Just a bit of background, My friends and I have been playing the HoAC for sometime already we have tried many builds for X's, Y's, B's and HWK's. What we havent tried is the A-wing, as we belive that it would lack enought firepower to stay relevant with the other ships. I hope you can prove us wrong!
In a tipical mission you are facing 2-3 foes for enemy friend, that means that we need the firepower to down at least one and a half tie fighter each turn to avoid being swarmed (and killed). So the awing:
- 2 red dice is not enought to one-shot a Tie Fighter (or even be consistenly deal at least 1 damage every turn to get enought XP (most enemies are have 3 agi).
- While it has great arc dodging potencial, it is dificult no negate shots when there are so many enemy ships on the board. So the fragile ship will be get shot, prolly many times.
- Due to turn limits /mission objectives each ship must do damage each turn win the scenario, so a turn when you dodge all arcs but didn't do any damage is a wasted turn.
Within those considerations: how can we equip an Awing to be interceptor/superiority fighter that it should be?
I guess that PTL and Prockets (+ Extra ammo) are almost mandatory (maybe other missiles if you have TL support). For the second EPT on most ships I would take Predator, but with only 2 reds i'm not convinced. Also relayng on procket get's you 2 kills, but you'll need more for the rest of the mission.
So has anyone fly one this babys on the campaing?