote is for Bargos the hut.

Ok at this point, we've got more Faces than a yearbook. Do you think we could branch out in future submissions to make a more rounded party? We're lacking a healer or anyone with more than one rank of Piloting (Planetary), which probably isn't good.

If it would help fill a hole, I'd be happy to move my second rank of deception over to computers or skullduggery. Any of the three can be used with the gambling mechanic and wouldn't be too much of a stretch based on Tion's back story. I tired to build him to cast a wide net of support roles, basically being good at several things rather than great at a couple.