The (never)end(ing) game vs Fel

By Rauhughes, in X-Wing

I saw Ten take Soont's out in first round not using luck.

here is the build.

Ten Nunb

VI

Mangler

b-wing/e2

Sabine

Extra Munitions

Conner Net

Electronic Baffle

flew straight at fell pulled a 2k in front after he moved and turtled (read stressed) took damage from EB which gave him an action drop conner net dealing one damage and two ions Sabine delt a second damage. the direction Fel was facing the ion caused him to fly over an asteroid the next turn and he rolled a hit.

the guy had the rest of the game to take out vader and jax using Ten and stress hog and basic blue b.

very scary list for a Fel player

Ion damage; the 1 hull point won't kill him, but the next turn, he'll be predictable, stressed and with no actions. In other words, he'll be as good as dead.

This assumes you'll be able to land a hit with your 3-dice Ion Cannon against a presumably turtled Fel.

That's a very steep presumption.

Yea but at least if you hit him once he would be easy pickings next turn.

I think if the OP keeps his HLC Crack Vessery his best option is to nail him in the opening, focus fire him down and such.

I think I need help. I seem to have a soontir shaped problem and I'm sure I can't be the only one.

My problem is simply I don't seem to be able to find an effective solution to deal with a 1v1 endgame when the surviving enemy ship is soontir Fel.

Against a good Fel player in this situation the best I can usually engineer is a stalemate. As my primary ship is normal around 40-43 point mark this results in the oh so disappointing modified win in Swiss. With a couple of regionals and an open event coming up I really need to find a way to deal with this situation if it arrises.

Assuming the ace facing Fel is going to be <12 points more than Fel and at best the same pilot skill but without an int bid what general advice can anyone give to close out these situations.

Whilst I appreciate not letting he game go close enough to end up in this situation in their rat place is the best solution to the problem, it's not really the directions of advice I'm looking for :)

Build a ship of 36 points or more that Fel can't kill either, then you win when the game goes to time.

I keep wanting to make a PS10 Autoblaster-Engine Boba for the Fels and Whispers of the world. In the end, though, a Vader Decimator is probably best. Then he never makes the end game.

I agree with what was said about asteroids. The best you can hope for in the end game is a Soontir mistake, the best of which is the, "He just boosted and barrell rolled but still didn't dodge my arc." Experienced Fel players won't do this, knowing full well that 'turtling up' is enough to stay alive.

If you have Vessery, try a barrel roll to switch things up. He expects you to always focus, so his maneuver had been dialed in with the expectation that your maneuver is set in stone. If you can barrel roll smartly around asteroids, you can more easily catch him in your kill zone. The trade off is no focus for defense, which may actually lure him in for a suicidal frontal assault. Depends on the player. There's a lot of hypothetical in here. Maybe instead of the 5-straight you could cut into a 4-K with Barrel Roll, but something tells me that experience has taught you that the 4-K isn't enough to get him in arc.

I think I need help. I seem to have a soontir shaped problem and I'm sure I can't be the only one.

My problem is simply I don't seem to be able to find an effective solution to deal with a 1v1 endgame when the surviving enemy ship is soontir Fel.

Against a good Fel player in this situation the best I can usually engineer is a stalemate. As my primary ship is normal around 40-43 point mark this results in the oh so disappointing modified win in Swiss. With a couple of regionals and an open event coming up I really need to find a way to deal with this situation if it arrises.

Assuming the ace facing Fel is going to be <12 points more than Fel and at best the same pilot skill but without an int bid what general advice can anyone give to close out these situations.

Whilst I appreciate not letting he game go close enough to end up in this situation in their rat place is the best solution to the problem, it's not really the directions of advice I'm looking for :)

Build a ship of 36 points or more that Fel can't kill either, then you win when the game goes to time.

This is how my I lost to Drew Bishop in the Mesa Store Championship Top 8. Neither my Fel nor his Whisper could kill each other. Whisper takes her 41 points to the semi-final.

Edited by skotothalamos

Build a ship of 36 points or more that Fel can't kill either, then you win when the game goes to time.

This is how my I lost to Drew Bishop in the Mesa Store Championship Top 8. Neither my Fel nor his Whisper could kill each other. Whisper takes her 41 points to the semi-final.

