So, we're all looking at the Scyk, StarViper, and the Kihraxz for potential fixes. I've seen plenty of good ideas on how to fix the StarViper and Kihraxz, but not the Scyk. Here's a few ideas I've had.
"Heavy Payload"
Modification
M3-A Interceptor Only
0 points
If you have a cannon equipped that is 4 or less points, after performing a primary weapon attack, you may perform an attack with an equipped cannon weapon.
If you have a missile or torpedo equipped, if that card instructs you to discard it to perform the attack, discard this card instead.
So, here's my thoughts on this. This makes up for the "Heavy Scyk" Title costing 2 points. This mod lets you take Mangler Cannons and be effective with them, and suddenly those 20 point Scyks flying can potentially double tap (though without mods for both attacks one of them will probably miss). This fix also lets people consider giving Scyks ordnance. It's a quasi-free Extra Munitions, since the "Heavy Scyk" Title is 2 points, the opportunity cost is used to pay for the discard. I am really on the fence about making it discard for the extra cannon shot. Though as I type this I realize you wouldn't be able to take Guidance Chips. But I've got an idea about that! Anyway, for the rest of the fixes.
"Light Scyk" Interceptor
Title
M3-A Interceptor Only
0 points
Treat all Hard Turn maneuvers as green maneuvers.
Whoa, green 1 and 2 Speed Turns? Eat your heart out, Inquisitor. You lack Hard 3 turns anyway so now your dude is a little more flexible. after K-Turns. But is there a point to making the hard turns green?
R303 Ion Jet Engine
Modification
M3-A Interceptor Only
1 point
You may only equip this card if you have the "Light Scyk" Interceptor card equipped.
After performing a green maneuver, assign an Evade Token to your ship.
This is the heart of the "Light Scyk" fix. This thing has only 2 Hull and 1 Shield, and giving it this Evade Token should help with it's lifespan immensely. Doing 1-2 Speed Turns and dodging like a madman for 15 points (same price as the base TIE/fo) is pretty good. But these titles wouldn't be much without some new pilots to go with them. Let's take a look at some ideas.
"Unique Pilot Skill 4 Guy"
PS4
16 PointsEPT
When attacking with an equipped secondary weapon, you may turn one of your Eye Results to a Hit. If the secondary weapon is a Missile or Torpedo, you may instead change a Blank result instead.
This is the ordnance carrier Scyk. Though he can still be effective with a cannon, he's got built in Guidance Chips.
But what about the other title? Who will use that?
"Unique Pilot Skill 7 Guy"
PS7
19 PointsEPT
When attacking, if you have an Evade Token, you may spend that Evade Token to choose one of your opponents defense dice. That die result is cancelled.
Here's where it all comes together. Sure, that free Evade Token is great, but with 2 dice, it probably won't help you punch through. Unless you can mess with your opponents dice! VI is a good choice, it makes him PS9 and able to shoot back against Vader and the like. Or maybe Juke, and just remove 2 Evades from your opponents roll. Or Push the Limit, for a Target Lock, Focus, or Barrel Roll on top of that Evade Token. You have the green maneuvers to justify it now.
Those are some of my thoughts on how to fix the Scyk. Feedback would be great. Not Feedback Arrays though.