Omega’s Double Ds
Omega Leader (26)
- Juke
- Comm Relay
Countess Ryad (36)
- Push the Limit
- Twin Ion Engine Mk. II
- Tie/x7
Colonel Vessery (37)
- Push the Limit
- Twin Ion Engine Mk. II
- Tie/x7
Total 99 pts
This is the annoying squad. Lots of survivability here. Both defenders will be able to get three actions most rounds. The one thought is to replace Push the limit with Juke. I haven't flown Omega leader yet but I know that she is gonna be great.
Tie Swarm/D
Glaive Squadron Pilot (34)
- Juke
- Tie/x7
Glaive Squadron Pilot (34)
- Juke
- Tie/x7
Youngster (19)
- Expose
Academy Pilot (12)
Total 99 points
This is could also be a deadly squad. Use the Academy Tie to try and block ships and deny them an action. Use Expose only when you can get out of the opponents arc. The possibility of attacking with 5 dice at range 1 and have Juke to change one of the defenders evades into a focus. Was considering putting Crackshot and Twin Ion Engine on the Defenders instead of Juke. I just like that they should be able to use Juke almost every time they attack while Crackshot is only a one time ability.
Tri-Trips
Colonel Vessery (36)
- Adaptability
- Tractor Beam
- Tie/D
Glaive Squadron Pilot (32)
- Adaptability
- Tie/x7
Glaive Squadron Pilot (32)
- Adaptability
- Tie/x7
Total 100 points
Here is my dream squad. Three defenders in one squad. All the ships have the same movement dial and all activate at the same Pilot Skill. This makes planning much easier for me.
So let me know what you guys think on these. I will begin practicing and will end up playing one of these (or a form of one of these) at GenCon.