Hopefully they'll get rid of modified wins when they do away with IDs, and then carefully managed point costs will have a bigger impact on the game and narrow wins will be less punishing to players with good overall MOVs.

I agree with what was said about asteroids. The best you can hope for in the end game is a Soontir mistake, the best of which is the, "He just boosted and barrell rolled but still didn't dodge my arc." Experienced Fel players won't do this, knowing full well that 'turtling up' is enough to stay alive.

If you have Vessery, try a barrel roll to switch things up. He expects you to always focus, so his maneuver had been dialed in with the expectation that your maneuver is set in stone. If you can barrel roll smartly around asteroids, you can more easily catch him in your kill zone. The trade off is no focus for defense, which may actually lure him in for a suicidal frontal assault. Depends on the player. There's a lot of hypothetical in here. Maybe instead of the 5-straight you could cut into a 4-K with Barrel Roll, but something tells me that experience has taught you that the 4-K isn't enough to get him in arc.

Exactly this. The 4K won't keep him in arc in most situations following a bump. Obviously asteroids and board edges can change this, but normally not. Interestingly, a 4K barrel roll will get him in arc, if turns in the corresponding direction. He will normally be able to shoot you at range one however, so it's a useable plot if Vess is healthy and unlikely to die but it has about a 50% shot of failing you. Fell will be able to shoot you normally too if you guessed wrong. I won one game in this manner but it seems like such a dicey solution. It's effectively a coin toss on who wins if Vess is bruised at this point.

The best point to be is right in the corner looking into the centre of the board following your k turn. Leave enough room for a barrel roll and you have him if he's at range, but the two Fel's I couldn't beat sis the smart thing and didn't follow me into the corner.

I think if sit down and work out the fabled 'sweet spot' that's been mentioned whereby he can't escape having the visualisation of it should help me engineer the shot. The one bonus when fighting Fel is that his actual dialled in move is generally easy to predict.

I think I need help. I seem to have a soontir shaped problem and I'm sure I can't be the only one.

My problem is simply I don't seem to be able to find an effective solution to deal with a 1v1 endgame when the surviving enemy ship is soontir Fel.

Against a good Fel player in this situation the best I can usually engineer is a stalemate. As my primary ship is normal around 40-43 point mark this results in the oh so disappointing modified win in Swiss. With a couple of regionals and an open event coming up I really need to find a way to deal with this situation if it arrises.

Assuming the ace facing Fel is going to be <12 points more than Fel and at best the same pilot skill but without an int bid what general advice can anyone give to close out these situations.

Whilst I appreciate not letting he game go close enough to end up in this situation in their rat place is the best solution to the problem, it's not really the directions of advice I'm looking for :)

Build a ship of 36 points or more that Fel can't kill either, then you win when the game goes to time.

A modified win is a rich mans loss when it comes into making the cut. It just makes it more agonising as you'll be one of the top players who didn't make it! :)

I saw Ten take Soont's out in first round not using luck.

here is the build.

Ten Nunb

VI

Mangler

b-wing/e2

Sabine

Extra Munitions

Conner Net

Electronic Baffle

flew straight at fell pulled a 2k in front after he moved and turtled (read stressed) took damage from EB which gave him an action drop conner net dealing one damage and two ions Sabine delt a second damage. the direction Fel was facing the ion caused him to fly over an asteroid the next turn and he rolled a hit.

the guy had the rest of the game to take out vader and jax using Ten and stress hog and basic blue b.

very scary list for a Fel player

That's pretty cool, honestly. But it still seems like a one trick pony and a very expensive Soontir hunter. Most Ten's don't make it past the 2nd round when I play against them with Soontir (as he must be taken down or it's game over for me). He's a definite Soontir counter.

A 46 point B-wing that doesn't get primaried and melted? Why don't I go up against those players in tournaments???

edit - That's 1 point more than Oicunn + Vader. Or 1 point less than Oicunn + Vader + Kalus. There's a soontir counter. Fly that. /facepalm

Edited by JasonCole

I don't want to take a ride on the whambulance, but I don't make a list unless it has a deliberate answer to Soontir. I personally don't think that's a fair way to balance, but until something changes I'll just run stuff that can compete with his shenanigans.